Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.csavinationmerge
commit
053e7279ca
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@ -284,7 +284,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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sp.ClearAttachments();
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sp.ClearAttachments();
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}
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}
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public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData)
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public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp)
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{
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{
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lock (sp.AttachmentsSyncLock)
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lock (sp.AttachmentsSyncLock)
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{
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{
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@ -361,7 +361,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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group.AbsolutePosition = attachPos;
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group.AbsolutePosition = attachPos;
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if (sp.PresenceType != PresenceType.Npc)
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if (sp.PresenceType != PresenceType.Npc)
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UpdateUserInventoryWithAttachment(sp, group, attachmentPt);
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UpdateUserInventoryWithAttachment(sp, group, attachmentPt, temp);
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AttachToAgent(sp, group, attachmentPt, attachPos, silent);
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AttachToAgent(sp, group, attachmentPt, attachPos, silent);
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}
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}
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@ -369,7 +369,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return true;
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return true;
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}
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}
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private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt)
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private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool temp)
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{
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{
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// Remove any previous attachments
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// Remove any previous attachments
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List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
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List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
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@ -379,19 +379,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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{
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{
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if (attachments[0].FromItemID != UUID.Zero)
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if (attachments[0].FromItemID != UUID.Zero)
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DetachSingleAttachmentToInvInternal(sp, attachments[0]);
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DetachSingleAttachmentToInvInternal(sp, attachments[0]);
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else
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// Error logging commented because UUID.Zero now means temp attachment
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m_log.WarnFormat(
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// else
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"[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!",
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// m_log.WarnFormat(
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attachments[0].Name, attachments[0].LocalId, attachmentPt, group.Name, group.LocalId, sp.Name);
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// "[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!",
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// attachments[0].Name, attachments[0].LocalId, attachmentPt, group.Name, group.LocalId, sp.Name);
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}
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}
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// Add the new attachment to inventory if we don't already have it.
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// Add the new attachment to inventory if we don't already have it.
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if (!temp)
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{
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UUID newAttachmentItemID = group.FromItemID;
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UUID newAttachmentItemID = group.FromItemID;
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if (newAttachmentItemID == UUID.Zero)
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if (newAttachmentItemID == UUID.Zero)
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newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID;
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newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID;
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ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group);
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ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group);
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}
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}
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}
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public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
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public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
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{
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{
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@ -474,6 +478,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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UUID inventoryID = so.FromItemID;
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UUID inventoryID = so.FromItemID;
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// As per Linden spec, drop is disabled for temp attachs
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if (inventoryID == UUID.Zero)
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return;
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}",
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// "[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}",
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// so.Name, so.LocalId, inventoryID);
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// so.Name, so.LocalId, inventoryID);
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@ -484,7 +492,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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so.PrimCount, sp.UUID, sp.AbsolutePosition))
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so.PrimCount, sp.UUID, sp.AbsolutePosition))
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return;
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return;
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bool changed = sp.Appearance.DetachAttachment(inventoryID);
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bool changed = false;
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if (inventoryID != UUID.Zero)
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changed = sp.Appearance.DetachAttachment(inventoryID);
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if (changed && m_scene.AvatarFactory != null)
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if (changed && m_scene.AvatarFactory != null)
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m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
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m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
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@ -516,6 +526,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so)
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public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so)
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{
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{
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// As per Linden spec, detach (take) is disabled for temp attachs
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if (so.FromItemID == UUID.Zero)
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return;
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lock (sp.AttachmentsSyncLock)
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lock (sp.AttachmentsSyncLock)
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{
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{
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// Save avatar attachment information
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// Save avatar attachment information
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@ -589,6 +603,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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/// <param name="saveAllScripted"></param>
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/// <param name="saveAllScripted"></param>
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private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, string scriptedState)
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private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, string scriptedState)
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{
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{
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if (grp.FromItemID == UUID.Zero)
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{
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// We can't save temp attachments
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grp.HasGroupChanged = false;
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return;
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}
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// Saving attachments for NPCs messes them up for the real owner!
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// Saving attachments for NPCs messes them up for the real owner!
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INPCModule module = m_scene.RequestModuleInterface<INPCModule>();
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INPCModule module = m_scene.RequestModuleInterface<INPCModule>();
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if (module != null)
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if (module != null)
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@ -845,7 +866,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// This will throw if the attachment fails
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// This will throw if the attachment fails
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try
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try
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{
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{
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AttachObject(sp, objatt, attachmentPt, false, false);
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AttachObject(sp, objatt, attachmentPt, false, false, false);
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@ -1005,7 +1026,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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AttachmentPt &= 0x7f;
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AttachmentPt &= 0x7f;
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// Calls attach with a Zero position
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// Calls attach with a Zero position
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if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true))
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if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true, false))
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{
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{
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// m_log.Debug(
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// m_log.Debug(
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// "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
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// "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
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@ -189,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID);
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SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID);
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scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false);
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scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false);
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// Check status on scene presence
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// Check status on scene presence
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Assert.That(sp.HasAttachments(), Is.True);
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Assert.That(sp.HasAttachments(), Is.True);
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@ -243,7 +243,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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sp2.AbsolutePosition = new Vector3(0, 0, 0);
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sp2.AbsolutePosition = new Vector3(0, 0, 0);
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sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero);
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sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero);
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scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false);
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scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false);
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Assert.That(sp.HasAttachments(), Is.False);
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Assert.That(sp.HasAttachments(), Is.False);
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Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
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Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
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@ -84,7 +84,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="AttachmentPt"></param>
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/// <param name="AttachmentPt"></param>
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/// <param name="silent"></param>
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/// <param name="silent"></param>
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/// <returns>true if the object was successfully attached, false otherwise</returns>
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/// <returns>true if the object was successfully attached, false otherwise</returns>
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bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo);
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bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo, bool temp);
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/// <summary>
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/// <summary>
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/// Rez an attachment from user inventory and change inventory status to match.
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/// Rez an attachment from user inventory and change inventory status to match.
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@ -2755,7 +2755,7 @@ namespace OpenSim.Region.Framework.Scenes
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RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
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RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
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if (AttachmentsModule != null)
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if (AttachmentsModule != null)
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AttachmentsModule.AttachObject(sp, grp, 0, false, false);
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AttachmentsModule.AttachObject(sp, grp, 0, false, false, false);
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}
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}
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else
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else
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{
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{
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@ -0,0 +1,126 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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|
* * Redistributions in binary form must reproduce the above copyright
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|
* notice, this list of conditions and the following disclaimer in the
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|
* documentation and/or other materials provided with the distribution.
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|
* * Neither the name of the OpenSimulator Project nor the
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|
* names of its contributors may be used to endorse or promote products
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|
* derived from this software without specific prior written permission.
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|
*
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|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|
*/
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|
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|
using System;
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using System.Collections.Generic;
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using System.Linq;
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|
using System.Reflection;
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|
using System.Text;
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|
using log4net;
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|
using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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|
using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Monitoring;
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|
using OpenSim.Region.ClientStack.LindenUDP;
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|
using OpenSim.Region.Framework.Interfaces;
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|
using OpenSim.Region.Framework.Scenes;
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|
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|
namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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|
{
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|
/// <summary>
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|
/// A module that just holds commands for inspecting avatar appearance.
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/// </summary>
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "TempAttachmentsModule")]
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public class TempAttachmentsModule : INonSharedRegionModule
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|
{
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|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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|
|
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|
private Scene m_scene;
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|
|
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|
public void Initialise(IConfigSource configSource)
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|
{
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|
}
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|
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|
public void AddRegion(Scene scene)
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|
{
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m_scene = scene;
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|
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|
IScriptModuleComms comms = scene.RequestModuleInterface<IScriptModuleComms>();
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|
if (comms != null)
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|
{
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|
comms.RegisterScriptInvocation( this, "llAttachToAvatarTemp");
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|
m_log.DebugFormat("[TEMP ATTACHS]: Registered script functions");
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|
}
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|
else
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|
{
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|
m_log.ErrorFormat("[TEMP ATTACHS]: Failed to register script functions");
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|
}
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|
}
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|
public void RemoveRegion(Scene scene)
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|
{
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|
}
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|
|
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|
public void RegionLoaded(Scene scene)
|
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|
{
|
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|
}
|
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|
|
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|
public void Close()
|
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|
{
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||||||
|
}
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|
|
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|
public Type ReplaceableInterface
|
||||||
|
{
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|
get { return null; }
|
||||||
|
}
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|
|
||||||
|
public string Name
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||||||
|
{
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|
get { return "TempAttachmentsModule"; }
|
||||||
|
}
|
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|
|
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|
private void llAttachToAvatarTemp(UUID host, UUID script, int attachmentPoint)
|
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|
{
|
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|
SceneObjectPart hostPart = m_scene.GetSceneObjectPart(host);
|
||||||
|
|
||||||
|
if (hostPart == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (hostPart.ParentGroup.IsAttachment)
|
||||||
|
return;
|
||||||
|
|
||||||
|
IAttachmentsModule attachmentsModule = m_scene.RequestModuleInterface<IAttachmentsModule>();
|
||||||
|
if (attachmentsModule == null)
|
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|
return;
|
||||||
|
|
||||||
|
TaskInventoryItem item = hostPart.Inventory.GetInventoryItem(script);
|
||||||
|
if (item == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ((item.PermsMask & 32) == 0) // PERMISSION_ATTACH
|
||||||
|
return;
|
||||||
|
|
||||||
|
ScenePresence target;
|
||||||
|
if (!m_scene.TryGetScenePresence(item.PermsGranter, out target))
|
||||||
|
return;
|
||||||
|
|
||||||
|
attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, true, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -3346,7 +3346,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
|
IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
|
||||||
|
|
||||||
if (attachmentsModule != null)
|
if (attachmentsModule != null)
|
||||||
return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true);
|
return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false);
|
||||||
else
|
else
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -182,6 +182,7 @@ namespace OpenSim.Services.Interfaces
|
||||||
List<AvatarAttachment> attachments = appearance.GetAttachments();
|
List<AvatarAttachment> attachments = appearance.GetAttachments();
|
||||||
foreach (AvatarAttachment attach in attachments)
|
foreach (AvatarAttachment attach in attachments)
|
||||||
{
|
{
|
||||||
|
if (attach.ItemID != UUID.Zero)
|
||||||
Data["_ap_" + attach.AttachPoint] = attach.ItemID.ToString();
|
Data["_ap_" + attach.AttachPoint] = attach.ItemID.ToString();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
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Reference in New Issue