Ensure that packet headers get parsed correctly
parent
5c012cac54
commit
04eaca2af8
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@ -160,6 +160,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public Socket Server { get { return null; } }
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private int m_malformedCount = 0; // Guard against a spamming attack
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public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
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: base(listenIP, (int)port)
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{
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@ -612,6 +614,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#region Decoding
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if (buffer.DataLength < 7)
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return; // Drop undersizd packet
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int headerLen = 7;
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if (buffer.Data[6] == 0xFF)
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{
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if (buffer.Data[7] == 0xFF)
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headerLen = 10;
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else
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headerLen = 8;
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}
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if (buffer.DataLength < headerLen)
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return; // Malformed header
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try
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{
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packet = Packet.BuildPacket(buffer.Data, ref packetEnd,
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@ -621,6 +638,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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catch (MalformedDataException)
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{
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}
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catch (IndexOutOfRangeException)
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{
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return; // Drop short packet
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}
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catch(Exception e)
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{
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if (m_malformedCount < 100)
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m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString());
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m_malformedCount++;
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if ((m_malformedCount % 100000) == 0)
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m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount);
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}
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// Fail-safe check
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if (packet == null)
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