Add System.Xml back into AssetServer and into AssetLoader for the first time. Prebuild generation ran fine on my Linux box without these, so I presume this is a Windows
related problem if these are missingafrisby
parent
505067658a
commit
04f284e175
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@ -170,6 +170,7 @@
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<ReferencePath>../../../../bin/</ReferencePath>
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<ReferencePath>../../../../bin/</ReferencePath>
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<Reference name="System"/>
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<Reference name="System"/>
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<Reference name="System.Xml" localCopy="false"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="libsecondlife.dll"/>
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<Reference name="libsecondlife.dll"/>
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@ -1022,6 +1023,7 @@
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<ReferencePath>../../../bin/</ReferencePath>
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<ReferencePath>../../../bin/</ReferencePath>
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<Reference name="System" localCopy="false"/>
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<Reference name="System" localCopy="false"/>
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<Reference name="System.Data" localCopy="false"/>
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<Reference name="System.Data" localCopy="false"/>
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<Reference name="System.Xml" localCopy="false"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.AssetLoader.Filesystem"/>
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<Reference name="OpenSim.Framework.AssetLoader.Filesystem"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Console"/>
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