* More inventory archive invocation to a proper region module
* Not ready for use yet0.6.3-post-fixes
parent
6b187ae196
commit
04d6a810b6
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@ -149,16 +149,6 @@ namespace OpenSim
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"Save a region's data to an OAR archive",
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"More information on forthcoming options here soon", SaveOar);
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/*
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m_console.Commands.AddCommand("region", false, "save inventory",
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"save inventory <first> <last> <path> <file>",
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"Save user inventory data", SaveInv);
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m_console.Commands.AddCommand("region", false, "load inventory",
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"load inventory <first> <last> <path> <file>",
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"Load user inventory data", LoadInv);
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*/
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m_console.Commands.AddCommand("region", false, "edit scale",
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"edit scale <name> <x> <y> <z>",
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"Change the scale of a named prim", HandleEditScale);
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@ -1103,52 +1093,6 @@ namespace OpenSim
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}
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}
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/// <summary>
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/// Load inventory from an inventory file archive
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/// </summary>
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/// <param name="cmdparams"></param>
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protected void LoadInv(string module, string[] cmdparams)
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{
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m_log.Error("[CONSOLE]: This command has not yet been implemented!");
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if (cmdparams.Length < 5)
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{
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m_log.Error("[CONSOLE]: usage is load-inv <first name> <last name> <inventory path> [<load file path>]");
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return;
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}
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string firstName = cmdparams[2];
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string lastName = cmdparams[3];
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string invPath = cmdparams[4];
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string loadPath = (cmdparams.Length > 5 ? cmdparams[5] : DEFAULT_INV_BACKUP_FILENAME);
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new InventoryArchiveReadRequest(
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m_sceneManager.CurrentOrFirstScene, m_commsManager).execute(
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firstName, lastName, invPath, loadPath);
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}
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/// <summary>
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/// Save inventory to a file archive
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/// </summary>
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/// <param name="cmdparams"></param>
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protected void SaveInv(string module, string[] cmdparams)
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{
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m_log.Error("[CONSOLE]: This command has not yet been implemented!");
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if (cmdparams.Length < 5)
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{
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m_log.Error("[CONSOLE]: usage is save-inv <first name> <last name> <inventory path> [<save file path>]");
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return;
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}
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string firstName = cmdparams[2];
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string lastName = cmdparams[3];
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string invPath = cmdparams[4];
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string savePath = (cmdparams.Length > 5 ? cmdparams[5] : DEFAULT_INV_BACKUP_FILENAME);
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new InventoryArchiveWriteRequest(
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m_sceneManager.CurrentOrFirstScene,m_commsManager).execute(
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firstName, lastName, invPath, savePath);
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}
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private static string CombineParams(string[] commandParams, int pos)
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{
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string result = String.Empty;
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@ -71,11 +71,6 @@ namespace OpenSim
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/// The file used to load and save an opensim archive if no filename has been specified
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/// </summary>
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protected const string DEFAULT_OAR_BACKUP_FILENAME = "scene_oar.tar.gz";
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/// <summary>
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/// The file to load and save inventory if no filename has been specified
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/// </summary>
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protected const string DEFAULT_INV_BACKUP_FILENAME = "opensim_inv.tar.gz";
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public ConfigSettings ConfigurationSettings
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{
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@ -47,16 +47,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Scene scene;
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protected TarArchiveReader archive;
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private static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding();
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CommunicationsManager commsManager;
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public InventoryArchiveReadRequest(Scene currentScene, CommunicationsManager commsManager)
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public InventoryArchiveReadRequest(CommunicationsManager commsManager)
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{
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//List<string> serialisedObjects = new List<string>();
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scene = currentScene;
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this.commsManager = commsManager;
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}
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@ -261,8 +259,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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asset.Metadata.Type = assetType;
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asset.Data = data;
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scene.AssetCache.AddAsset(asset);
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commsManager.AssetCache.AddAsset(asset);
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return true;
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}
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@ -39,14 +39,12 @@ using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using log4net;
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namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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public class InventoryArchiveWriteRequest
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Scene scene;
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protected TarArchiveWriter archive;
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protected CommunicationsManager commsManager;
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Dictionary<UUID, int> assetUuids;
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@ -56,9 +54,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// </value>
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private string m_savePath;
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public InventoryArchiveWriteRequest(Scene currentScene, CommunicationsManager commsManager)
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public InventoryArchiveWriteRequest(CommunicationsManager commsManager)
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{
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scene = currentScene;
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archive = new TarArchiveWriter();
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this.commsManager = commsManager;
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assetUuids = new Dictionary<UUID, int>();
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@ -241,7 +238,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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saveInvDir(inventoryFolder, "");
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}
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new AssetsRequest(assetUuids.Keys, scene.AssetCache, ReceivedAllAssets).Execute();
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new AssetsRequest(assetUuids.Keys, commsManager.AssetCache, ReceivedAllAssets).Execute();
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}
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}
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}
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@ -48,7 +48,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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private Scene m_scene;
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public string Name { get { return "Archiver Module"; } }
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public string Name { get { return "Region Archiver Module"; } }
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public bool IsSharedModule { get { return false; } }
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