krinkec's updates to ll* interface and functions
parent
9cd64931d6
commit
050921d7b6
|
@ -30,7 +30,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
public float llAtan2(float x, float y) { return 0; }
|
||||
public float llSqrt(float f) { return 0; }
|
||||
public float llPow(float fbase, float fexponent) { return 0; }
|
||||
public UInt32 llAbs(UInt32 i) { return 0; }
|
||||
public UInt32 llAbs(Int32 i) { return 0; }
|
||||
public float llFabs(float f) { return 0; }
|
||||
public float llFrand(float mag) { return 0; }
|
||||
public UInt32 llFloor(float f) { return 0; }
|
||||
|
@ -95,131 +95,131 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
public void llSetPos(Axiom.Math.Vector3 pos) { return; }
|
||||
|
||||
|
||||
public void llGetPos() { }
|
||||
public void llGetLocalPos() { }
|
||||
public void llSetRot() { }
|
||||
public void llGetRot() { }
|
||||
public void llGetLocalRot() { }
|
||||
public void llSetForce() { }
|
||||
public void llGetForce() { }
|
||||
public void llTarget() { }
|
||||
public void llTargetRemove() { }
|
||||
public void llRotTarget() { }
|
||||
public void llRotTargetRemove() { }
|
||||
public void llMoveToTarget() { }
|
||||
public Axiom.Math.Vector3 llGetPos() { return new Axiom.Math.Vector3(); }
|
||||
public Axiom.Math.Vector3 llGetLocalPos() { return new Axiom.Math.Vector3(); }
|
||||
public void llSetRot(Axiom.Math.Quaternion rot) { }
|
||||
public Axiom.Math.Quaternion llGetRot() { return new Axiom.Math.Quaternion(); }
|
||||
public Axiom.Math.Quaternion llGetLocalRot() { return new Axiom.Math.Quaternion(); }
|
||||
public void llSetForce(Axiom.Math.Vector3 force, Int32 local) { }
|
||||
public Axiom.Math.Vector3 llGetForce() { return new Axiom.Math.Vector3(); }
|
||||
public Int32 llTarget(Axiom.Math.Vector3 position, float range) { return 0; }
|
||||
public void llTargetRemove(Int32 number) { }
|
||||
public Int32 llRotTarget(Axiom.Math.Quaternion rot, float error) { return 0; }
|
||||
public void llRotTargetRemove(Int32 number) { }
|
||||
public void llMoveToTarget(Axiom.Math.Vector3 target, float tau) { }
|
||||
public void llStopMoveToTarget() { }
|
||||
public void llApplyImpulse() { }
|
||||
public void llApplyRotationalImpulse() { }
|
||||
public void llSetTorque() { }
|
||||
public void llGetTorque() { }
|
||||
public void llSetForceAndTorque() { }
|
||||
public void llGetVel() { }
|
||||
public void llGetAccel() { }
|
||||
public void llGetOmega() { }
|
||||
public void llGetTimeOfDay() { }
|
||||
public void llGetWallclock() { }
|
||||
public void llGetTime() { }
|
||||
public void llApplyImpulse(Axiom.Math.Vector3 force, Int32 local) { }
|
||||
public void llApplyRotationalImpulse(Axiom.Math.Vector3 force, Int32 local) { }
|
||||
public void llSetTorque(Axiom.Math.Vector3 torque, Int32 local) { }
|
||||
public Axiom.Math.Vector3 llGetTorque() { return new Axiom.Math.Vector3(); }
|
||||
public void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, Int32 local) { }
|
||||
public Axiom.Math.Vector3 llGetVel() { return new Axiom.Math.Vector3(); }
|
||||
public Axiom.Math.Vector3 llGetAccel() { return new Axiom.Math.Vector3(); }
|
||||
public Axiom.Math.Vector3 llGetOmega() { return new Axiom.Math.Vector3(); }
|
||||
public float llGetTimeOfDay() { return 0; }
|
||||
public float llGetWallclock() { return 0; }
|
||||
public float llGetTime() { return 0; }
|
||||
public void llResetTime() { }
|
||||
public void llGetAndResetTime() { }
|
||||
public float llGetAndResetTime() { return 0; }
|
||||
public void llSound() { }
|
||||
public void llPlaySound() { }
|
||||
public void llLoopSound() { }
|
||||
public void llLoopSoundMaster() { }
|
||||
public void llLoopSoundSlave() { }
|
||||
public void llPlaySoundSlave() { }
|
||||
public void llTriggerSound() { }
|
||||
public void llPlaySound(string sound, float volume) { }
|
||||
public void llLoopSound(string sound, float volume) { }
|
||||
public void llLoopSoundMaster(string sound, float volume) { }
|
||||
public void llLoopSoundSlave(string sound, float volume) { }
|
||||
public void llPlaySoundSlave(string sound, float volume) { }
|
||||
public void llTriggerSound(string sound, float volume) { }
|
||||
public void llStopSound() { }
|
||||
public void llPreloadSound() { }
|
||||
public void llGetSubString() { }
|
||||
public void llDeleteSubString() { }
|
||||
public void llInsertString() { }
|
||||
public void llToUpper() { }
|
||||
public void llToLower() { }
|
||||
public void llGiveMoney() { }
|
||||
public void llPreloadSound(string sound) { }
|
||||
public void llGetSubString(string src, Int32 start, Int32 end) { }
|
||||
public string llDeleteSubString(string src, Int32 start, Int32 end) { return ""; }
|
||||
public void llInsertString(string dst, Int32 position, string src) { }
|
||||
public string llToUpper(string source) { return ""; }
|
||||
public string llToLower(string source) { return ""; }
|
||||
public Int32 llGiveMoney(string destination, Int32 amount) { return 0; }
|
||||
public void llMakeExplosion() { }
|
||||
public void llMakeFountain() { }
|
||||
public void llMakeSmoke() { }
|
||||
public void llMakeFire() { }
|
||||
public void llRezObject() { }
|
||||
public void llLookAt() { }
|
||||
public void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, Int32 param) { }
|
||||
public void llLookAt(Axiom.Math.Vector3 target, float strength, float damping) { }
|
||||
public void llStopLookAt() { }
|
||||
public void llSetTimerEvent() { }
|
||||
public void llSleep() { }
|
||||
public void llGetMass() { }
|
||||
public void llCollisionFilter() { }
|
||||
public void llTakeControls() { }
|
||||
public void llSetTimerEvent(float sec) { }
|
||||
public void llSleep(float sec) { }
|
||||
public float llGetMass() { return 0; }
|
||||
public void llCollisionFilter(string name, string id, Int32 accept) { }
|
||||
public void llTakeControls(Int32 controls, Int32 accept, Int32 pass_on) { }
|
||||
public void llReleaseControls() { }
|
||||
public void llAttachToAvatar() { }
|
||||
public void llAttachToAvatar(Int32 attachment) { }
|
||||
public void llDetachFromAvatar() { }
|
||||
public void llTakeCamera() { }
|
||||
public void llReleaseCamera() { }
|
||||
public void llGetOwner() { }
|
||||
public void llInstantMessage() { }
|
||||
public void llEmail() { }
|
||||
public void llGetNextEmail() { }
|
||||
public void llGetKey() { }
|
||||
public void llSetBuoyancy() { }
|
||||
public void llSetHoverHeight() { }
|
||||
public string llGetOwner() { return ""; }
|
||||
public void llInstantMessage(string user, string message) { }
|
||||
public void llEmail(string address, string subject, string message) { }
|
||||
public void llGetNextEmail(string address, string subject) { }
|
||||
public string llGetKey() { return ""; }
|
||||
public void llSetBuoyancy(float buoyancy) { }
|
||||
public void llSetHoverHeight(float height, Int32 water, float tau) { }
|
||||
public void llStopHover() { }
|
||||
public void llMinEventDelay() { }
|
||||
public void llMinEventDelay(float delay) { }
|
||||
public void llSoundPreload() { }
|
||||
public void llRotLookAt() { }
|
||||
public void llStringLength() { }
|
||||
public void llStartAnimation() { }
|
||||
public void llStopAnimation() { }
|
||||
public void llRotLookAt(Axiom.Math.Quaternion target, float strength, float damping) { }
|
||||
public Int32 llStringLength(string str) { return 0; }
|
||||
public void llStartAnimation(string anim) { }
|
||||
public void llStopAnimation(string anim) { }
|
||||
public void llPointAt() { }
|
||||
public void llStopPointAt() { }
|
||||
public void llTargetOmega() { }
|
||||
public void llGetStartParameter() { }
|
||||
public void llGodLikeRezObject() { }
|
||||
public void llRequestPermissions() { }
|
||||
public void llGetPermissionsKey() { }
|
||||
public void llGetPermissions() { }
|
||||
public void llGetLinkNumber() { }
|
||||
public void llSetLinkColor() { }
|
||||
public void llCreateLink() { }
|
||||
public void llBreakLink() { }
|
||||
public void llTargetOmega(Axiom.Math.Vector3 axis, float spinrate, float gain) { }
|
||||
public Int32 llGetStartParameter() { return 0; }
|
||||
public void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos) { }
|
||||
public void llRequestPermissions(string agent, Int32 perm) { }
|
||||
public string llGetPermissionsKey() { return ""; }
|
||||
public Int32 llGetPermissions() { return 0; }
|
||||
public Int32 llGetLinkNumber() { return 0; }
|
||||
public void llSetLinkColor(Int32 linknumber, Axiom.Math.Vector3 color, Int32 face) { }
|
||||
public void llCreateLink(string target, Int32 parent) { }
|
||||
public void llBreakLink(Int32 linknum) { }
|
||||
public void llBreakAllLinks() { }
|
||||
public void llGetLinkKey() { }
|
||||
public void llGetLinkName() { }
|
||||
public void llGetInventoryNumber() { }
|
||||
public void llGetInventoryName() { }
|
||||
public void llSetScriptState() { }
|
||||
public void llGetEnergy() { }
|
||||
public void llGiveInventory() { }
|
||||
public void llRemoveInventory() { }
|
||||
public void llSetText() { }
|
||||
public void llWater() { }
|
||||
public void llPassTouches() { }
|
||||
public void llRequestAgentData() { }
|
||||
public void llRequestInventoryData() { }
|
||||
public void llSetDamage() { }
|
||||
public void llTeleportAgentHome() { }
|
||||
public void llModifyLand() { }
|
||||
public void llCollisionSound() { }
|
||||
public void llCollisionSprite() { }
|
||||
public void llGetAnimation() { }
|
||||
public string llGetLinkKey(Int32 linknum) { return ""; }
|
||||
public void llGetLinkName(Int32 linknum) { }
|
||||
public Int32 llGetInventoryNumber(Int32 type) { return 0; }
|
||||
public string llGetInventoryName(Int32 type, Int32 number) { return ""; }
|
||||
public void llSetScriptState(string name, Int32 run) { }
|
||||
public float llGetEnergy() { return 0; }
|
||||
public void llGiveInventory(string destination, string inventory) { }
|
||||
public void llRemoveInventory(string item) { }
|
||||
public void llSetText(string text, Axiom.Math.Vector3 color, float alpha) { }
|
||||
public float llWater(Axiom.Math.Vector3 offset) { return 0; }
|
||||
public void llPassTouches(Int32 pass) { }
|
||||
public string llRequestAgentData(string id, Int32 data) { return ""; }
|
||||
public string llRequestInventoryData(string name) { return ""; }
|
||||
public void llSetDamage(float damage) { }
|
||||
public void llTeleportAgentHome(string agent) { }
|
||||
public void llModifyLand(Int32 action, Int32 brush) { }
|
||||
public void llCollisionSound(string impact_sound, float impact_volume) { }
|
||||
public void llCollisionSprite(string impact_sprite) { }
|
||||
public string llGetAnimation(string id) { return ""; }
|
||||
public void llResetScript() { }
|
||||
public void llMessageLinked() { }
|
||||
public void llPushObject() { }
|
||||
public void llPassCollisions() { }
|
||||
public void llGetScriptName() { }
|
||||
public void llGetNumberOfSides() { }
|
||||
public void llAxisAngle2Rot() { }
|
||||
public void llRot2Axis() { }
|
||||
public void llMessageLinked(Int32 linknum, Int32 num, string str, string id) { }
|
||||
public void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, Int32 local) { }
|
||||
public void llPassCollisions(Int32 pass) { }
|
||||
public string llGetScriptName() { return ""; }
|
||||
public Int32 llGetNumberOfSides() { return 0; }
|
||||
public Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, float angle) { return new Axiom.Math.Quaternion(); }
|
||||
public Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot) { return new Axiom.Math.Vector3(); }
|
||||
public void llRot2Angle() { }
|
||||
public void llAcos() { }
|
||||
public void llAsin() { }
|
||||
public void llAngleBetween() { }
|
||||
public void llGetInventoryKey() { }
|
||||
public void llAllowInventoryDrop() { }
|
||||
public void llGetSunDirection() { }
|
||||
public void llGetTextureOffset() { }
|
||||
public void llGetTextureScale() { }
|
||||
public void llGetTextureRot() { }
|
||||
public void llSubStringIndex() { }
|
||||
public void llGetOwnerKey() { }
|
||||
public void llGetCenterOfMass() { }
|
||||
public float llAcos(float val) { return 0; }
|
||||
public float llAsin(float val) { return 0; }
|
||||
public float llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b) { return 0; }
|
||||
public string llGetInventoryKey(string name) { return ""; }
|
||||
public void llAllowInventoryDrop(Int32 add) { }
|
||||
public Axiom.Math.Vector3 llGetSunDirection() { return new Axiom.Math.Vector3(); }
|
||||
public Axiom.Math.Vector3 llGetTextureOffset(Int32 face) { return new Axiom.Math.Vector3(); }
|
||||
public Axiom.Math.Vector3 llGetTextureScale(Int32 side) { return new Axiom.Math.Vector3(); }
|
||||
public float llGetTextureRot(Int32 side) { return 0; }
|
||||
public Int32 llSubStringIndex(string source, string pattern) { return 0; }
|
||||
public string llGetOwnerKey(string id) { return ""; }
|
||||
public Axiom.Math.Vector3 llGetCenterOfMass() { return new Axiom.Math.Vector3(); }
|
||||
public void llListSort() { }
|
||||
public void llGetListLength() { }
|
||||
public void llList2Integer() { }
|
||||
|
@ -238,22 +238,22 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
public void llGetRegionCorner() { }
|
||||
public void llListInsertList() { }
|
||||
public void llListFindList() { }
|
||||
public void llGetObjectName() { }
|
||||
public void llSetObjectName() { }
|
||||
public void llGetDate() { }
|
||||
public void llEdgeOfWorld() { }
|
||||
public void llGetAgentInfo() { }
|
||||
public void llAdjustSoundVolume() { }
|
||||
public void llSetSoundQueueing() { }
|
||||
public void llSetSoundRadius() { }
|
||||
public void llKey2Name() { }
|
||||
public void llSetTextureAnim() { }
|
||||
public void llTriggerSoundLimited() { }
|
||||
public void llEjectFromLand() { }
|
||||
public string llGetObjectName() { return ""; }
|
||||
public void llSetObjectName(string name) { }
|
||||
public string llGetDate() { return ""; }
|
||||
public Int32 llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir) { return 0; }
|
||||
public Int32 llGetAgentInfo(string id) { return 0; }
|
||||
public void llAdjustSoundVolume(float volume) { }
|
||||
public void llSetSoundQueueing(Int32 queue) { }
|
||||
public void llSetSoundRadius(float radius) { }
|
||||
public string llKey2Name(string id) { return ""; }
|
||||
public void llSetTextureAnim(Int32 mode, Int32 face, Int32 sizex, Int32 sizey, float start, float length, float rate) { }
|
||||
public void llTriggerSoundLimited(string sound, float volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west) { }
|
||||
public void llEjectFromLand(string pest) { }
|
||||
public void llParseString2List() { }
|
||||
public void llOverMyLand() { }
|
||||
public void llGetLandOwnerAt() { }
|
||||
public void llGetNotecardLine() { }
|
||||
public Int32 llOverMyLand(string id) { return 0; }
|
||||
public string llGetLandOwnerAt(Axiom.Math.Vector3 pos) { return ""; }
|
||||
public string llGetNotecardLine(string name, Int32 line) { return ""; }
|
||||
public void llGetAgentSize() { }
|
||||
public void llSameGroup() { }
|
||||
public void llUnSit() { }
|
||||
|
|
|
@ -40,7 +40,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
float llAtan2(float x, float y);
|
||||
float llSqrt(float f);
|
||||
float llPow(float fbase, float fexponent);
|
||||
UInt32 llAbs(UInt32 i);
|
||||
UInt32 llAbs(Int32 i);
|
||||
float llFabs(float f);
|
||||
float llFrand(float mag);
|
||||
UInt32 llFloor(float f);
|
||||
|
@ -95,131 +95,256 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
string llGetTexture(UInt32 face);
|
||||
void llSetPos(Axiom.Math.Vector3 pos);
|
||||
|
||||
void llGetPos();
|
||||
void llGetLocalPos();
|
||||
void llSetRot();
|
||||
void llGetRot();
|
||||
void llGetLocalRot();
|
||||
void llSetForce();
|
||||
void llGetForce();
|
||||
void llTarget();
|
||||
void llTargetRemove();
|
||||
void llRotTarget();
|
||||
void llRotTargetRemove();
|
||||
void llMoveToTarget();
|
||||
//wiki: vector llGetPos()
|
||||
Axiom.Math.Vector3 llGetPos();
|
||||
//wiki: vector llGetLocalPos()
|
||||
Axiom.Math.Vector3 llGetLocalPos();
|
||||
//wiki: llSetRot(rotation rot)
|
||||
void llSetRot(Axiom.Math.Quaternion rot);
|
||||
//wiki: rotation llGetRot()
|
||||
Axiom.Math.Quaternion llGetRot();
|
||||
//wiki: rotation llGetLocalRot()
|
||||
Axiom.Math.Quaternion llGetLocalRot();
|
||||
//wiki: llSetForce(vector force, integer local)
|
||||
void llSetForce(Axiom.Math.Vector3 force, Int32 local);
|
||||
//wiki: vector llGetForce()
|
||||
Axiom.Math.Vector3 llGetForce();
|
||||
//wiki: integer llTarget(vector position, float range)
|
||||
Int32 llTarget(Axiom.Math.Vector3 position, float range);
|
||||
//wiki: llTargetRemove(integer number)
|
||||
void llTargetRemove(Int32 number);
|
||||
//wiki: integer llRotTarget(rotation rot, float error)
|
||||
Int32 llRotTarget(Axiom.Math.Quaternion rot, float error);
|
||||
//wiki: integer llRotTargetRemove(integer number)
|
||||
void llRotTargetRemove(Int32 number);
|
||||
//wiki: llMoveToTarget(vector target, float tau)
|
||||
void llMoveToTarget(Axiom.Math.Vector3 target, float tau);
|
||||
//wiki: llStopMoveToTarget()
|
||||
void llStopMoveToTarget();
|
||||
void llApplyImpulse();
|
||||
void llApplyRotationalImpulse();
|
||||
void llSetTorque();
|
||||
void llGetTorque();
|
||||
void llSetForceAndTorque();
|
||||
void llGetVel();
|
||||
void llGetAccel();
|
||||
void llGetOmega();
|
||||
void llGetTimeOfDay();
|
||||
void llGetWallclock();
|
||||
void llGetTime();
|
||||
//wiki: llApplyImpulse(vector force, integer local)
|
||||
void llApplyImpulse(Axiom.Math.Vector3 force, Int32 local);
|
||||
//wiki: llapplyRotationalImpulse(vector force, integer local)
|
||||
void llApplyRotationalImpulse(Axiom.Math.Vector3 force, Int32 local);
|
||||
//wiki: llSetTorque(vector torque, integer local)
|
||||
void llSetTorque(Axiom.Math.Vector3 torque, Int32 local);
|
||||
//wiki: vector llGetTorque()
|
||||
Axiom.Math.Vector3 llGetTorque();
|
||||
//wiki: llSeForceAndTorque(vector force, vector torque, integer local)
|
||||
void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, Int32 local);
|
||||
//wiki: vector llGetVel()
|
||||
Axiom.Math.Vector3 llGetVel();
|
||||
//wiki: vector llGetAccel()
|
||||
Axiom.Math.Vector3 llGetAccel();
|
||||
//wiki: vector llGetOmega()
|
||||
Axiom.Math.Vector3 llGetOmega();
|
||||
//wiki: float llGetTimeOfDay()
|
||||
float llGetTimeOfDay();
|
||||
//wiki: float llGetWallclock()
|
||||
float llGetWallclock();
|
||||
//wiki: float llGetTime()
|
||||
float llGetTime();
|
||||
//wiki: llResetTime()
|
||||
void llResetTime();
|
||||
void llGetAndResetTime();
|
||||
//wiki: float llGetAndResetTime()
|
||||
float llGetAndResetTime();
|
||||
//wiki (deprecated) llSound(string sound, float volume, integer queue, integer loop)
|
||||
void llSound();
|
||||
void llPlaySound();
|
||||
void llLoopSound();
|
||||
void llLoopSoundMaster();
|
||||
void llLoopSoundSlave();
|
||||
void llPlaySoundSlave();
|
||||
void llTriggerSound();
|
||||
//wiki: llPlaySound(string sound, float volume)
|
||||
void llPlaySound(string sound, float volume);
|
||||
//wiki: llLoopSound(string sound, float volume)
|
||||
void llLoopSound(string sound, float volume);
|
||||
//wiki: llLoopSoundMaster(string sound, float volume)
|
||||
void llLoopSoundMaster(string sound, float volume);
|
||||
//wiki: llLoopSoundSlave(string sound, float volume)
|
||||
void llLoopSoundSlave(string sound, float volume);
|
||||
//wiki llPlaySoundSlave(string sound, float volume)
|
||||
void llPlaySoundSlave(string sound, float volume);
|
||||
//wiki: llTriggerSound(string sound, float volume)
|
||||
void llTriggerSound(string sound, float volume);
|
||||
//wiki: llStopSound()
|
||||
void llStopSound();
|
||||
void llPreloadSound();
|
||||
void llGetSubString();
|
||||
void llDeleteSubString();
|
||||
void llInsertString();
|
||||
void llToUpper();
|
||||
void llToLower();
|
||||
void llGiveMoney();
|
||||
//wiki: llPreloadSound(string sound)
|
||||
void llPreloadSound(string sound);
|
||||
//wiki: string llGetSubString(string src, integer start, integer end)
|
||||
void llGetSubString(string src, Int32 start, Int32 end);
|
||||
//wiki: string llDeleteSubString(string src, integer start, integer end)
|
||||
string llDeleteSubString(string src, Int32 start, Int32 end);
|
||||
//wiki string llInsertString(string dst, integer position, string src)
|
||||
void llInsertString(string dst, Int32 position, string src);
|
||||
//wiki: string llToUpper(string source)
|
||||
string llToUpper(string source);
|
||||
//wiki: string llToLower(string source)
|
||||
string llToLower(string source);
|
||||
//wiki: integer llGiveMoney(key destination, integer amount)
|
||||
Int32 llGiveMoney(string destination, Int32 amount);
|
||||
//wiki: (deprecated)
|
||||
void llMakeExplosion();
|
||||
//wiki: (deprecated)
|
||||
void llMakeFountain();
|
||||
//wiki: (deprecated)
|
||||
void llMakeSmoke();
|
||||
//wiki: (deprecated)
|
||||
void llMakeFire();
|
||||
void llRezObject();
|
||||
void llLookAt();
|
||||
//wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param)
|
||||
void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, Int32 param);
|
||||
//wiki: llLookAt(vector target, float strength, float damping)
|
||||
void llLookAt(Axiom.Math.Vector3 target, float strength, float damping);
|
||||
//wiki: llStopLookAt()
|
||||
void llStopLookAt();
|
||||
void llSetTimerEvent();
|
||||
void llSleep();
|
||||
void llGetMass();
|
||||
void llCollisionFilter();
|
||||
void llTakeControls();
|
||||
//wiki: llSetTimerEvent(float sec)
|
||||
void llSetTimerEvent(float sec);
|
||||
//wiki: llSleep(float sec)
|
||||
void llSleep(float sec);
|
||||
//wiki: float llGetMass()
|
||||
float llGetMass();
|
||||
//wiki: llCollisionFilter(string name, key id, integer accept)
|
||||
void llCollisionFilter(string name, string id, Int32 accept);
|
||||
//wiki: llTakeControls(integer controls, integer accept, integer pass_on)
|
||||
void llTakeControls(Int32 controls, Int32 accept, Int32 pass_on);
|
||||
//wiki: llReleaseControls()
|
||||
void llReleaseControls();
|
||||
void llAttachToAvatar();
|
||||
//wiki: llAttachToAvatar(integer attachment)
|
||||
void llAttachToAvatar(Int32 attachment);
|
||||
//wiki: llDetachFromAvatar()
|
||||
void llDetachFromAvatar();
|
||||
//wiki: (deprecated) llTakeCamera()
|
||||
void llTakeCamera();
|
||||
//wiki: (deprecated) llReleaseCamera()
|
||||
void llReleaseCamera();
|
||||
void llGetOwner();
|
||||
void llInstantMessage();
|
||||
void llEmail();
|
||||
void llGetNextEmail();
|
||||
void llGetKey();
|
||||
void llSetBuoyancy();
|
||||
void llSetHoverHeight();
|
||||
//wiki: key llGetOwner()
|
||||
string llGetOwner();
|
||||
//wiki: llInstantMessage(key user, string message)
|
||||
void llInstantMessage(string user, string message);
|
||||
//wiki: llEmail(string address, string subject, string message)
|
||||
void llEmail(string address, string subject, string message);
|
||||
//wiki: llGetNextEmail(string address, string subject)
|
||||
void llGetNextEmail(string address, string subject);
|
||||
//wiki: key llGetKey()
|
||||
string llGetKey();
|
||||
//wiki: llSetBuoyancy(float buoyancy)
|
||||
void llSetBuoyancy(float buoyancy);
|
||||
//wiki: llSetHoverHeight(float height, integer water, float tau)
|
||||
void llSetHoverHeight(float height, Int32 water, float tau);
|
||||
//wiki: llStopHover
|
||||
void llStopHover();
|
||||
void llMinEventDelay();
|
||||
//wiki: llMinEventDelay(float delay)
|
||||
void llMinEventDelay(float delay);
|
||||
//wiki: (deprecated) llSoundPreload()
|
||||
void llSoundPreload();
|
||||
void llRotLookAt();
|
||||
void llStringLength();
|
||||
void llStartAnimation();
|
||||
void llStopAnimation();
|
||||
//wiki: llRotLookAt(rotation target, float strength, float damping)
|
||||
void llRotLookAt(Axiom.Math.Quaternion target, float strength, float damping);
|
||||
//wiki: integer llStringLength(string str)
|
||||
Int32 llStringLength(string str);
|
||||
//wiki: llStartAnimation(string anim)
|
||||
void llStartAnimation(string anim);
|
||||
//wiki: llStopAnimation(string anim)
|
||||
void llStopAnimation(string anim);
|
||||
//wiki: (deprecated) llPointAt
|
||||
void llPointAt();
|
||||
//wiki: (deprecated) llStopPointAt
|
||||
void llStopPointAt();
|
||||
void llTargetOmega();
|
||||
void llGetStartParameter();
|
||||
void llGodLikeRezObject();
|
||||
void llRequestPermissions();
|
||||
void llGetPermissionsKey();
|
||||
void llGetPermissions();
|
||||
void llGetLinkNumber();
|
||||
void llSetLinkColor();
|
||||
void llCreateLink();
|
||||
void llBreakLink();
|
||||
//wiki: llTargetOmega(vector axis, float spinrate, float gain)
|
||||
void llTargetOmega(Axiom.Math.Vector3 axis, float spinrate, float gain);
|
||||
//wiki: integer llGetStartParameter()
|
||||
Int32 llGetStartParameter();
|
||||
//wiki: llGodLikeRezObject(key inventory, vector pos)
|
||||
void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos);
|
||||
//wiki: llRequestPermissions(key agent, integer perm)
|
||||
void llRequestPermissions(string agent, Int32 perm);
|
||||
//wiki: key llGetPermissionsKey()
|
||||
string llGetPermissionsKey();
|
||||
//wiki: integer llGetPermissions()
|
||||
Int32 llGetPermissions();
|
||||
//wiki integer llGetLinkNumber()
|
||||
Int32 llGetLinkNumber();
|
||||
//wiki: llSetLinkColor(integer linknumber, vector color, integer face)
|
||||
void llSetLinkColor(Int32 linknumber, Axiom.Math.Vector3 color, Int32 face);
|
||||
//wiki: llCreateLink(key target, integer parent)
|
||||
void llCreateLink(string target, Int32 parent);
|
||||
//wiki: llBreakLink(integer linknum)
|
||||
void llBreakLink(Int32 linknum);
|
||||
//wiki: llBreakAllLinks()
|
||||
void llBreakAllLinks();
|
||||
void llGetLinkKey();
|
||||
void llGetLinkName();
|
||||
void llGetInventoryNumber();
|
||||
void llGetInventoryName();
|
||||
void llSetScriptState();
|
||||
void llGetEnergy();
|
||||
void llGiveInventory();
|
||||
void llRemoveInventory();
|
||||
void llSetText();
|
||||
void llWater();
|
||||
void llPassTouches();
|
||||
void llRequestAgentData();
|
||||
void llRequestInventoryData();
|
||||
void llSetDamage();
|
||||
void llTeleportAgentHome();
|
||||
void llModifyLand();
|
||||
void llCollisionSound();
|
||||
void llCollisionSprite();
|
||||
void llGetAnimation();
|
||||
//wiki: key llGetLinkKey(integer linknum)
|
||||
string llGetLinkKey(Int32 linknum);
|
||||
//wiki: llGetLinkName(integer linknum)
|
||||
void llGetLinkName(Int32 linknum);
|
||||
//wiki: integer llGetInventoryNumber(integer type)
|
||||
Int32 llGetInventoryNumber(Int32 type);
|
||||
//wiki: string llGetInventoryName(integer type, integer number)
|
||||
string llGetInventoryName(Int32 type, Int32 number);
|
||||
//wiki: llSetScriptState(string name, integer run)
|
||||
void llSetScriptState(string name, Int32 run);
|
||||
//wiki: float llGetEnergy()
|
||||
float llGetEnergy();
|
||||
//wiki: llGiveInventory(key destination, string inventory)
|
||||
void llGiveInventory(string destination, string inventory);
|
||||
//wiki: llRemoveInventory(string item)
|
||||
void llRemoveInventory(string item);
|
||||
//wiki: llSetText(string text, vector color, float alpha)
|
||||
void llSetText(string text, Axiom.Math.Vector3 color, float alpha);
|
||||
//wiki: float llWater(vector offset)
|
||||
float llWater(Axiom.Math.Vector3 offset);
|
||||
//wiki: llPassTouches(integer pass)
|
||||
void llPassTouches(Int32 pass);
|
||||
//wiki: key llRequestAgentData(key id, integer data)
|
||||
string llRequestAgentData(string id, Int32 data);
|
||||
//wiki: key llRequestInventoryData(string name)
|
||||
string llRequestInventoryData(string name);
|
||||
//wiki: llSetDamage(float damage)
|
||||
void llSetDamage(float damage);
|
||||
//wiki: llTeleportAgentHome(key agent)
|
||||
void llTeleportAgentHome(string agent);
|
||||
//wiki: llModifyLand(integer action, integer brush)
|
||||
void llModifyLand(Int32 action, Int32 brush);
|
||||
//wiki: llCollisionSound(string impact_sound, float impact_volume)
|
||||
void llCollisionSound(string impact_sound, float impact_volume);
|
||||
//wiki: llCollisionSprite(string impact_sprite)
|
||||
void llCollisionSprite(string impact_sprite);
|
||||
//wiki: string llGetAnimation(key id)
|
||||
string llGetAnimation(string id);
|
||||
//wiki: llResetScript()
|
||||
void llResetScript();
|
||||
void llMessageLinked();
|
||||
void llPushObject();
|
||||
void llPassCollisions();
|
||||
void llGetScriptName();
|
||||
void llGetNumberOfSides();
|
||||
void llAxisAngle2Rot();
|
||||
void llRot2Axis();
|
||||
//wiki: llMessageLinked(integer linknum, integer num, string str, key id)
|
||||
void llMessageLinked(Int32 linknum, Int32 num, string str, string id);
|
||||
//wiki: llPushObject(key target, vector impulse, vector ang_impulse, integer local)
|
||||
void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, Int32 local);
|
||||
//wiki: llPassCollisions(integer pass)
|
||||
void llPassCollisions(Int32 pass);
|
||||
//wiki: string llGetScriptName()
|
||||
string llGetScriptName();
|
||||
//wiki: integer llGetNumberOfSides()
|
||||
Int32 llGetNumberOfSides();
|
||||
//wiki: rotation llAxisAngle2Rot(vector axis, float angle)
|
||||
Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, float angle);
|
||||
//wiki: vector llRot2Axis(rotation rot)
|
||||
Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot);
|
||||
void llRot2Angle();
|
||||
void llAcos();
|
||||
void llAsin();
|
||||
void llAngleBetween();
|
||||
void llGetInventoryKey();
|
||||
void llAllowInventoryDrop();
|
||||
void llGetSunDirection();
|
||||
void llGetTextureOffset();
|
||||
void llGetTextureScale();
|
||||
void llGetTextureRot();
|
||||
void llSubStringIndex();
|
||||
void llGetOwnerKey();
|
||||
void llGetCenterOfMass();
|
||||
//wiki: float llAcos(float val)
|
||||
float llAcos(float val);
|
||||
//wiki: float llAsin(float val)
|
||||
float llAsin(float val);
|
||||
//wiki: float llAngleBetween(rotation a, rotation b)
|
||||
float llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b);
|
||||
//wiki: string llGetInventoryKey(string name)
|
||||
string llGetInventoryKey(string name);
|
||||
//wiki: llAllowInventoryDrop(integer add)
|
||||
void llAllowInventoryDrop(Int32 add);
|
||||
//wiki: vector llGetSunDirection()
|
||||
Axiom.Math.Vector3 llGetSunDirection();
|
||||
//wiki: vector llGetTextureOffset(integer face)
|
||||
Axiom.Math.Vector3 llGetTextureOffset(Int32 face);
|
||||
//wiki: vector llGetTextureScale(integer side)
|
||||
Axiom.Math.Vector3 llGetTextureScale(Int32 side);
|
||||
//wiki: float llGetTextureRot(integer side)
|
||||
float llGetTextureRot(Int32 side);
|
||||
//wiki: integer llSubStringIndex(string source, string pattern)
|
||||
Int32 llSubStringIndex(string source, string pattern);
|
||||
//wiki: key llGetOwnerKey(key id)
|
||||
string llGetOwnerKey(string id);
|
||||
//wiki: vector llGetCenterOfMass()
|
||||
Axiom.Math.Vector3 llGetCenterOfMass();
|
||||
//wiki: list llListSort(list src, integer stride, integer ascending)
|
||||
void llListSort();
|
||||
void llGetListLength();
|
||||
void llList2Integer();
|
||||
|
@ -238,22 +363,37 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
|||
void llGetRegionCorner();
|
||||
void llListInsertList();
|
||||
void llListFindList();
|
||||
void llGetObjectName();
|
||||
void llSetObjectName();
|
||||
void llGetDate();
|
||||
void llEdgeOfWorld();
|
||||
void llGetAgentInfo();
|
||||
void llAdjustSoundVolume();
|
||||
void llSetSoundQueueing();
|
||||
void llSetSoundRadius();
|
||||
void llKey2Name();
|
||||
void llSetTextureAnim();
|
||||
void llTriggerSoundLimited();
|
||||
void llEjectFromLand();
|
||||
//wiki: string llGetObjectName()
|
||||
string llGetObjectName();
|
||||
//wiki: llSetObjectName(string name)
|
||||
void llSetObjectName(string name);
|
||||
//wiki: string llGetDate()
|
||||
string llGetDate();
|
||||
//wiki: integer llEdgeOfWorld(vector pos, vector dir)
|
||||
Int32 llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir);
|
||||
//wiki: integer llGetAgentInfo(key id)
|
||||
Int32 llGetAgentInfo(string id);
|
||||
//wiki: llAdjustSoundVolume(float volume)
|
||||
void llAdjustSoundVolume(float volume);
|
||||
//wiki: llSetSoundQueueing(integer queue)
|
||||
void llSetSoundQueueing(Int32 queue);
|
||||
//wiki: llSetSoundRadius(float radius)
|
||||
void llSetSoundRadius(float radius);
|
||||
//wiki: string llKey2Name(key id)
|
||||
string llKey2Name(string id);
|
||||
//wiki: llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
|
||||
void llSetTextureAnim(Int32 mode, Int32 face, Int32 sizex, Int32 sizey, float start, float length, float rate);
|
||||
//wiki: llTriggerSoundLimited(string sound, float volume, vector top_north_east, vector bottom_south_west)
|
||||
void llTriggerSoundLimited(string sound, float volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west);
|
||||
//wiki: llEjectFromLand(key pest)
|
||||
void llEjectFromLand(string pest);
|
||||
void llParseString2List();
|
||||
void llOverMyLand();
|
||||
void llGetLandOwnerAt();
|
||||
void llGetNotecardLine();
|
||||
//wiki: integer llOverMyLand(key id)
|
||||
Int32 llOverMyLand(string id);
|
||||
//wiki: key llGetLandOwnerAt(vector pos)
|
||||
string llGetLandOwnerAt(Axiom.Math.Vector3 pos);
|
||||
//wiki: key llGetNotecardLine(string name, integer line)
|
||||
string llGetNotecardLine(string name, Int32 line);
|
||||
void llGetAgentSize();
|
||||
void llSameGroup();
|
||||
void llUnSit();
|
||||
|
|
Loading…
Reference in New Issue