minor: remove some mono compiler warnings in OdePlugin

cpu-performance
Justin Clark-Casey (justincc) 2013-07-08 23:36:57 +01:00
parent eccec4f8f6
commit 047ef9c2a5
2 changed files with 1 additions and 2 deletions

View File

@ -108,7 +108,6 @@ namespace OpenSim.Region.Physics.OdePlugin
private Vector3 m_taintAngularLock = Vector3.One; private Vector3 m_taintAngularLock = Vector3.One;
private IntPtr Amotor = IntPtr.Zero; private IntPtr Amotor = IntPtr.Zero;
private object m_assetsLock = new object();
private bool m_assetFailed = false; private bool m_assetFailed = false;
private Vector3 m_PIDTarget; private Vector3 m_PIDTarget;

View File

@ -46,7 +46,7 @@ namespace OpenSim.Region.Physics.OdePlugin
/// </summary> /// </summary>
public class OdePlugin : IPhysicsPlugin public class OdePlugin : IPhysicsPlugin
{ {
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); // private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private OdeScene m_scene; private OdeScene m_scene;