change the AverageTextureColorOnMapTile default to false

httptests
UbitUmarov 2018-05-06 17:50:07 +01:00
parent dffa628966
commit 0467b6dc3b
1 changed files with 1 additions and 1 deletions

View File

@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
private IConfigSource m_config;
private bool m_drawPrimVolume = true; // true if should render the prims on the tile
private bool m_textureTerrain = true; // true if to create terrain splatting texture
private bool m_textureAvegareTerrain = true; // replace terrain textures by their average color
private bool m_textureAvegareTerrain = false; // replace terrain textures by their average color
private bool m_texturePrims = true; // true if should texture the rendered prims
private float m_texturePrimSize = 48f; // size of prim before we consider texturing it
private bool m_renderMeshes = false; // true if to render meshes rather than just bounding boxes