let SendAvatarGroupsReply fall back to UDP if no caps and make use of it

avinationmerge
UbitUmarov 2015-09-27 07:05:47 +01:00
parent 18536b4be6
commit 04b32e1982
2 changed files with 10 additions and 72 deletions

View File

@ -3406,6 +3406,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendAgentGroupDataUpdate(UUID avatarID, GroupMembershipData[] data) public void SendAgentGroupDataUpdate(UUID avatarID, GroupMembershipData[] data)
{ {
IEventQueue eq = this.Scene.RequestModuleInterface<IEventQueue>();
// use UDP if no caps
if (eq == null)
{
SendGroupMembership(data);
}
OSDMap llsd = new OSDMap(3); OSDMap llsd = new OSDMap(3);
OSDArray AgentData = new OSDArray(1); OSDArray AgentData = new OSDArray(1);
OSDMap AgentDataMap = new OSDMap(1); OSDMap AgentDataMap = new OSDMap(1);
@ -3432,12 +3440,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
llsd.Add("GroupData", GroupData); llsd.Add("GroupData", GroupData);
llsd.Add("NewGroupData", NewGroupData); llsd.Add("NewGroupData", NewGroupData);
IEventQueue eq = this.Scene.RequestModuleInterface<IEventQueue>();
if (eq != null)
{
eq.Enqueue(BuildEvent("AgentGroupDataUpdate", llsd), this.AgentId); eq.Enqueue(BuildEvent("AgentGroupDataUpdate", llsd), this.AgentId);
} }
}
public void SendJoinGroupReply(UUID groupID, bool success) public void SendJoinGroupReply(UUID groupID, bool success)
{ {

View File

@ -1297,66 +1297,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
return child; return child;
} }
/// <summary>
/// Send 'remoteClient' the group membership 'data' for agent 'dataForAgentID'.
/// </summary>
private void SendGroupMembershipInfoViaCaps(IClientAPI remoteClient, UUID dataForAgentID, GroupMembershipData[] data)
{
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
OSDArray AgentData = new OSDArray(1);
OSDMap AgentDataMap = new OSDMap(1);
AgentDataMap.Add("AgentID", OSD.FromUUID(dataForAgentID));
AgentData.Add(AgentDataMap);
OSDArray GroupData = new OSDArray(data.Length);
OSDArray NewGroupData = new OSDArray(data.Length);
foreach (GroupMembershipData membership in data)
{
if (GetRequestingAgentID(remoteClient) != dataForAgentID)
{
if (!membership.ListInProfile)
{
// If we're sending group info to remoteclient about another agent,
// filter out groups the other agent doesn't want to share.
continue;
}
}
OSDMap GroupDataMap = new OSDMap(6);
OSDMap NewGroupDataMap = new OSDMap(1);
GroupDataMap.Add("GroupID", OSD.FromUUID(membership.GroupID));
GroupDataMap.Add("GroupPowers", OSD.FromULong(membership.GroupPowers));
GroupDataMap.Add("AcceptNotices", OSD.FromBoolean(membership.AcceptNotices));
GroupDataMap.Add("GroupInsigniaID", OSD.FromUUID(membership.GroupPicture));
GroupDataMap.Add("Contribution", OSD.FromInteger(membership.Contribution));
GroupDataMap.Add("GroupName", OSD.FromString(membership.GroupName));
NewGroupDataMap.Add("ListInProfile", OSD.FromBoolean(membership.ListInProfile));
GroupData.Add(GroupDataMap);
NewGroupData.Add(NewGroupDataMap);
}
OSDMap llDataStruct = new OSDMap(3);
llDataStruct.Add("AgentData", AgentData);
llDataStruct.Add("GroupData", GroupData);
llDataStruct.Add("NewGroupData", NewGroupData);
if (m_debugEnabled)
{
m_log.InfoFormat("[GROUPS]: {0}", OSDParser.SerializeJsonString(llDataStruct));
}
IEventQueue queue = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
if (queue != null)
{
queue.Enqueue(queue.BuildEvent("AgentGroupDataUpdate", llDataStruct), GetRequestingAgentID(remoteClient));
}
}
private void SendScenePresenceUpdate(UUID AgentID, string Title) private void SendScenePresenceUpdate(UUID AgentID, string Title)
{ {
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Updating scene title for {0} with title: {1}", AgentID, Title); if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Updating scene title for {0} with title: {1}", AgentID, Title);
@ -1397,14 +1337,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
SendDataUpdate(remoteClient, tellOthers); SendDataUpdate(remoteClient, tellOthers);
// Need to send a group membership update to the client
// UDP version doesn't seem to behave nicely. But we're going to send it out here
// with an empty group membership to hopefully remove groups being displayed due
// to the core Groups Stub
remoteClient.SendGroupMembership(new GroupMembershipData[0]);
GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, agentID); GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, agentID);
SendGroupMembershipInfoViaCaps(remoteClient, agentID, membershipArray); remoteClient.SendAgentGroupDataUpdate(agentID, membershipArray);
remoteClient.RefreshGroupMembership(); remoteClient.RefreshGroupMembership();
} }