reduce MIN_CALLBACK_MS guard time. A value too high introduces a extra
throttle and makes more packets to be sent in bursts and not in steady state flow.avinationmerge
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@ -700,7 +700,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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const int MIN_CALLBACK_MS = 30;
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const int MIN_CALLBACK_MS = 10;
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/// <summary>
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/// Does an early check to see if this queue empty callback is already
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