krinkec's updates to ll* interface and functions
parent
9cd64931d6
commit
050921d7b6
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@ -30,7 +30,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public float llAtan2(float x, float y) { return 0; }
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public float llAtan2(float x, float y) { return 0; }
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public float llSqrt(float f) { return 0; }
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public float llSqrt(float f) { return 0; }
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public float llPow(float fbase, float fexponent) { return 0; }
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public float llPow(float fbase, float fexponent) { return 0; }
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public UInt32 llAbs(UInt32 i) { return 0; }
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public UInt32 llAbs(Int32 i) { return 0; }
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public float llFabs(float f) { return 0; }
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public float llFabs(float f) { return 0; }
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public float llFrand(float mag) { return 0; }
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public float llFrand(float mag) { return 0; }
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public UInt32 llFloor(float f) { return 0; }
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public UInt32 llFloor(float f) { return 0; }
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@ -95,131 +95,131 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public void llSetPos(Axiom.Math.Vector3 pos) { return; }
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public void llSetPos(Axiom.Math.Vector3 pos) { return; }
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public void llGetPos() { }
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public Axiom.Math.Vector3 llGetPos() { return new Axiom.Math.Vector3(); }
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public void llGetLocalPos() { }
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public Axiom.Math.Vector3 llGetLocalPos() { return new Axiom.Math.Vector3(); }
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public void llSetRot() { }
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public void llSetRot(Axiom.Math.Quaternion rot) { }
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public void llGetRot() { }
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public Axiom.Math.Quaternion llGetRot() { return new Axiom.Math.Quaternion(); }
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public void llGetLocalRot() { }
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public Axiom.Math.Quaternion llGetLocalRot() { return new Axiom.Math.Quaternion(); }
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public void llSetForce() { }
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public void llSetForce(Axiom.Math.Vector3 force, Int32 local) { }
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public void llGetForce() { }
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public Axiom.Math.Vector3 llGetForce() { return new Axiom.Math.Vector3(); }
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public void llTarget() { }
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public Int32 llTarget(Axiom.Math.Vector3 position, float range) { return 0; }
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public void llTargetRemove() { }
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public void llTargetRemove(Int32 number) { }
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public void llRotTarget() { }
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public Int32 llRotTarget(Axiom.Math.Quaternion rot, float error) { return 0; }
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public void llRotTargetRemove() { }
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public void llRotTargetRemove(Int32 number) { }
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public void llMoveToTarget() { }
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public void llMoveToTarget(Axiom.Math.Vector3 target, float tau) { }
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public void llStopMoveToTarget() { }
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public void llStopMoveToTarget() { }
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public void llApplyImpulse() { }
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public void llApplyImpulse(Axiom.Math.Vector3 force, Int32 local) { }
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public void llApplyRotationalImpulse() { }
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public void llApplyRotationalImpulse(Axiom.Math.Vector3 force, Int32 local) { }
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public void llSetTorque() { }
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public void llSetTorque(Axiom.Math.Vector3 torque, Int32 local) { }
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public void llGetTorque() { }
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public Axiom.Math.Vector3 llGetTorque() { return new Axiom.Math.Vector3(); }
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public void llSetForceAndTorque() { }
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public void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, Int32 local) { }
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public void llGetVel() { }
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public Axiom.Math.Vector3 llGetVel() { return new Axiom.Math.Vector3(); }
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public void llGetAccel() { }
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public Axiom.Math.Vector3 llGetAccel() { return new Axiom.Math.Vector3(); }
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public void llGetOmega() { }
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public Axiom.Math.Vector3 llGetOmega() { return new Axiom.Math.Vector3(); }
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public void llGetTimeOfDay() { }
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public float llGetTimeOfDay() { return 0; }
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public void llGetWallclock() { }
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public float llGetWallclock() { return 0; }
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public void llGetTime() { }
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public float llGetTime() { return 0; }
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public void llResetTime() { }
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public void llResetTime() { }
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public void llGetAndResetTime() { }
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public float llGetAndResetTime() { return 0; }
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public void llSound() { }
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public void llSound() { }
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public void llPlaySound() { }
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public void llPlaySound(string sound, float volume) { }
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public void llLoopSound() { }
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public void llLoopSound(string sound, float volume) { }
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public void llLoopSoundMaster() { }
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public void llLoopSoundMaster(string sound, float volume) { }
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public void llLoopSoundSlave() { }
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public void llLoopSoundSlave(string sound, float volume) { }
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public void llPlaySoundSlave() { }
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public void llPlaySoundSlave(string sound, float volume) { }
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public void llTriggerSound() { }
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public void llTriggerSound(string sound, float volume) { }
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public void llStopSound() { }
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public void llStopSound() { }
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public void llPreloadSound() { }
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public void llPreloadSound(string sound) { }
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public void llGetSubString() { }
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public void llGetSubString(string src, Int32 start, Int32 end) { }
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public void llDeleteSubString() { }
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public string llDeleteSubString(string src, Int32 start, Int32 end) { return ""; }
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public void llInsertString() { }
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public void llInsertString(string dst, Int32 position, string src) { }
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public void llToUpper() { }
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public string llToUpper(string source) { return ""; }
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public void llToLower() { }
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public string llToLower(string source) { return ""; }
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public void llGiveMoney() { }
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public Int32 llGiveMoney(string destination, Int32 amount) { return 0; }
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public void llMakeExplosion() { }
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public void llMakeExplosion() { }
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public void llMakeFountain() { }
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public void llMakeFountain() { }
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public void llMakeSmoke() { }
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public void llMakeSmoke() { }
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public void llMakeFire() { }
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public void llMakeFire() { }
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public void llRezObject() { }
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public void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, Int32 param) { }
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public void llLookAt() { }
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public void llLookAt(Axiom.Math.Vector3 target, float strength, float damping) { }
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public void llStopLookAt() { }
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public void llStopLookAt() { }
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public void llSetTimerEvent() { }
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public void llSetTimerEvent(float sec) { }
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public void llSleep() { }
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public void llSleep(float sec) { }
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public void llGetMass() { }
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public float llGetMass() { return 0; }
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public void llCollisionFilter() { }
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public void llCollisionFilter(string name, string id, Int32 accept) { }
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public void llTakeControls() { }
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public void llTakeControls(Int32 controls, Int32 accept, Int32 pass_on) { }
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public void llReleaseControls() { }
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public void llReleaseControls() { }
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public void llAttachToAvatar() { }
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public void llAttachToAvatar(Int32 attachment) { }
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public void llDetachFromAvatar() { }
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public void llDetachFromAvatar() { }
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public void llTakeCamera() { }
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public void llTakeCamera() { }
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public void llReleaseCamera() { }
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public void llReleaseCamera() { }
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public void llGetOwner() { }
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public string llGetOwner() { return ""; }
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public void llInstantMessage() { }
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public void llInstantMessage(string user, string message) { }
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public void llEmail() { }
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public void llEmail(string address, string subject, string message) { }
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public void llGetNextEmail() { }
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public void llGetNextEmail(string address, string subject) { }
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public void llGetKey() { }
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public string llGetKey() { return ""; }
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public void llSetBuoyancy() { }
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public void llSetBuoyancy(float buoyancy) { }
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public void llSetHoverHeight() { }
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public void llSetHoverHeight(float height, Int32 water, float tau) { }
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public void llStopHover() { }
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public void llStopHover() { }
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public void llMinEventDelay() { }
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public void llMinEventDelay(float delay) { }
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public void llSoundPreload() { }
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public void llSoundPreload() { }
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public void llRotLookAt() { }
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public void llRotLookAt(Axiom.Math.Quaternion target, float strength, float damping) { }
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public void llStringLength() { }
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public Int32 llStringLength(string str) { return 0; }
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public void llStartAnimation() { }
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public void llStartAnimation(string anim) { }
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public void llStopAnimation() { }
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public void llStopAnimation(string anim) { }
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public void llPointAt() { }
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public void llPointAt() { }
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public void llStopPointAt() { }
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public void llStopPointAt() { }
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public void llTargetOmega() { }
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public void llTargetOmega(Axiom.Math.Vector3 axis, float spinrate, float gain) { }
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public void llGetStartParameter() { }
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public Int32 llGetStartParameter() { return 0; }
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public void llGodLikeRezObject() { }
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public void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos) { }
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public void llRequestPermissions() { }
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public void llRequestPermissions(string agent, Int32 perm) { }
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public void llGetPermissionsKey() { }
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public string llGetPermissionsKey() { return ""; }
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public void llGetPermissions() { }
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public Int32 llGetPermissions() { return 0; }
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public void llGetLinkNumber() { }
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public Int32 llGetLinkNumber() { return 0; }
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public void llSetLinkColor() { }
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public void llSetLinkColor(Int32 linknumber, Axiom.Math.Vector3 color, Int32 face) { }
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public void llCreateLink() { }
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public void llCreateLink(string target, Int32 parent) { }
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public void llBreakLink() { }
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public void llBreakLink(Int32 linknum) { }
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public void llBreakAllLinks() { }
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public void llBreakAllLinks() { }
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public void llGetLinkKey() { }
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public string llGetLinkKey(Int32 linknum) { return ""; }
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public void llGetLinkName() { }
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public void llGetLinkName(Int32 linknum) { }
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public void llGetInventoryNumber() { }
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public Int32 llGetInventoryNumber(Int32 type) { return 0; }
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public void llGetInventoryName() { }
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public string llGetInventoryName(Int32 type, Int32 number) { return ""; }
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public void llSetScriptState() { }
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public void llSetScriptState(string name, Int32 run) { }
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public void llGetEnergy() { }
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public float llGetEnergy() { return 0; }
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public void llGiveInventory() { }
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public void llGiveInventory(string destination, string inventory) { }
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public void llRemoveInventory() { }
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public void llRemoveInventory(string item) { }
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public void llSetText() { }
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public void llSetText(string text, Axiom.Math.Vector3 color, float alpha) { }
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public void llWater() { }
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public float llWater(Axiom.Math.Vector3 offset) { return 0; }
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public void llPassTouches() { }
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public void llPassTouches(Int32 pass) { }
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public void llRequestAgentData() { }
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public string llRequestAgentData(string id, Int32 data) { return ""; }
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public void llRequestInventoryData() { }
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public string llRequestInventoryData(string name) { return ""; }
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public void llSetDamage() { }
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public void llSetDamage(float damage) { }
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public void llTeleportAgentHome() { }
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public void llTeleportAgentHome(string agent) { }
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public void llModifyLand() { }
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public void llModifyLand(Int32 action, Int32 brush) { }
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public void llCollisionSound() { }
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public void llCollisionSound(string impact_sound, float impact_volume) { }
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public void llCollisionSprite() { }
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public void llCollisionSprite(string impact_sprite) { }
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public void llGetAnimation() { }
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public string llGetAnimation(string id) { return ""; }
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public void llResetScript() { }
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public void llResetScript() { }
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public void llMessageLinked() { }
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public void llMessageLinked(Int32 linknum, Int32 num, string str, string id) { }
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public void llPushObject() { }
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public void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, Int32 local) { }
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public void llPassCollisions() { }
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public void llPassCollisions(Int32 pass) { }
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public void llGetScriptName() { }
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public string llGetScriptName() { return ""; }
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public void llGetNumberOfSides() { }
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public Int32 llGetNumberOfSides() { return 0; }
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public void llAxisAngle2Rot() { }
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public Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, float angle) { return new Axiom.Math.Quaternion(); }
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public void llRot2Axis() { }
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public Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot) { return new Axiom.Math.Vector3(); }
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public void llRot2Angle() { }
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public void llRot2Angle() { }
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public void llAcos() { }
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public float llAcos(float val) { return 0; }
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public void llAsin() { }
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public float llAsin(float val) { return 0; }
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public void llAngleBetween() { }
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public float llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b) { return 0; }
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public void llGetInventoryKey() { }
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public string llGetInventoryKey(string name) { return ""; }
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public void llAllowInventoryDrop() { }
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public void llAllowInventoryDrop(Int32 add) { }
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public void llGetSunDirection() { }
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public Axiom.Math.Vector3 llGetSunDirection() { return new Axiom.Math.Vector3(); }
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public void llGetTextureOffset() { }
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public Axiom.Math.Vector3 llGetTextureOffset(Int32 face) { return new Axiom.Math.Vector3(); }
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public void llGetTextureScale() { }
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public Axiom.Math.Vector3 llGetTextureScale(Int32 side) { return new Axiom.Math.Vector3(); }
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public void llGetTextureRot() { }
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public float llGetTextureRot(Int32 side) { return 0; }
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public void llSubStringIndex() { }
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public Int32 llSubStringIndex(string source, string pattern) { return 0; }
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public void llGetOwnerKey() { }
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public string llGetOwnerKey(string id) { return ""; }
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public void llGetCenterOfMass() { }
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public Axiom.Math.Vector3 llGetCenterOfMass() { return new Axiom.Math.Vector3(); }
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public void llListSort() { }
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public void llListSort() { }
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public void llGetListLength() { }
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public void llGetListLength() { }
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public void llList2Integer() { }
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public void llList2Integer() { }
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@ -238,22 +238,22 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public void llGetRegionCorner() { }
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public void llGetRegionCorner() { }
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public void llListInsertList() { }
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public void llListInsertList() { }
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public void llListFindList() { }
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public void llListFindList() { }
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public void llGetObjectName() { }
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public string llGetObjectName() { return ""; }
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public void llSetObjectName() { }
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public void llSetObjectName(string name) { }
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public void llGetDate() { }
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public string llGetDate() { return ""; }
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public void llEdgeOfWorld() { }
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public Int32 llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir) { return 0; }
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public void llGetAgentInfo() { }
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public Int32 llGetAgentInfo(string id) { return 0; }
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public void llAdjustSoundVolume() { }
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public void llAdjustSoundVolume(float volume) { }
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public void llSetSoundQueueing() { }
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public void llSetSoundQueueing(Int32 queue) { }
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public void llSetSoundRadius() { }
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public void llSetSoundRadius(float radius) { }
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public void llKey2Name() { }
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public string llKey2Name(string id) { return ""; }
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public void llSetTextureAnim() { }
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public void llSetTextureAnim(Int32 mode, Int32 face, Int32 sizex, Int32 sizey, float start, float length, float rate) { }
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public void llTriggerSoundLimited() { }
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public void llTriggerSoundLimited(string sound, float volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west) { }
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public void llEjectFromLand() { }
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public void llEjectFromLand(string pest) { }
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public void llParseString2List() { }
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public void llParseString2List() { }
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public void llOverMyLand() { }
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public Int32 llOverMyLand(string id) { return 0; }
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public void llGetLandOwnerAt() { }
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public string llGetLandOwnerAt(Axiom.Math.Vector3 pos) { return ""; }
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public void llGetNotecardLine() { }
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public string llGetNotecardLine(string name, Int32 line) { return ""; }
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public void llGetAgentSize() { }
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public void llGetAgentSize() { }
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public void llSameGroup() { }
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public void llSameGroup() { }
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public void llUnSit() { }
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public void llUnSit() { }
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@ -40,7 +40,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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float llAtan2(float x, float y);
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float llAtan2(float x, float y);
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float llSqrt(float f);
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float llSqrt(float f);
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float llPow(float fbase, float fexponent);
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float llPow(float fbase, float fexponent);
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UInt32 llAbs(UInt32 i);
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UInt32 llAbs(Int32 i);
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float llFabs(float f);
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float llFabs(float f);
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float llFrand(float mag);
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float llFrand(float mag);
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UInt32 llFloor(float f);
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UInt32 llFloor(float f);
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string llGetTexture(UInt32 face);
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string llGetTexture(UInt32 face);
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void llSetPos(Axiom.Math.Vector3 pos);
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void llSetPos(Axiom.Math.Vector3 pos);
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void llGetPos();
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//wiki: vector llGetPos()
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void llGetLocalPos();
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Axiom.Math.Vector3 llGetPos();
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void llSetRot();
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//wiki: vector llGetLocalPos()
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void llGetRot();
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Axiom.Math.Vector3 llGetLocalPos();
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void llGetLocalRot();
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//wiki: llSetRot(rotation rot)
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void llSetForce();
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void llSetRot(Axiom.Math.Quaternion rot);
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void llGetForce();
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//wiki: rotation llGetRot()
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void llTarget();
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Axiom.Math.Quaternion llGetRot();
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void llTargetRemove();
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//wiki: rotation llGetLocalRot()
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void llRotTarget();
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Axiom.Math.Quaternion llGetLocalRot();
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void llRotTargetRemove();
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//wiki: llSetForce(vector force, integer local)
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void llMoveToTarget();
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void llSetForce(Axiom.Math.Vector3 force, Int32 local);
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//wiki: vector llGetForce()
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Axiom.Math.Vector3 llGetForce();
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//wiki: integer llTarget(vector position, float range)
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Int32 llTarget(Axiom.Math.Vector3 position, float range);
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//wiki: llTargetRemove(integer number)
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void llTargetRemove(Int32 number);
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//wiki: integer llRotTarget(rotation rot, float error)
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Int32 llRotTarget(Axiom.Math.Quaternion rot, float error);
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//wiki: integer llRotTargetRemove(integer number)
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void llRotTargetRemove(Int32 number);
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//wiki: llMoveToTarget(vector target, float tau)
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void llMoveToTarget(Axiom.Math.Vector3 target, float tau);
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//wiki: llStopMoveToTarget()
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void llStopMoveToTarget();
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void llStopMoveToTarget();
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void llApplyImpulse();
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//wiki: llApplyImpulse(vector force, integer local)
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void llApplyRotationalImpulse();
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void llApplyImpulse(Axiom.Math.Vector3 force, Int32 local);
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void llSetTorque();
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//wiki: llapplyRotationalImpulse(vector force, integer local)
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void llGetTorque();
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void llApplyRotationalImpulse(Axiom.Math.Vector3 force, Int32 local);
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void llSetForceAndTorque();
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//wiki: llSetTorque(vector torque, integer local)
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void llGetVel();
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void llSetTorque(Axiom.Math.Vector3 torque, Int32 local);
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void llGetAccel();
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//wiki: vector llGetTorque()
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void llGetOmega();
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Axiom.Math.Vector3 llGetTorque();
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void llGetTimeOfDay();
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//wiki: llSeForceAndTorque(vector force, vector torque, integer local)
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void llGetWallclock();
|
void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, Int32 local);
|
||||||
void llGetTime();
|
//wiki: vector llGetVel()
|
||||||
|
Axiom.Math.Vector3 llGetVel();
|
||||||
|
//wiki: vector llGetAccel()
|
||||||
|
Axiom.Math.Vector3 llGetAccel();
|
||||||
|
//wiki: vector llGetOmega()
|
||||||
|
Axiom.Math.Vector3 llGetOmega();
|
||||||
|
//wiki: float llGetTimeOfDay()
|
||||||
|
float llGetTimeOfDay();
|
||||||
|
//wiki: float llGetWallclock()
|
||||||
|
float llGetWallclock();
|
||||||
|
//wiki: float llGetTime()
|
||||||
|
float llGetTime();
|
||||||
|
//wiki: llResetTime()
|
||||||
void llResetTime();
|
void llResetTime();
|
||||||
void llGetAndResetTime();
|
//wiki: float llGetAndResetTime()
|
||||||
|
float llGetAndResetTime();
|
||||||
|
//wiki (deprecated) llSound(string sound, float volume, integer queue, integer loop)
|
||||||
void llSound();
|
void llSound();
|
||||||
void llPlaySound();
|
//wiki: llPlaySound(string sound, float volume)
|
||||||
void llLoopSound();
|
void llPlaySound(string sound, float volume);
|
||||||
void llLoopSoundMaster();
|
//wiki: llLoopSound(string sound, float volume)
|
||||||
void llLoopSoundSlave();
|
void llLoopSound(string sound, float volume);
|
||||||
void llPlaySoundSlave();
|
//wiki: llLoopSoundMaster(string sound, float volume)
|
||||||
void llTriggerSound();
|
void llLoopSoundMaster(string sound, float volume);
|
||||||
|
//wiki: llLoopSoundSlave(string sound, float volume)
|
||||||
|
void llLoopSoundSlave(string sound, float volume);
|
||||||
|
//wiki llPlaySoundSlave(string sound, float volume)
|
||||||
|
void llPlaySoundSlave(string sound, float volume);
|
||||||
|
//wiki: llTriggerSound(string sound, float volume)
|
||||||
|
void llTriggerSound(string sound, float volume);
|
||||||
|
//wiki: llStopSound()
|
||||||
void llStopSound();
|
void llStopSound();
|
||||||
void llPreloadSound();
|
//wiki: llPreloadSound(string sound)
|
||||||
void llGetSubString();
|
void llPreloadSound(string sound);
|
||||||
void llDeleteSubString();
|
//wiki: string llGetSubString(string src, integer start, integer end)
|
||||||
void llInsertString();
|
void llGetSubString(string src, Int32 start, Int32 end);
|
||||||
void llToUpper();
|
//wiki: string llDeleteSubString(string src, integer start, integer end)
|
||||||
void llToLower();
|
string llDeleteSubString(string src, Int32 start, Int32 end);
|
||||||
void llGiveMoney();
|
//wiki string llInsertString(string dst, integer position, string src)
|
||||||
|
void llInsertString(string dst, Int32 position, string src);
|
||||||
|
//wiki: string llToUpper(string source)
|
||||||
|
string llToUpper(string source);
|
||||||
|
//wiki: string llToLower(string source)
|
||||||
|
string llToLower(string source);
|
||||||
|
//wiki: integer llGiveMoney(key destination, integer amount)
|
||||||
|
Int32 llGiveMoney(string destination, Int32 amount);
|
||||||
|
//wiki: (deprecated)
|
||||||
void llMakeExplosion();
|
void llMakeExplosion();
|
||||||
|
//wiki: (deprecated)
|
||||||
void llMakeFountain();
|
void llMakeFountain();
|
||||||
|
//wiki: (deprecated)
|
||||||
void llMakeSmoke();
|
void llMakeSmoke();
|
||||||
|
//wiki: (deprecated)
|
||||||
void llMakeFire();
|
void llMakeFire();
|
||||||
void llRezObject();
|
//wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param)
|
||||||
void llLookAt();
|
void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, Int32 param);
|
||||||
|
//wiki: llLookAt(vector target, float strength, float damping)
|
||||||
|
void llLookAt(Axiom.Math.Vector3 target, float strength, float damping);
|
||||||
|
//wiki: llStopLookAt()
|
||||||
void llStopLookAt();
|
void llStopLookAt();
|
||||||
void llSetTimerEvent();
|
//wiki: llSetTimerEvent(float sec)
|
||||||
void llSleep();
|
void llSetTimerEvent(float sec);
|
||||||
void llGetMass();
|
//wiki: llSleep(float sec)
|
||||||
void llCollisionFilter();
|
void llSleep(float sec);
|
||||||
void llTakeControls();
|
//wiki: float llGetMass()
|
||||||
|
float llGetMass();
|
||||||
|
//wiki: llCollisionFilter(string name, key id, integer accept)
|
||||||
|
void llCollisionFilter(string name, string id, Int32 accept);
|
||||||
|
//wiki: llTakeControls(integer controls, integer accept, integer pass_on)
|
||||||
|
void llTakeControls(Int32 controls, Int32 accept, Int32 pass_on);
|
||||||
|
//wiki: llReleaseControls()
|
||||||
void llReleaseControls();
|
void llReleaseControls();
|
||||||
void llAttachToAvatar();
|
//wiki: llAttachToAvatar(integer attachment)
|
||||||
|
void llAttachToAvatar(Int32 attachment);
|
||||||
|
//wiki: llDetachFromAvatar()
|
||||||
void llDetachFromAvatar();
|
void llDetachFromAvatar();
|
||||||
|
//wiki: (deprecated) llTakeCamera()
|
||||||
void llTakeCamera();
|
void llTakeCamera();
|
||||||
|
//wiki: (deprecated) llReleaseCamera()
|
||||||
void llReleaseCamera();
|
void llReleaseCamera();
|
||||||
void llGetOwner();
|
//wiki: key llGetOwner()
|
||||||
void llInstantMessage();
|
string llGetOwner();
|
||||||
void llEmail();
|
//wiki: llInstantMessage(key user, string message)
|
||||||
void llGetNextEmail();
|
void llInstantMessage(string user, string message);
|
||||||
void llGetKey();
|
//wiki: llEmail(string address, string subject, string message)
|
||||||
void llSetBuoyancy();
|
void llEmail(string address, string subject, string message);
|
||||||
void llSetHoverHeight();
|
//wiki: llGetNextEmail(string address, string subject)
|
||||||
|
void llGetNextEmail(string address, string subject);
|
||||||
|
//wiki: key llGetKey()
|
||||||
|
string llGetKey();
|
||||||
|
//wiki: llSetBuoyancy(float buoyancy)
|
||||||
|
void llSetBuoyancy(float buoyancy);
|
||||||
|
//wiki: llSetHoverHeight(float height, integer water, float tau)
|
||||||
|
void llSetHoverHeight(float height, Int32 water, float tau);
|
||||||
|
//wiki: llStopHover
|
||||||
void llStopHover();
|
void llStopHover();
|
||||||
void llMinEventDelay();
|
//wiki: llMinEventDelay(float delay)
|
||||||
|
void llMinEventDelay(float delay);
|
||||||
|
//wiki: (deprecated) llSoundPreload()
|
||||||
void llSoundPreload();
|
void llSoundPreload();
|
||||||
void llRotLookAt();
|
//wiki: llRotLookAt(rotation target, float strength, float damping)
|
||||||
void llStringLength();
|
void llRotLookAt(Axiom.Math.Quaternion target, float strength, float damping);
|
||||||
void llStartAnimation();
|
//wiki: integer llStringLength(string str)
|
||||||
void llStopAnimation();
|
Int32 llStringLength(string str);
|
||||||
|
//wiki: llStartAnimation(string anim)
|
||||||
|
void llStartAnimation(string anim);
|
||||||
|
//wiki: llStopAnimation(string anim)
|
||||||
|
void llStopAnimation(string anim);
|
||||||
|
//wiki: (deprecated) llPointAt
|
||||||
void llPointAt();
|
void llPointAt();
|
||||||
|
//wiki: (deprecated) llStopPointAt
|
||||||
void llStopPointAt();
|
void llStopPointAt();
|
||||||
void llTargetOmega();
|
//wiki: llTargetOmega(vector axis, float spinrate, float gain)
|
||||||
void llGetStartParameter();
|
void llTargetOmega(Axiom.Math.Vector3 axis, float spinrate, float gain);
|
||||||
void llGodLikeRezObject();
|
//wiki: integer llGetStartParameter()
|
||||||
void llRequestPermissions();
|
Int32 llGetStartParameter();
|
||||||
void llGetPermissionsKey();
|
//wiki: llGodLikeRezObject(key inventory, vector pos)
|
||||||
void llGetPermissions();
|
void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos);
|
||||||
void llGetLinkNumber();
|
//wiki: llRequestPermissions(key agent, integer perm)
|
||||||
void llSetLinkColor();
|
void llRequestPermissions(string agent, Int32 perm);
|
||||||
void llCreateLink();
|
//wiki: key llGetPermissionsKey()
|
||||||
void llBreakLink();
|
string llGetPermissionsKey();
|
||||||
|
//wiki: integer llGetPermissions()
|
||||||
|
Int32 llGetPermissions();
|
||||||
|
//wiki integer llGetLinkNumber()
|
||||||
|
Int32 llGetLinkNumber();
|
||||||
|
//wiki: llSetLinkColor(integer linknumber, vector color, integer face)
|
||||||
|
void llSetLinkColor(Int32 linknumber, Axiom.Math.Vector3 color, Int32 face);
|
||||||
|
//wiki: llCreateLink(key target, integer parent)
|
||||||
|
void llCreateLink(string target, Int32 parent);
|
||||||
|
//wiki: llBreakLink(integer linknum)
|
||||||
|
void llBreakLink(Int32 linknum);
|
||||||
|
//wiki: llBreakAllLinks()
|
||||||
void llBreakAllLinks();
|
void llBreakAllLinks();
|
||||||
void llGetLinkKey();
|
//wiki: key llGetLinkKey(integer linknum)
|
||||||
void llGetLinkName();
|
string llGetLinkKey(Int32 linknum);
|
||||||
void llGetInventoryNumber();
|
//wiki: llGetLinkName(integer linknum)
|
||||||
void llGetInventoryName();
|
void llGetLinkName(Int32 linknum);
|
||||||
void llSetScriptState();
|
//wiki: integer llGetInventoryNumber(integer type)
|
||||||
void llGetEnergy();
|
Int32 llGetInventoryNumber(Int32 type);
|
||||||
void llGiveInventory();
|
//wiki: string llGetInventoryName(integer type, integer number)
|
||||||
void llRemoveInventory();
|
string llGetInventoryName(Int32 type, Int32 number);
|
||||||
void llSetText();
|
//wiki: llSetScriptState(string name, integer run)
|
||||||
void llWater();
|
void llSetScriptState(string name, Int32 run);
|
||||||
void llPassTouches();
|
//wiki: float llGetEnergy()
|
||||||
void llRequestAgentData();
|
float llGetEnergy();
|
||||||
void llRequestInventoryData();
|
//wiki: llGiveInventory(key destination, string inventory)
|
||||||
void llSetDamage();
|
void llGiveInventory(string destination, string inventory);
|
||||||
void llTeleportAgentHome();
|
//wiki: llRemoveInventory(string item)
|
||||||
void llModifyLand();
|
void llRemoveInventory(string item);
|
||||||
void llCollisionSound();
|
//wiki: llSetText(string text, vector color, float alpha)
|
||||||
void llCollisionSprite();
|
void llSetText(string text, Axiom.Math.Vector3 color, float alpha);
|
||||||
void llGetAnimation();
|
//wiki: float llWater(vector offset)
|
||||||
|
float llWater(Axiom.Math.Vector3 offset);
|
||||||
|
//wiki: llPassTouches(integer pass)
|
||||||
|
void llPassTouches(Int32 pass);
|
||||||
|
//wiki: key llRequestAgentData(key id, integer data)
|
||||||
|
string llRequestAgentData(string id, Int32 data);
|
||||||
|
//wiki: key llRequestInventoryData(string name)
|
||||||
|
string llRequestInventoryData(string name);
|
||||||
|
//wiki: llSetDamage(float damage)
|
||||||
|
void llSetDamage(float damage);
|
||||||
|
//wiki: llTeleportAgentHome(key agent)
|
||||||
|
void llTeleportAgentHome(string agent);
|
||||||
|
//wiki: llModifyLand(integer action, integer brush)
|
||||||
|
void llModifyLand(Int32 action, Int32 brush);
|
||||||
|
//wiki: llCollisionSound(string impact_sound, float impact_volume)
|
||||||
|
void llCollisionSound(string impact_sound, float impact_volume);
|
||||||
|
//wiki: llCollisionSprite(string impact_sprite)
|
||||||
|
void llCollisionSprite(string impact_sprite);
|
||||||
|
//wiki: string llGetAnimation(key id)
|
||||||
|
string llGetAnimation(string id);
|
||||||
|
//wiki: llResetScript()
|
||||||
void llResetScript();
|
void llResetScript();
|
||||||
void llMessageLinked();
|
//wiki: llMessageLinked(integer linknum, integer num, string str, key id)
|
||||||
void llPushObject();
|
void llMessageLinked(Int32 linknum, Int32 num, string str, string id);
|
||||||
void llPassCollisions();
|
//wiki: llPushObject(key target, vector impulse, vector ang_impulse, integer local)
|
||||||
void llGetScriptName();
|
void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, Int32 local);
|
||||||
void llGetNumberOfSides();
|
//wiki: llPassCollisions(integer pass)
|
||||||
void llAxisAngle2Rot();
|
void llPassCollisions(Int32 pass);
|
||||||
void llRot2Axis();
|
//wiki: string llGetScriptName()
|
||||||
|
string llGetScriptName();
|
||||||
|
//wiki: integer llGetNumberOfSides()
|
||||||
|
Int32 llGetNumberOfSides();
|
||||||
|
//wiki: rotation llAxisAngle2Rot(vector axis, float angle)
|
||||||
|
Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, float angle);
|
||||||
|
//wiki: vector llRot2Axis(rotation rot)
|
||||||
|
Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot);
|
||||||
void llRot2Angle();
|
void llRot2Angle();
|
||||||
void llAcos();
|
//wiki: float llAcos(float val)
|
||||||
void llAsin();
|
float llAcos(float val);
|
||||||
void llAngleBetween();
|
//wiki: float llAsin(float val)
|
||||||
void llGetInventoryKey();
|
float llAsin(float val);
|
||||||
void llAllowInventoryDrop();
|
//wiki: float llAngleBetween(rotation a, rotation b)
|
||||||
void llGetSunDirection();
|
float llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b);
|
||||||
void llGetTextureOffset();
|
//wiki: string llGetInventoryKey(string name)
|
||||||
void llGetTextureScale();
|
string llGetInventoryKey(string name);
|
||||||
void llGetTextureRot();
|
//wiki: llAllowInventoryDrop(integer add)
|
||||||
void llSubStringIndex();
|
void llAllowInventoryDrop(Int32 add);
|
||||||
void llGetOwnerKey();
|
//wiki: vector llGetSunDirection()
|
||||||
void llGetCenterOfMass();
|
Axiom.Math.Vector3 llGetSunDirection();
|
||||||
|
//wiki: vector llGetTextureOffset(integer face)
|
||||||
|
Axiom.Math.Vector3 llGetTextureOffset(Int32 face);
|
||||||
|
//wiki: vector llGetTextureScale(integer side)
|
||||||
|
Axiom.Math.Vector3 llGetTextureScale(Int32 side);
|
||||||
|
//wiki: float llGetTextureRot(integer side)
|
||||||
|
float llGetTextureRot(Int32 side);
|
||||||
|
//wiki: integer llSubStringIndex(string source, string pattern)
|
||||||
|
Int32 llSubStringIndex(string source, string pattern);
|
||||||
|
//wiki: key llGetOwnerKey(key id)
|
||||||
|
string llGetOwnerKey(string id);
|
||||||
|
//wiki: vector llGetCenterOfMass()
|
||||||
|
Axiom.Math.Vector3 llGetCenterOfMass();
|
||||||
|
//wiki: list llListSort(list src, integer stride, integer ascending)
|
||||||
void llListSort();
|
void llListSort();
|
||||||
void llGetListLength();
|
void llGetListLength();
|
||||||
void llList2Integer();
|
void llList2Integer();
|
||||||
|
@ -238,22 +363,37 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
||||||
void llGetRegionCorner();
|
void llGetRegionCorner();
|
||||||
void llListInsertList();
|
void llListInsertList();
|
||||||
void llListFindList();
|
void llListFindList();
|
||||||
void llGetObjectName();
|
//wiki: string llGetObjectName()
|
||||||
void llSetObjectName();
|
string llGetObjectName();
|
||||||
void llGetDate();
|
//wiki: llSetObjectName(string name)
|
||||||
void llEdgeOfWorld();
|
void llSetObjectName(string name);
|
||||||
void llGetAgentInfo();
|
//wiki: string llGetDate()
|
||||||
void llAdjustSoundVolume();
|
string llGetDate();
|
||||||
void llSetSoundQueueing();
|
//wiki: integer llEdgeOfWorld(vector pos, vector dir)
|
||||||
void llSetSoundRadius();
|
Int32 llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir);
|
||||||
void llKey2Name();
|
//wiki: integer llGetAgentInfo(key id)
|
||||||
void llSetTextureAnim();
|
Int32 llGetAgentInfo(string id);
|
||||||
void llTriggerSoundLimited();
|
//wiki: llAdjustSoundVolume(float volume)
|
||||||
void llEjectFromLand();
|
void llAdjustSoundVolume(float volume);
|
||||||
|
//wiki: llSetSoundQueueing(integer queue)
|
||||||
|
void llSetSoundQueueing(Int32 queue);
|
||||||
|
//wiki: llSetSoundRadius(float radius)
|
||||||
|
void llSetSoundRadius(float radius);
|
||||||
|
//wiki: string llKey2Name(key id)
|
||||||
|
string llKey2Name(string id);
|
||||||
|
//wiki: llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
|
||||||
|
void llSetTextureAnim(Int32 mode, Int32 face, Int32 sizex, Int32 sizey, float start, float length, float rate);
|
||||||
|
//wiki: llTriggerSoundLimited(string sound, float volume, vector top_north_east, vector bottom_south_west)
|
||||||
|
void llTriggerSoundLimited(string sound, float volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west);
|
||||||
|
//wiki: llEjectFromLand(key pest)
|
||||||
|
void llEjectFromLand(string pest);
|
||||||
void llParseString2List();
|
void llParseString2List();
|
||||||
void llOverMyLand();
|
//wiki: integer llOverMyLand(key id)
|
||||||
void llGetLandOwnerAt();
|
Int32 llOverMyLand(string id);
|
||||||
void llGetNotecardLine();
|
//wiki: key llGetLandOwnerAt(vector pos)
|
||||||
|
string llGetLandOwnerAt(Axiom.Math.Vector3 pos);
|
||||||
|
//wiki: key llGetNotecardLine(string name, integer line)
|
||||||
|
string llGetNotecardLine(string name, Int32 line);
|
||||||
void llGetAgentSize();
|
void llGetAgentSize();
|
||||||
void llSameGroup();
|
void llSameGroup();
|
||||||
void llUnSit();
|
void llUnSit();
|
||||||
|
|
Loading…
Reference in New Issue