RemoveAvatar called from scene.cs; implemented in ODE. Still issues with multi-region; see bug 410
parent
df0d070762
commit
04e7fcd0e9
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@ -825,6 +825,10 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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presence.CoarseLocationChange(avatar);
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presence.CoarseLocationChange(avatar);
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presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
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presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
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if (presence.PhysActor != null)
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{
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phyScene.RemoveAvatar(presence.PhysActor);
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}
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});
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});
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lock (Avatars)
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lock (Avatars)
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@ -152,6 +152,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override void RemoveAvatar(PhysicsActor actor)
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public override void RemoveAvatar(PhysicsActor actor)
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{
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{
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OdeCharacter och = (OdeCharacter)actor;
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d.BodyDestroy(och.BoundingCapsule);
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_characters.Remove(och);
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}
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}
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public override void RemovePrim(PhysicsActor prim)
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public override void RemovePrim(PhysicsActor prim)
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@ -278,7 +281,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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private PhysicsVector _acceleration;
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private PhysicsVector _acceleration;
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private bool flying = false;
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private bool flying = false;
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//private float gravityAccel;
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//private float gravityAccel;
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private IntPtr BoundingCapsule;
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public IntPtr BoundingCapsule;
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private OdeScene _parent_scene;
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private OdeScene _parent_scene;
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public IntPtr capsule_geom;
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public IntPtr capsule_geom;
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public d.Mass capsule_mass;
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public d.Mass capsule_mass;
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