From d1daea0108a9d18876426c608ad6ea70d10c48ac Mon Sep 17 00:00:00 2001 From: Melanie Date: Wed, 14 Mar 2012 19:21:25 +0100 Subject: [PATCH] Allow llTeleportAgent to teleport gods when not in god mode --- .../Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index fd4c7ad0aa..df4c7f8dcc 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -4678,7 +4678,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (presence != null && presence.PresenceType != PresenceType.Npc) { // agent must not be a god - if (presence.UserLevel >= 200) return; + if (presence.GodLevel >= 200) return; // agent must be over the owners land if (m_host.OwnerID == World.LandChannel.GetLandObject(