let SendAvatarGroupsReply fall back to UDP if no caps and make use of it
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18536b4be6
commit
04b32e1982
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@ -3406,6 +3406,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void SendAgentGroupDataUpdate(UUID avatarID, GroupMembershipData[] data)
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public void SendAgentGroupDataUpdate(UUID avatarID, GroupMembershipData[] data)
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{
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{
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IEventQueue eq = this.Scene.RequestModuleInterface<IEventQueue>();
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// use UDP if no caps
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if (eq == null)
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{
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SendGroupMembership(data);
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}
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OSDMap llsd = new OSDMap(3);
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OSDMap llsd = new OSDMap(3);
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OSDArray AgentData = new OSDArray(1);
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OSDArray AgentData = new OSDArray(1);
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OSDMap AgentDataMap = new OSDMap(1);
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OSDMap AgentDataMap = new OSDMap(1);
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@ -3432,11 +3440,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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llsd.Add("GroupData", GroupData);
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llsd.Add("GroupData", GroupData);
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llsd.Add("NewGroupData", NewGroupData);
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llsd.Add("NewGroupData", NewGroupData);
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IEventQueue eq = this.Scene.RequestModuleInterface<IEventQueue>();
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eq.Enqueue(BuildEvent("AgentGroupDataUpdate", llsd), this.AgentId);
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if (eq != null)
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{
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eq.Enqueue(BuildEvent("AgentGroupDataUpdate", llsd), this.AgentId);
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}
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}
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}
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public void SendJoinGroupReply(UUID groupID, bool success)
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public void SendJoinGroupReply(UUID groupID, bool success)
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@ -1297,66 +1297,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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return child;
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return child;
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}
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}
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/// <summary>
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/// Send 'remoteClient' the group membership 'data' for agent 'dataForAgentID'.
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/// </summary>
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private void SendGroupMembershipInfoViaCaps(IClientAPI remoteClient, UUID dataForAgentID, GroupMembershipData[] data)
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{
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if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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OSDArray AgentData = new OSDArray(1);
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OSDMap AgentDataMap = new OSDMap(1);
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AgentDataMap.Add("AgentID", OSD.FromUUID(dataForAgentID));
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AgentData.Add(AgentDataMap);
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OSDArray GroupData = new OSDArray(data.Length);
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OSDArray NewGroupData = new OSDArray(data.Length);
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foreach (GroupMembershipData membership in data)
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{
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if (GetRequestingAgentID(remoteClient) != dataForAgentID)
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{
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if (!membership.ListInProfile)
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{
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// If we're sending group info to remoteclient about another agent,
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// filter out groups the other agent doesn't want to share.
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continue;
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}
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}
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OSDMap GroupDataMap = new OSDMap(6);
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OSDMap NewGroupDataMap = new OSDMap(1);
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GroupDataMap.Add("GroupID", OSD.FromUUID(membership.GroupID));
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GroupDataMap.Add("GroupPowers", OSD.FromULong(membership.GroupPowers));
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GroupDataMap.Add("AcceptNotices", OSD.FromBoolean(membership.AcceptNotices));
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GroupDataMap.Add("GroupInsigniaID", OSD.FromUUID(membership.GroupPicture));
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GroupDataMap.Add("Contribution", OSD.FromInteger(membership.Contribution));
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GroupDataMap.Add("GroupName", OSD.FromString(membership.GroupName));
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NewGroupDataMap.Add("ListInProfile", OSD.FromBoolean(membership.ListInProfile));
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GroupData.Add(GroupDataMap);
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NewGroupData.Add(NewGroupDataMap);
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}
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OSDMap llDataStruct = new OSDMap(3);
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llDataStruct.Add("AgentData", AgentData);
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llDataStruct.Add("GroupData", GroupData);
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llDataStruct.Add("NewGroupData", NewGroupData);
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if (m_debugEnabled)
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{
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m_log.InfoFormat("[GROUPS]: {0}", OSDParser.SerializeJsonString(llDataStruct));
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}
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IEventQueue queue = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
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if (queue != null)
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{
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queue.Enqueue(queue.BuildEvent("AgentGroupDataUpdate", llDataStruct), GetRequestingAgentID(remoteClient));
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}
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}
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private void SendScenePresenceUpdate(UUID AgentID, string Title)
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private void SendScenePresenceUpdate(UUID AgentID, string Title)
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{
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{
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if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Updating scene title for {0} with title: {1}", AgentID, Title);
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if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Updating scene title for {0} with title: {1}", AgentID, Title);
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@ -1397,14 +1337,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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SendDataUpdate(remoteClient, tellOthers);
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SendDataUpdate(remoteClient, tellOthers);
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// Need to send a group membership update to the client
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// UDP version doesn't seem to behave nicely. But we're going to send it out here
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// with an empty group membership to hopefully remove groups being displayed due
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// to the core Groups Stub
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remoteClient.SendGroupMembership(new GroupMembershipData[0]);
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GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, agentID);
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GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, agentID);
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SendGroupMembershipInfoViaCaps(remoteClient, agentID, membershipArray);
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remoteClient.SendAgentGroupDataUpdate(agentID, membershipArray);
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remoteClient.RefreshGroupMembership();
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remoteClient.RefreshGroupMembership();
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}
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}
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