diff --git a/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/RegionSyncAvatar.cs b/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/RegionSyncAvatar.cs index 6b1aeb85b3..4fc3593a67 100644 --- a/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/RegionSyncAvatar.cs +++ b/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/RegionSyncAvatar.cs @@ -600,6 +600,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) { + m_log.Error("[REGION SYNC AVATAR] SendPrimUpdate"); } public virtual void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID) diff --git a/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs b/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs index 50cf0bbbd2..83878e59e3 100755 --- a/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs +++ b/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs @@ -550,12 +550,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule //For now, we use configuration to access the information. Might be replaced by some Grid Service later on. private RegionSyncListenerInfo GetLocalSyncListenerInfo() { - m_log.Debug("reading in " + m_scene.RegionInfo.RegionName + "_SyncListenerIPAddress" + " and " + m_scene.RegionInfo.RegionName + "_SyncListenerPort"); + m_log.Debug(LogHeader + ": Reading in " + m_scene.RegionInfo.RegionName + "_SyncListenerIPAddress" + " and " + m_scene.RegionInfo.RegionName + "_SyncListenerPort"); string addr = m_sysConfig.GetString(m_scene.RegionInfo.RegionName+"_SyncListenerIPAddress", IPAddrUnknown); int port = m_sysConfig.GetInt(m_scene.RegionInfo.RegionName+"_SyncListenerPort", PortUnknown); - m_log.Warn(LogHeader + ", listener addr: " + addr + ", port: " + port); + m_log.Warn(LogHeader + ": listener addr: " + addr + ", port: " + port); if (!addr.Equals(IPAddrUnknown) && port != PortUnknown) { diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 8d87dfd142..6cf35fb60e 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2417,7 +2417,7 @@ namespace OpenSim.Region.Framework.Scenes Vector3 pos = m_pos; pos.Z += m_appearance.HipOffset; - //m_log.DebugFormat("[SCENE PRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); + //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); remoteClient.SendPrimUpdate( this,