Put pCampbot "disconnect" command on separate thread like "connect" so that we can continue to run status commands whilst bots are disconnecting.
parent
9fe282f902
commit
04cb9bc4bf
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@ -611,46 +611,54 @@ namespace pCampBot
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private void HandleDisconnect(string module, string[] cmd)
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{
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List<Bot> connectedBots;
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int botsToDisconnectCount;
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lock (m_bots)
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{
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int botsToDisconnect;
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int connectedBots = m_bots.Count(b => b.ConnectionState == ConnectionState.Connected);
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connectedBots = m_bots.FindAll(b => b.ConnectionState == ConnectionState.Connected);
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if (cmd.Length == 1)
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{
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botsToDisconnect = connectedBots;
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botsToDisconnectCount = connectedBots.Count;
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}
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else
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{
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if (!ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, cmd[1], out botsToDisconnect))
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if (!ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, cmd[1], out botsToDisconnectCount))
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return;
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botsToDisconnect = Math.Min(botsToDisconnect, connectedBots);
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botsToDisconnectCount = Math.Min(botsToDisconnectCount, connectedBots.Count);
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}
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Thread disconnectBotThread = new Thread(o => DisconnectBotsInternal(connectedBots, botsToDisconnectCount));
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disconnectBotThread.Name = "Bots disconnection thread";
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disconnectBotThread.Start();
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}
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private void DisconnectBotsInternal(List<Bot> connectedBots, int disconnectCount)
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{
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DisconnectingBots = true;
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MainConsole.Instance.OutputFormat("Disconnecting {0} bots", botsToDisconnect);
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MainConsole.Instance.OutputFormat("Disconnecting {0} bots", disconnectCount);
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int disconnectedBots = 0;
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for (int i = m_bots.Count - 1; i >= 0; i--)
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for (int i = connectedBots.Count - 1; i >= 0; i--)
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{
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if (disconnectedBots >= botsToDisconnect)
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if (disconnectedBots >= disconnectCount)
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break;
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Bot thisBot = m_bots[i];
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Bot thisBot = connectedBots[i];
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if (thisBot.ConnectionState == ConnectionState.Connected)
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{
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Util.FireAndForget(o => thisBot.Disconnect());
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thisBot.Disconnect();
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disconnectedBots++;
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}
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}
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DisconnectingBots = false;
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}
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}
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private void HandleSit(string module, string[] cmd)
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{
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