Avatar Attachment persistence!! Patch #9168 (Mantis #1171)

Plumbs in attachment persistence and adds the tables. Currently MySQL
only, no user functionality yet.
0.6.0-stable
Melanie Thielker 2008-08-18 17:22:36 +00:00
parent ae3a1dd9a2
commit 05506cff49
5 changed files with 187 additions and 0 deletions

View File

@ -27,6 +27,7 @@
using System;
using System.Collections.Generic;
using System.Collections;
using System.Data;
using System.IO;
using System.Reflection;
@ -660,6 +661,26 @@ namespace OpenSim.Data.MySQL
}
// Read attachment list from data reader
public Hashtable readAttachments(IDataReader r)
{
Hashtable ret = new Hashtable();
while(r.Read())
{
int attachpoint = Convert.ToInt32(r["attachpoint"]);
if(ret.ContainsKey(attachpoint))
continue;
Hashtable item = new Hashtable();
item.Add("item", r["item"].ToString());
item.Add("asset", r["asset"].ToString());
ret.Add(attachpoint, item);
}
return ret;
}
/// <summary>
/// Inserts a new row into the log database
/// </summary>
@ -1176,5 +1197,35 @@ namespace OpenSim.Data.MySQL
}
public void writeAttachments(LLUUID agentID, Hashtable data)
{
string sql = "delete from avatarattachments where UUID = ?uuid";
MySqlCommand cmd = (MySqlCommand) dbcon.CreateCommand();
cmd.CommandText = sql;
cmd.Parameters.AddWithValue("?uuid", agentID.ToString());
cmd.ExecuteNonQuery();
sql = "insert into avatarattachments (UUID, attachpoint, item, asset) values (?uuid, ?attchpoint, ?item, ?asset)";
cmd = (MySqlCommand) dbcon.CreateCommand();
cmd.CommandText = sql;
foreach(DictionaryEntry e in data)
{
int attachpoint = Convert.ToInt32(e.Key);
Hashtable item = (Hashtable)e.Value;
cmd.Parameters.Clear();
cmd.Parameters.AddWithValue("?uuid", agentID.ToString());
cmd.Parameters.AddWithValue("?attachpoint", attachpoint);
cmd.Parameters.AddWithValue("?item", item["item"]);
cmd.Parameters.AddWithValue("?asset", item["asset"]);
cmd.ExecuteNonQuery();
}
}
}
}

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@ -26,6 +26,7 @@
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
@ -34,6 +35,7 @@ using libsecondlife;
using log4net;
using OpenSim.Framework;
using OpenSim.Data.Base;
using MySql.Data.MySqlClient;
namespace OpenSim.Data.MySQL
{
@ -737,6 +739,8 @@ namespace OpenSim.Data.MySQL
reader.Dispose();
result.Dispose();
appearance.SetAttachments(GetUserAttachments(user));
return appearance;
}
}
@ -762,6 +766,8 @@ namespace OpenSim.Data.MySQL
{
appearance.Owner = user;
database.insertAppearanceRow(appearance);
UpdateUserAttachments(user, appearance.GetAttachments());
}
}
catch (Exception e)
@ -818,5 +824,24 @@ namespace OpenSim.Data.MySQL
{
get {return "0.1";}
}
public Hashtable GetUserAttachments(LLUUID agentID)
{
MySqlCommand cmd = (MySqlCommand) (database.Connection.CreateCommand());
cmd.CommandText = "select attachpoint, item, asset from avatarattachments where UUID = ?uuid";
cmd.Parameters.AddWithValue("?uuid", agentID.ToString());
IDataReader r = cmd.ExecuteReader();
return database.readAttachments(r);
}
public void UpdateUserAttachments(LLUUID agentID, Hashtable data)
{
if(data == null)
return;
database.writeAttachments(agentID, data);
}
}
}

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@ -0,0 +1,5 @@
BEGIN;
CREATE TABLE `avatarattachments` (`UUID` char(36) NOT NULL, `attachpoint` int(11) NOT NULL, `item` char(36) NOT NULL, `asset` char(36) NOT NULL) ENGINE=InnoDB;
COMMIT;

View File

@ -0,0 +1,5 @@
BEGIN;
CREATE TABLE `avatarattachments` (`UUID` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000', `attachpoint` int(11) NOT NULL DEFAULT 0, `item` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000', `asset` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000');
COMMIT;

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@ -361,6 +361,11 @@ namespace OpenSim.Framework
h["underpants_asset"] = UnderPantsAsset.ToString();
h["skirt_item"] = SkirtItem.ToString();
h["skirt_asset"] = SkirtAsset.ToString();
Hashtable attachments = GetAttachments();
if(attachments != null)
h["attachments"] = attachments;
return h;
}
@ -405,6 +410,12 @@ namespace OpenSim.Framework
UnderPantsAsset = new LLUUID((string)h["underpants_asset"]);
SkirtItem = new LLUUID((string)h["skirt_item"]);
SkirtAsset = new LLUUID((string)h["skirt_asset"]);
if(h.ContainsKey("attachments"))
{
Hashtable attachments = (Hashtable) h["attachments"];
SetAttachments(attachments);
}
}
[SecurityPermission(SecurityAction.LinkDemand,
@ -424,5 +435,95 @@ namespace OpenSim.Framework
info.AddValue("m_textureEntry", m_texture.ToBytes());
info.AddValue("m_avatarHeight", m_avatarHeight);
}
private Dictionary<int, LLUUID[]> m_attachments = new Dictionary<int, LLUUID[]>();
public void SetAttachments(Hashtable data)
{
m_attachments.Clear();
if(data == null)
return;
foreach (DictionaryEntry e in data)
{
int attachpoint = Convert.ToInt32(e.Key);
if (m_attachments.ContainsKey(attachpoint))
continue;
LLUUID item;
LLUUID asset;
Hashtable uuids = (Hashtable) e.Value;
LLUUID.TryParse(uuids["item"].ToString(), out item);
LLUUID.TryParse(uuids["asset"].ToString(), out asset);
LLUUID[] attachment = new LLUUID[2];
attachment[0] = item;
attachment[1] = asset;
m_attachments[attachpoint] = attachment;
}
}
public Hashtable GetAttachments()
{
if(m_attachments.Count == 0)
return null;
Hashtable ret = new Hashtable();
foreach (KeyValuePair<int, LLUUID[]> kvp in m_attachments)
{
int attachpoint = kvp.Key;
LLUUID[] uuids = kvp.Value;
Hashtable data = new Hashtable();
data["item"] = uuids[0].ToString();
data["asset"] = uuids[1].ToString();
ret[attachpoint] = data;
}
return ret;
}
public List<int> GetAttachedPoints()
{
return new List<int>(m_attachments.Keys);
}
public LLUUID GetAttachedItem(int attachpoint)
{
if (!m_attachments.ContainsKey(attachpoint))
return LLUUID.Zero;
return m_attachments[attachpoint][0];
}
public LLUUID GetAttachedAsset(int attachpoint)
{
if (!m_attachments.ContainsKey(attachpoint))
return LLUUID.Zero;
return m_attachments[attachpoint][1];
}
public void AddAttachment(int attachpoint, LLUUID item, LLUUID asset)
{
if (item == LLUUID.Zero || asset == LLUUID.Zero)
{
if (m_attachments.ContainsKey(attachpoint))
m_attachments.Remove(attachpoint);
return;
}
if (!m_attachments.ContainsKey(attachpoint))
m_attachments[attachpoint] = new LLUUID[2];
m_attachments[attachpoint][0] = item;
m_attachments[attachpoint][1] = asset;
}
}
}