Fix child agent scoping
parent
5545b03168
commit
04e450e2bc
|
@ -189,7 +189,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, ulong regionHandle);
|
||||
public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, ulong regionHandle);
|
||||
|
||||
/// <summary>
|
||||
/// This informs all neighboring regions about the settings of it's child agent.
|
||||
|
@ -198,7 +198,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc.
|
||||
///
|
||||
/// </summary>
|
||||
private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, ulong regionHandle)
|
||||
private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, UUID scopeID, ulong regionHandle)
|
||||
{
|
||||
//m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName);
|
||||
try
|
||||
|
@ -241,7 +241,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (regionHandle != m_regionInfo.RegionHandle)
|
||||
{
|
||||
SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
|
||||
d.BeginInvoke(cAgentData, regionHandle,
|
||||
d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, regionHandle,
|
||||
SendChildAgentDataUpdateCompleted,
|
||||
d);
|
||||
}
|
||||
|
@ -269,7 +269,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
|
||||
uint x = 0, y = 0;
|
||||
Utils.LongToUInts(regionHandle, out x, out y);
|
||||
GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
|
||||
GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y);
|
||||
m_scene.SimulationService.CloseChildAgent(destination, agentID);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue