mantis 8632: stop trigering Changed on just scale checks
parent
5c5e4bd830
commit
052e4a060c
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@ -2313,15 +2313,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (pa != null)
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{
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if (UsePhysics != pa.IsPhysical)
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{
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float minsize = UsePhysics ? ParentGroup.Scene.m_minPhys : ParentGroup.Scene.m_minNonphys;
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float maxsize = UsePhysics ? ParentGroup.Scene.m_maxPhys : ParentGroup.Scene.m_maxNonphys;
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Vector3 scale = Scale;
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scale.X = Util.Clamp(scale.X, minsize, maxsize);
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scale.Y = Util.Clamp(scale.Y, minsize, maxsize);
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scale.Z = Util.Clamp(scale.Z, minsize, maxsize);
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Scale = scale;
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}
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ClampScale(UsePhysics);
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if (UsePhysics != pa.IsPhysical || isNew)
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{
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@ -3042,6 +3034,51 @@ namespace OpenSim.Region.Framework.Scenes
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Inventory.ResetInventoryIDs();
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}
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private void ClampScale(bool isPhysical)
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{
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float minsize = isPhysical ? ParentGroup.Scene.m_minPhys : ParentGroup.Scene.m_minNonphys;
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float maxsize = isPhysical ? ParentGroup.Scene.m_maxPhys : ParentGroup.Scene.m_maxNonphys;
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Vector3 scale = Scale;
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bool changed = false;
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if (scale.X < minsize)
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{
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scale.X = minsize;
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changed = true;
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}
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else if (scale.X > maxsize)
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{
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scale.X = maxsize;
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changed = true;
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}
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if (scale.Y < minsize)
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{
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scale.Y = minsize;
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changed = true;
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}
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else if (scale.Y > maxsize)
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{
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scale.Y = maxsize;
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changed = true;
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}
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if (scale.Z < minsize)
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{
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scale.Z = minsize;
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changed = true;
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}
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else if (scale.Z > maxsize)
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{
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scale.Z = maxsize;
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changed = true;
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}
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if (changed)
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Scale = scale;
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}
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/// <summary>
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/// Set the scale of this part.
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/// </summary>
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@ -4777,15 +4814,7 @@ namespace OpenSim.Region.Framework.Scenes
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private void AddToPhysics(bool isPhysical, bool isPhantom, bool building, bool applyDynamics)
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{
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if (ParentGroup.Scene != null)
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{
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float minsize = isPhysical ? ParentGroup.Scene.m_minPhys : ParentGroup.Scene.m_minNonphys;
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float maxsize = isPhysical ? ParentGroup.Scene.m_maxPhys : ParentGroup.Scene.m_maxNonphys;
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Vector3 scale = Scale;
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scale.X = Util.Clamp(scale.X, minsize, maxsize);
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scale.Y = Util.Clamp(scale.Y, minsize, maxsize);
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scale.Z = Util.Clamp(scale.Z, minsize, maxsize);
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Scale = scale;
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}
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ClampScale(isPhysical);
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PhysicsActor pa;
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Vector3 velocity = Velocity;
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@ -8912,6 +8912,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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elemLength = 3;
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List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>();
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bool hasTranslation = (data & KeyframeMotion.DataFormat.Translation) != 0;
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bool hasRotation = (data & KeyframeMotion.DataFormat.Rotation) != 0;
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while (idx < frames.Data.Length)
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{
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int remain = frames.Data.Length - idx;
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@ -8923,16 +8925,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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frame.Position = null;
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frame.Rotation = null;
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if ((data & KeyframeMotion.DataFormat.Translation) != 0)
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if (hasTranslation)
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{
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LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++);
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frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z);
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}
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if ((data & KeyframeMotion.DataFormat.Rotation) != 0)
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if (hasRotation)
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{
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LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++);
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Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s);
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q.Normalize();
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frame.Rotation = q;
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}
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