From 048e904f051ccc38e7d00936b45288af3c6fc010 Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 12 Feb 2013 01:13:30 +0100 Subject: [PATCH] Use actual time dilation for unqueued updates --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 8d46415daa..81a772b468 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -4087,7 +4087,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( PacketType.ImprovedTerseObjectUpdate); packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; - packet.RegionData.TimeDilation = Utils.FloatToUInt16(1.0f, 0.0f, 1.0f); + packet.RegionData.TimeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f); packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; packet.ObjectData[0] = CreateImprovedTerseBlock(part, false);