don't close eventqueues when you leave a region. This really does seem
to fix the A -> B -> A issue. Because the code is very reuse friendly, it shouldn't cause much additional memory bloat in the sims. I'm sure this isn't the right fix, but it is progress, and confirms that the close path while leaving a region is part of the issue.0.6.1-post-fixes
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18ba6c3510
commit
047e54acbc
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@ -92,8 +92,16 @@ namespace OpenSim.Region.Environment.Modules.Framework
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//scene.AddLLSDHandler("/CAPS/EQG/", EventQueueFallBack);
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//scene.AddLLSDHandler("/CAPS/EQG/", EventQueueFallBack);
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnClientClosed += ClientClosed;
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scene.EventManager.OnRemovePresence += ClientClosed;
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// TODO: we should really close out something when we
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// leave the region, but not doing the close actually
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// fixes the A -> B -> A teleport bug where you don't
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// get any textures. This means we're leaving more in
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// memory than we should, but it does provide a better
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// user experience.
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// scene.EventManager.OnClientClosed += ClientClosed;
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// scene.EventManager.OnRemovePresence += ClientClosed;
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scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
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scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
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scene.EventManager.OnMakeChildAgent += MakeChildAgent;
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scene.EventManager.OnMakeChildAgent += MakeChildAgent;
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scene.EventManager.OnRegisterCaps += OnRegisterCaps;
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scene.EventManager.OnRegisterCaps += OnRegisterCaps;
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