move resit fix to ScenePresence.cs and allow for requesting sit on objects other than the object currently sat on

user_profiles
dahlia 2013-01-14 22:24:24 -08:00
parent b5d55c129a
commit 055b8a2d58
2 changed files with 7 additions and 12 deletions

View File

@ -6427,19 +6427,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion
AgentRequestSit handlerAgentRequestSit = OnAgentRequestSit;
if (handlerAgentRequestSit != null)
if (!(agentRequestSit.AgentData == null
|| agentRequestSit.TargetObject == null
|| agentRequestSit.TargetObject.TargetID == null
|| agentRequestSit.TargetObject.Offset == null))
{
var sp = m_scene.GetScenePresence(agentRequestSit.AgentData.AgentID);
if (sp == null || sp.ParentID != 0) // ignore packet if agent is already sitting
return true;
handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID,
agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset);
}
if (handlerAgentRequestSit != null)
handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID,
agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset);
}
return true;
}

View File

@ -1954,6 +1954,10 @@ namespace OpenSim.Region.Framework.Scenes
{
if (ParentID != 0)
{
var targetPart = m_scene.GetSceneObjectPart(targetID);
if (targetPart != null && targetPart.LocalId == ParentID)
return; // already sitting here, ignore
StandUp();
}