krinkec's updates to ll* interface and functions

afrisby
Tedd Hansen 2007-08-13 17:28:08 +00:00
parent 9cd64931d6
commit 050921d7b6
2 changed files with 382 additions and 242 deletions

View File

@ -30,7 +30,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public float llAtan2(float x, float y) { return 0; }
public float llSqrt(float f) { return 0; }
public float llPow(float fbase, float fexponent) { return 0; }
public UInt32 llAbs(UInt32 i) { return 0; }
public UInt32 llAbs(Int32 i) { return 0; }
public float llFabs(float f) { return 0; }
public float llFrand(float mag) { return 0; }
public UInt32 llFloor(float f) { return 0; }
@ -95,131 +95,131 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public void llSetPos(Axiom.Math.Vector3 pos) { return; }
public void llGetPos() { }
public void llGetLocalPos() { }
public void llSetRot() { }
public void llGetRot() { }
public void llGetLocalRot() { }
public void llSetForce() { }
public void llGetForce() { }
public void llTarget() { }
public void llTargetRemove() { }
public void llRotTarget() { }
public void llRotTargetRemove() { }
public void llMoveToTarget() { }
public Axiom.Math.Vector3 llGetPos() { return new Axiom.Math.Vector3(); }
public Axiom.Math.Vector3 llGetLocalPos() { return new Axiom.Math.Vector3(); }
public void llSetRot(Axiom.Math.Quaternion rot) { }
public Axiom.Math.Quaternion llGetRot() { return new Axiom.Math.Quaternion(); }
public Axiom.Math.Quaternion llGetLocalRot() { return new Axiom.Math.Quaternion(); }
public void llSetForce(Axiom.Math.Vector3 force, Int32 local) { }
public Axiom.Math.Vector3 llGetForce() { return new Axiom.Math.Vector3(); }
public Int32 llTarget(Axiom.Math.Vector3 position, float range) { return 0; }
public void llTargetRemove(Int32 number) { }
public Int32 llRotTarget(Axiom.Math.Quaternion rot, float error) { return 0; }
public void llRotTargetRemove(Int32 number) { }
public void llMoveToTarget(Axiom.Math.Vector3 target, float tau) { }
public void llStopMoveToTarget() { }
public void llApplyImpulse() { }
public void llApplyRotationalImpulse() { }
public void llSetTorque() { }
public void llGetTorque() { }
public void llSetForceAndTorque() { }
public void llGetVel() { }
public void llGetAccel() { }
public void llGetOmega() { }
public void llGetTimeOfDay() { }
public void llGetWallclock() { }
public void llGetTime() { }
public void llApplyImpulse(Axiom.Math.Vector3 force, Int32 local) { }
public void llApplyRotationalImpulse(Axiom.Math.Vector3 force, Int32 local) { }
public void llSetTorque(Axiom.Math.Vector3 torque, Int32 local) { }
public Axiom.Math.Vector3 llGetTorque() { return new Axiom.Math.Vector3(); }
public void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, Int32 local) { }
public Axiom.Math.Vector3 llGetVel() { return new Axiom.Math.Vector3(); }
public Axiom.Math.Vector3 llGetAccel() { return new Axiom.Math.Vector3(); }
public Axiom.Math.Vector3 llGetOmega() { return new Axiom.Math.Vector3(); }
public float llGetTimeOfDay() { return 0; }
public float llGetWallclock() { return 0; }
public float llGetTime() { return 0; }
public void llResetTime() { }
public void llGetAndResetTime() { }
public float llGetAndResetTime() { return 0; }
public void llSound() { }
public void llPlaySound() { }
public void llLoopSound() { }
public void llLoopSoundMaster() { }
public void llLoopSoundSlave() { }
public void llPlaySoundSlave() { }
public void llTriggerSound() { }
public void llPlaySound(string sound, float volume) { }
public void llLoopSound(string sound, float volume) { }
public void llLoopSoundMaster(string sound, float volume) { }
public void llLoopSoundSlave(string sound, float volume) { }
public void llPlaySoundSlave(string sound, float volume) { }
public void llTriggerSound(string sound, float volume) { }
public void llStopSound() { }
public void llPreloadSound() { }
public void llGetSubString() { }
public void llDeleteSubString() { }
public void llInsertString() { }
public void llToUpper() { }
public void llToLower() { }
public void llGiveMoney() { }
public void llPreloadSound(string sound) { }
public void llGetSubString(string src, Int32 start, Int32 end) { }
public string llDeleteSubString(string src, Int32 start, Int32 end) { return ""; }
public void llInsertString(string dst, Int32 position, string src) { }
public string llToUpper(string source) { return ""; }
public string llToLower(string source) { return ""; }
public Int32 llGiveMoney(string destination, Int32 amount) { return 0; }
public void llMakeExplosion() { }
public void llMakeFountain() { }
public void llMakeSmoke() { }
public void llMakeFire() { }
public void llRezObject() { }
public void llLookAt() { }
public void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, Int32 param) { }
public void llLookAt(Axiom.Math.Vector3 target, float strength, float damping) { }
public void llStopLookAt() { }
public void llSetTimerEvent() { }
public void llSleep() { }
public void llGetMass() { }
public void llCollisionFilter() { }
public void llTakeControls() { }
public void llSetTimerEvent(float sec) { }
public void llSleep(float sec) { }
public float llGetMass() { return 0; }
public void llCollisionFilter(string name, string id, Int32 accept) { }
public void llTakeControls(Int32 controls, Int32 accept, Int32 pass_on) { }
public void llReleaseControls() { }
public void llAttachToAvatar() { }
public void llAttachToAvatar(Int32 attachment) { }
public void llDetachFromAvatar() { }
public void llTakeCamera() { }
public void llReleaseCamera() { }
public void llGetOwner() { }
public void llInstantMessage() { }
public void llEmail() { }
public void llGetNextEmail() { }
public void llGetKey() { }
public void llSetBuoyancy() { }
public void llSetHoverHeight() { }
public string llGetOwner() { return ""; }
public void llInstantMessage(string user, string message) { }
public void llEmail(string address, string subject, string message) { }
public void llGetNextEmail(string address, string subject) { }
public string llGetKey() { return ""; }
public void llSetBuoyancy(float buoyancy) { }
public void llSetHoverHeight(float height, Int32 water, float tau) { }
public void llStopHover() { }
public void llMinEventDelay() { }
public void llMinEventDelay(float delay) { }
public void llSoundPreload() { }
public void llRotLookAt() { }
public void llStringLength() { }
public void llStartAnimation() { }
public void llStopAnimation() { }
public void llRotLookAt(Axiom.Math.Quaternion target, float strength, float damping) { }
public Int32 llStringLength(string str) { return 0; }
public void llStartAnimation(string anim) { }
public void llStopAnimation(string anim) { }
public void llPointAt() { }
public void llStopPointAt() { }
public void llTargetOmega() { }
public void llGetStartParameter() { }
public void llGodLikeRezObject() { }
public void llRequestPermissions() { }
public void llGetPermissionsKey() { }
public void llGetPermissions() { }
public void llGetLinkNumber() { }
public void llSetLinkColor() { }
public void llCreateLink() { }
public void llBreakLink() { }
public void llTargetOmega(Axiom.Math.Vector3 axis, float spinrate, float gain) { }
public Int32 llGetStartParameter() { return 0; }
public void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos) { }
public void llRequestPermissions(string agent, Int32 perm) { }
public string llGetPermissionsKey() { return ""; }
public Int32 llGetPermissions() { return 0; }
public Int32 llGetLinkNumber() { return 0; }
public void llSetLinkColor(Int32 linknumber, Axiom.Math.Vector3 color, Int32 face) { }
public void llCreateLink(string target, Int32 parent) { }
public void llBreakLink(Int32 linknum) { }
public void llBreakAllLinks() { }
public void llGetLinkKey() { }
public void llGetLinkName() { }
public void llGetInventoryNumber() { }
public void llGetInventoryName() { }
public void llSetScriptState() { }
public void llGetEnergy() { }
public void llGiveInventory() { }
public void llRemoveInventory() { }
public void llSetText() { }
public void llWater() { }
public void llPassTouches() { }
public void llRequestAgentData() { }
public void llRequestInventoryData() { }
public void llSetDamage() { }
public void llTeleportAgentHome() { }
public void llModifyLand() { }
public void llCollisionSound() { }
public void llCollisionSprite() { }
public void llGetAnimation() { }
public string llGetLinkKey(Int32 linknum) { return ""; }
public void llGetLinkName(Int32 linknum) { }
public Int32 llGetInventoryNumber(Int32 type) { return 0; }
public string llGetInventoryName(Int32 type, Int32 number) { return ""; }
public void llSetScriptState(string name, Int32 run) { }
public float llGetEnergy() { return 0; }
public void llGiveInventory(string destination, string inventory) { }
public void llRemoveInventory(string item) { }
public void llSetText(string text, Axiom.Math.Vector3 color, float alpha) { }
public float llWater(Axiom.Math.Vector3 offset) { return 0; }
public void llPassTouches(Int32 pass) { }
public string llRequestAgentData(string id, Int32 data) { return ""; }
public string llRequestInventoryData(string name) { return ""; }
public void llSetDamage(float damage) { }
public void llTeleportAgentHome(string agent) { }
public void llModifyLand(Int32 action, Int32 brush) { }
public void llCollisionSound(string impact_sound, float impact_volume) { }
public void llCollisionSprite(string impact_sprite) { }
public string llGetAnimation(string id) { return ""; }
public void llResetScript() { }
public void llMessageLinked() { }
public void llPushObject() { }
public void llPassCollisions() { }
public void llGetScriptName() { }
public void llGetNumberOfSides() { }
public void llAxisAngle2Rot() { }
public void llRot2Axis() { }
public void llMessageLinked(Int32 linknum, Int32 num, string str, string id) { }
public void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, Int32 local) { }
public void llPassCollisions(Int32 pass) { }
public string llGetScriptName() { return ""; }
public Int32 llGetNumberOfSides() { return 0; }
public Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, float angle) { return new Axiom.Math.Quaternion(); }
public Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot) { return new Axiom.Math.Vector3(); }
public void llRot2Angle() { }
public void llAcos() { }
public void llAsin() { }
public void llAngleBetween() { }
public void llGetInventoryKey() { }
public void llAllowInventoryDrop() { }
public void llGetSunDirection() { }
public void llGetTextureOffset() { }
public void llGetTextureScale() { }
public void llGetTextureRot() { }
public void llSubStringIndex() { }
public void llGetOwnerKey() { }
public void llGetCenterOfMass() { }
public float llAcos(float val) { return 0; }
public float llAsin(float val) { return 0; }
public float llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b) { return 0; }
public string llGetInventoryKey(string name) { return ""; }
public void llAllowInventoryDrop(Int32 add) { }
public Axiom.Math.Vector3 llGetSunDirection() { return new Axiom.Math.Vector3(); }
public Axiom.Math.Vector3 llGetTextureOffset(Int32 face) { return new Axiom.Math.Vector3(); }
public Axiom.Math.Vector3 llGetTextureScale(Int32 side) { return new Axiom.Math.Vector3(); }
public float llGetTextureRot(Int32 side) { return 0; }
public Int32 llSubStringIndex(string source, string pattern) { return 0; }
public string llGetOwnerKey(string id) { return ""; }
public Axiom.Math.Vector3 llGetCenterOfMass() { return new Axiom.Math.Vector3(); }
public void llListSort() { }
public void llGetListLength() { }
public void llList2Integer() { }
@ -238,22 +238,22 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public void llGetRegionCorner() { }
public void llListInsertList() { }
public void llListFindList() { }
public void llGetObjectName() { }
public void llSetObjectName() { }
public void llGetDate() { }
public void llEdgeOfWorld() { }
public void llGetAgentInfo() { }
public void llAdjustSoundVolume() { }
public void llSetSoundQueueing() { }
public void llSetSoundRadius() { }
public void llKey2Name() { }
public void llSetTextureAnim() { }
public void llTriggerSoundLimited() { }
public void llEjectFromLand() { }
public string llGetObjectName() { return ""; }
public void llSetObjectName(string name) { }
public string llGetDate() { return ""; }
public Int32 llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir) { return 0; }
public Int32 llGetAgentInfo(string id) { return 0; }
public void llAdjustSoundVolume(float volume) { }
public void llSetSoundQueueing(Int32 queue) { }
public void llSetSoundRadius(float radius) { }
public string llKey2Name(string id) { return ""; }
public void llSetTextureAnim(Int32 mode, Int32 face, Int32 sizex, Int32 sizey, float start, float length, float rate) { }
public void llTriggerSoundLimited(string sound, float volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west) { }
public void llEjectFromLand(string pest) { }
public void llParseString2List() { }
public void llOverMyLand() { }
public void llGetLandOwnerAt() { }
public void llGetNotecardLine() { }
public Int32 llOverMyLand(string id) { return 0; }
public string llGetLandOwnerAt(Axiom.Math.Vector3 pos) { return ""; }
public string llGetNotecardLine(string name, Int32 line) { return ""; }
public void llGetAgentSize() { }
public void llSameGroup() { }
public void llUnSit() { }

View File

@ -40,7 +40,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
float llAtan2(float x, float y);
float llSqrt(float f);
float llPow(float fbase, float fexponent);
UInt32 llAbs(UInt32 i);
UInt32 llAbs(Int32 i);
float llFabs(float f);
float llFrand(float mag);
UInt32 llFloor(float f);
@ -95,131 +95,256 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
string llGetTexture(UInt32 face);
void llSetPos(Axiom.Math.Vector3 pos);
void llGetPos();
void llGetLocalPos();
void llSetRot();
void llGetRot();
void llGetLocalRot();
void llSetForce();
void llGetForce();
void llTarget();
void llTargetRemove();
void llRotTarget();
void llRotTargetRemove();
void llMoveToTarget();
//wiki: vector llGetPos()
Axiom.Math.Vector3 llGetPos();
//wiki: vector llGetLocalPos()
Axiom.Math.Vector3 llGetLocalPos();
//wiki: llSetRot(rotation rot)
void llSetRot(Axiom.Math.Quaternion rot);
//wiki: rotation llGetRot()
Axiom.Math.Quaternion llGetRot();
//wiki: rotation llGetLocalRot()
Axiom.Math.Quaternion llGetLocalRot();
//wiki: llSetForce(vector force, integer local)
void llSetForce(Axiom.Math.Vector3 force, Int32 local);
//wiki: vector llGetForce()
Axiom.Math.Vector3 llGetForce();
//wiki: integer llTarget(vector position, float range)
Int32 llTarget(Axiom.Math.Vector3 position, float range);
//wiki: llTargetRemove(integer number)
void llTargetRemove(Int32 number);
//wiki: integer llRotTarget(rotation rot, float error)
Int32 llRotTarget(Axiom.Math.Quaternion rot, float error);
//wiki: integer llRotTargetRemove(integer number)
void llRotTargetRemove(Int32 number);
//wiki: llMoveToTarget(vector target, float tau)
void llMoveToTarget(Axiom.Math.Vector3 target, float tau);
//wiki: llStopMoveToTarget()
void llStopMoveToTarget();
void llApplyImpulse();
void llApplyRotationalImpulse();
void llSetTorque();
void llGetTorque();
void llSetForceAndTorque();
void llGetVel();
void llGetAccel();
void llGetOmega();
void llGetTimeOfDay();
void llGetWallclock();
void llGetTime();
//wiki: llApplyImpulse(vector force, integer local)
void llApplyImpulse(Axiom.Math.Vector3 force, Int32 local);
//wiki: llapplyRotationalImpulse(vector force, integer local)
void llApplyRotationalImpulse(Axiom.Math.Vector3 force, Int32 local);
//wiki: llSetTorque(vector torque, integer local)
void llSetTorque(Axiom.Math.Vector3 torque, Int32 local);
//wiki: vector llGetTorque()
Axiom.Math.Vector3 llGetTorque();
//wiki: llSeForceAndTorque(vector force, vector torque, integer local)
void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, Int32 local);
//wiki: vector llGetVel()
Axiom.Math.Vector3 llGetVel();
//wiki: vector llGetAccel()
Axiom.Math.Vector3 llGetAccel();
//wiki: vector llGetOmega()
Axiom.Math.Vector3 llGetOmega();
//wiki: float llGetTimeOfDay()
float llGetTimeOfDay();
//wiki: float llGetWallclock()
float llGetWallclock();
//wiki: float llGetTime()
float llGetTime();
//wiki: llResetTime()
void llResetTime();
void llGetAndResetTime();
//wiki: float llGetAndResetTime()
float llGetAndResetTime();
//wiki (deprecated) llSound(string sound, float volume, integer queue, integer loop)
void llSound();
void llPlaySound();
void llLoopSound();
void llLoopSoundMaster();
void llLoopSoundSlave();
void llPlaySoundSlave();
void llTriggerSound();
//wiki: llPlaySound(string sound, float volume)
void llPlaySound(string sound, float volume);
//wiki: llLoopSound(string sound, float volume)
void llLoopSound(string sound, float volume);
//wiki: llLoopSoundMaster(string sound, float volume)
void llLoopSoundMaster(string sound, float volume);
//wiki: llLoopSoundSlave(string sound, float volume)
void llLoopSoundSlave(string sound, float volume);
//wiki llPlaySoundSlave(string sound, float volume)
void llPlaySoundSlave(string sound, float volume);
//wiki: llTriggerSound(string sound, float volume)
void llTriggerSound(string sound, float volume);
//wiki: llStopSound()
void llStopSound();
void llPreloadSound();
void llGetSubString();
void llDeleteSubString();
void llInsertString();
void llToUpper();
void llToLower();
void llGiveMoney();
//wiki: llPreloadSound(string sound)
void llPreloadSound(string sound);
//wiki: string llGetSubString(string src, integer start, integer end)
void llGetSubString(string src, Int32 start, Int32 end);
//wiki: string llDeleteSubString(string src, integer start, integer end)
string llDeleteSubString(string src, Int32 start, Int32 end);
//wiki string llInsertString(string dst, integer position, string src)
void llInsertString(string dst, Int32 position, string src);
//wiki: string llToUpper(string source)
string llToUpper(string source);
//wiki: string llToLower(string source)
string llToLower(string source);
//wiki: integer llGiveMoney(key destination, integer amount)
Int32 llGiveMoney(string destination, Int32 amount);
//wiki: (deprecated)
void llMakeExplosion();
//wiki: (deprecated)
void llMakeFountain();
//wiki: (deprecated)
void llMakeSmoke();
//wiki: (deprecated)
void llMakeFire();
void llRezObject();
void llLookAt();
//wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param)
void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, Int32 param);
//wiki: llLookAt(vector target, float strength, float damping)
void llLookAt(Axiom.Math.Vector3 target, float strength, float damping);
//wiki: llStopLookAt()
void llStopLookAt();
void llSetTimerEvent();
void llSleep();
void llGetMass();
void llCollisionFilter();
void llTakeControls();
//wiki: llSetTimerEvent(float sec)
void llSetTimerEvent(float sec);
//wiki: llSleep(float sec)
void llSleep(float sec);
//wiki: float llGetMass()
float llGetMass();
//wiki: llCollisionFilter(string name, key id, integer accept)
void llCollisionFilter(string name, string id, Int32 accept);
//wiki: llTakeControls(integer controls, integer accept, integer pass_on)
void llTakeControls(Int32 controls, Int32 accept, Int32 pass_on);
//wiki: llReleaseControls()
void llReleaseControls();
void llAttachToAvatar();
//wiki: llAttachToAvatar(integer attachment)
void llAttachToAvatar(Int32 attachment);
//wiki: llDetachFromAvatar()
void llDetachFromAvatar();
//wiki: (deprecated) llTakeCamera()
void llTakeCamera();
//wiki: (deprecated) llReleaseCamera()
void llReleaseCamera();
void llGetOwner();
void llInstantMessage();
void llEmail();
void llGetNextEmail();
void llGetKey();
void llSetBuoyancy();
void llSetHoverHeight();
//wiki: key llGetOwner()
string llGetOwner();
//wiki: llInstantMessage(key user, string message)
void llInstantMessage(string user, string message);
//wiki: llEmail(string address, string subject, string message)
void llEmail(string address, string subject, string message);
//wiki: llGetNextEmail(string address, string subject)
void llGetNextEmail(string address, string subject);
//wiki: key llGetKey()
string llGetKey();
//wiki: llSetBuoyancy(float buoyancy)
void llSetBuoyancy(float buoyancy);
//wiki: llSetHoverHeight(float height, integer water, float tau)
void llSetHoverHeight(float height, Int32 water, float tau);
//wiki: llStopHover
void llStopHover();
void llMinEventDelay();
//wiki: llMinEventDelay(float delay)
void llMinEventDelay(float delay);
//wiki: (deprecated) llSoundPreload()
void llSoundPreload();
void llRotLookAt();
void llStringLength();
void llStartAnimation();
void llStopAnimation();
//wiki: llRotLookAt(rotation target, float strength, float damping)
void llRotLookAt(Axiom.Math.Quaternion target, float strength, float damping);
//wiki: integer llStringLength(string str)
Int32 llStringLength(string str);
//wiki: llStartAnimation(string anim)
void llStartAnimation(string anim);
//wiki: llStopAnimation(string anim)
void llStopAnimation(string anim);
//wiki: (deprecated) llPointAt
void llPointAt();
//wiki: (deprecated) llStopPointAt
void llStopPointAt();
void llTargetOmega();
void llGetStartParameter();
void llGodLikeRezObject();
void llRequestPermissions();
void llGetPermissionsKey();
void llGetPermissions();
void llGetLinkNumber();
void llSetLinkColor();
void llCreateLink();
void llBreakLink();
//wiki: llTargetOmega(vector axis, float spinrate, float gain)
void llTargetOmega(Axiom.Math.Vector3 axis, float spinrate, float gain);
//wiki: integer llGetStartParameter()
Int32 llGetStartParameter();
//wiki: llGodLikeRezObject(key inventory, vector pos)
void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos);
//wiki: llRequestPermissions(key agent, integer perm)
void llRequestPermissions(string agent, Int32 perm);
//wiki: key llGetPermissionsKey()
string llGetPermissionsKey();
//wiki: integer llGetPermissions()
Int32 llGetPermissions();
//wiki integer llGetLinkNumber()
Int32 llGetLinkNumber();
//wiki: llSetLinkColor(integer linknumber, vector color, integer face)
void llSetLinkColor(Int32 linknumber, Axiom.Math.Vector3 color, Int32 face);
//wiki: llCreateLink(key target, integer parent)
void llCreateLink(string target, Int32 parent);
//wiki: llBreakLink(integer linknum)
void llBreakLink(Int32 linknum);
//wiki: llBreakAllLinks()
void llBreakAllLinks();
void llGetLinkKey();
void llGetLinkName();
void llGetInventoryNumber();
void llGetInventoryName();
void llSetScriptState();
void llGetEnergy();
void llGiveInventory();
void llRemoveInventory();
void llSetText();
void llWater();
void llPassTouches();
void llRequestAgentData();
void llRequestInventoryData();
void llSetDamage();
void llTeleportAgentHome();
void llModifyLand();
void llCollisionSound();
void llCollisionSprite();
void llGetAnimation();
//wiki: key llGetLinkKey(integer linknum)
string llGetLinkKey(Int32 linknum);
//wiki: llGetLinkName(integer linknum)
void llGetLinkName(Int32 linknum);
//wiki: integer llGetInventoryNumber(integer type)
Int32 llGetInventoryNumber(Int32 type);
//wiki: string llGetInventoryName(integer type, integer number)
string llGetInventoryName(Int32 type, Int32 number);
//wiki: llSetScriptState(string name, integer run)
void llSetScriptState(string name, Int32 run);
//wiki: float llGetEnergy()
float llGetEnergy();
//wiki: llGiveInventory(key destination, string inventory)
void llGiveInventory(string destination, string inventory);
//wiki: llRemoveInventory(string item)
void llRemoveInventory(string item);
//wiki: llSetText(string text, vector color, float alpha)
void llSetText(string text, Axiom.Math.Vector3 color, float alpha);
//wiki: float llWater(vector offset)
float llWater(Axiom.Math.Vector3 offset);
//wiki: llPassTouches(integer pass)
void llPassTouches(Int32 pass);
//wiki: key llRequestAgentData(key id, integer data)
string llRequestAgentData(string id, Int32 data);
//wiki: key llRequestInventoryData(string name)
string llRequestInventoryData(string name);
//wiki: llSetDamage(float damage)
void llSetDamage(float damage);
//wiki: llTeleportAgentHome(key agent)
void llTeleportAgentHome(string agent);
//wiki: llModifyLand(integer action, integer brush)
void llModifyLand(Int32 action, Int32 brush);
//wiki: llCollisionSound(string impact_sound, float impact_volume)
void llCollisionSound(string impact_sound, float impact_volume);
//wiki: llCollisionSprite(string impact_sprite)
void llCollisionSprite(string impact_sprite);
//wiki: string llGetAnimation(key id)
string llGetAnimation(string id);
//wiki: llResetScript()
void llResetScript();
void llMessageLinked();
void llPushObject();
void llPassCollisions();
void llGetScriptName();
void llGetNumberOfSides();
void llAxisAngle2Rot();
void llRot2Axis();
//wiki: llMessageLinked(integer linknum, integer num, string str, key id)
void llMessageLinked(Int32 linknum, Int32 num, string str, string id);
//wiki: llPushObject(key target, vector impulse, vector ang_impulse, integer local)
void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, Int32 local);
//wiki: llPassCollisions(integer pass)
void llPassCollisions(Int32 pass);
//wiki: string llGetScriptName()
string llGetScriptName();
//wiki: integer llGetNumberOfSides()
Int32 llGetNumberOfSides();
//wiki: rotation llAxisAngle2Rot(vector axis, float angle)
Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, float angle);
//wiki: vector llRot2Axis(rotation rot)
Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot);
void llRot2Angle();
void llAcos();
void llAsin();
void llAngleBetween();
void llGetInventoryKey();
void llAllowInventoryDrop();
void llGetSunDirection();
void llGetTextureOffset();
void llGetTextureScale();
void llGetTextureRot();
void llSubStringIndex();
void llGetOwnerKey();
void llGetCenterOfMass();
//wiki: float llAcos(float val)
float llAcos(float val);
//wiki: float llAsin(float val)
float llAsin(float val);
//wiki: float llAngleBetween(rotation a, rotation b)
float llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b);
//wiki: string llGetInventoryKey(string name)
string llGetInventoryKey(string name);
//wiki: llAllowInventoryDrop(integer add)
void llAllowInventoryDrop(Int32 add);
//wiki: vector llGetSunDirection()
Axiom.Math.Vector3 llGetSunDirection();
//wiki: vector llGetTextureOffset(integer face)
Axiom.Math.Vector3 llGetTextureOffset(Int32 face);
//wiki: vector llGetTextureScale(integer side)
Axiom.Math.Vector3 llGetTextureScale(Int32 side);
//wiki: float llGetTextureRot(integer side)
float llGetTextureRot(Int32 side);
//wiki: integer llSubStringIndex(string source, string pattern)
Int32 llSubStringIndex(string source, string pattern);
//wiki: key llGetOwnerKey(key id)
string llGetOwnerKey(string id);
//wiki: vector llGetCenterOfMass()
Axiom.Math.Vector3 llGetCenterOfMass();
//wiki: list llListSort(list src, integer stride, integer ascending)
void llListSort();
void llGetListLength();
void llList2Integer();
@ -238,22 +363,37 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
void llGetRegionCorner();
void llListInsertList();
void llListFindList();
void llGetObjectName();
void llSetObjectName();
void llGetDate();
void llEdgeOfWorld();
void llGetAgentInfo();
void llAdjustSoundVolume();
void llSetSoundQueueing();
void llSetSoundRadius();
void llKey2Name();
void llSetTextureAnim();
void llTriggerSoundLimited();
void llEjectFromLand();
//wiki: string llGetObjectName()
string llGetObjectName();
//wiki: llSetObjectName(string name)
void llSetObjectName(string name);
//wiki: string llGetDate()
string llGetDate();
//wiki: integer llEdgeOfWorld(vector pos, vector dir)
Int32 llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir);
//wiki: integer llGetAgentInfo(key id)
Int32 llGetAgentInfo(string id);
//wiki: llAdjustSoundVolume(float volume)
void llAdjustSoundVolume(float volume);
//wiki: llSetSoundQueueing(integer queue)
void llSetSoundQueueing(Int32 queue);
//wiki: llSetSoundRadius(float radius)
void llSetSoundRadius(float radius);
//wiki: string llKey2Name(key id)
string llKey2Name(string id);
//wiki: llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
void llSetTextureAnim(Int32 mode, Int32 face, Int32 sizex, Int32 sizey, float start, float length, float rate);
//wiki: llTriggerSoundLimited(string sound, float volume, vector top_north_east, vector bottom_south_west)
void llTriggerSoundLimited(string sound, float volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west);
//wiki: llEjectFromLand(key pest)
void llEjectFromLand(string pest);
void llParseString2List();
void llOverMyLand();
void llGetLandOwnerAt();
void llGetNotecardLine();
//wiki: integer llOverMyLand(key id)
Int32 llOverMyLand(string id);
//wiki: key llGetLandOwnerAt(vector pos)
string llGetLandOwnerAt(Axiom.Math.Vector3 pos);
//wiki: key llGetNotecardLine(string name, integer line)
string llGetNotecardLine(string name, Int32 line);
void llGetAgentSize();
void llSameGroup();
void llUnSit();