mantis 8442 more changes to alpha blending (mono does not like last)
parent
0c85517e9e
commit
04f44bcf99
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@ -362,24 +362,15 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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{
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bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
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graph = Graphics.FromImage(bitmap);
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using (SolidBrush bgFillBrush = new SolidBrush(bgColor))
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{
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graph.FillRectangle(bgFillBrush, 0, 0, width, height);
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}
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graph.Clear(bgColor);
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}
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else
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{
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Color newbg = Color.FromArgb(alpha, bgColor);
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bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
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graph = Graphics.FromImage(bitmap);
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Color newbg = Color.FromArgb(alpha,bgColor);
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using (SolidBrush bgFillBrush = new SolidBrush(newbg))
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{
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graph.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceCopy;
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graph.FillRectangle(bgFillBrush, 0, 0, width, height);
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}
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graph.Clear(newbg);
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}
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graph.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceOver;
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GDIDraw(data, graph, altDataDelim, out reuseable);
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}
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@ -450,6 +450,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// scan thru the dynAttrs map of this part for any textures used as materials
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OSD osdMaterials = null;
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if(part.DynAttrs == null)
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return;
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lock (part.DynAttrs)
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{
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