move resit fix to ScenePresence.cs and allow for requesting sit on objects other than the object currently sat on
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b5d55c129a
commit
055b8a2d58
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@ -6427,19 +6427,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#endregion
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AgentRequestSit handlerAgentRequestSit = OnAgentRequestSit;
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if (handlerAgentRequestSit != null)
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if (!(agentRequestSit.AgentData == null
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|| agentRequestSit.TargetObject == null
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|| agentRequestSit.TargetObject.TargetID == null
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|| agentRequestSit.TargetObject.Offset == null))
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{
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var sp = m_scene.GetScenePresence(agentRequestSit.AgentData.AgentID);
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if (sp == null || sp.ParentID != 0) // ignore packet if agent is already sitting
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return true;
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handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID,
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agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset);
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}
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if (handlerAgentRequestSit != null)
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handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID,
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agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset);
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}
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return true;
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}
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@ -1954,6 +1954,10 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (ParentID != 0)
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{
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var targetPart = m_scene.GetSceneObjectPart(targetID);
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if (targetPart != null && targetPart.LocalId == ParentID)
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return; // already sitting here, ignore
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StandUp();
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}
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