minor: swap which part uses the automatically set up scene in TestMergeOarV0_2()

mysql-performance
Justin Clark-Casey (justincc) 2010-01-29 21:33:11 +00:00
parent 75dcd721de
commit 055d991cc1
1 changed files with 13 additions and 25 deletions

View File

@ -225,18 +225,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
SceneObjectPart part1 = CreateSceneObjectPart1(); SceneObjectPart part1 = CreateSceneObjectPart1();
SceneObjectGroup object1 = new SceneObjectGroup(part1); SceneObjectGroup object1 = new SceneObjectGroup(part1);
// string part1Name = "object1";
// PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
// Vector3 groupPosition = new Vector3(90, 80, 70);
// Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
// Vector3 offsetPosition = new Vector3(20, 25, 30);
//
// SceneObjectPart part1
// = new SceneObjectPart(
// UUID.Zero, shape, groupPosition, rotationOffset, offsetPosition);
// part1.Name = part1Name;
// SceneObjectGroup object1 = new SceneObjectGroup(part1);
// Let's put some inventory items into our object // Let's put some inventory items into our object
string soundItemName = "sound-item1"; string soundItemName = "sound-item1";
UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002"); UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
@ -429,16 +417,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
// Create an oar file that we can use for the merge // Create an oar file that we can use for the merge
{ {
ArchiverModule archiverModule = new ArchiverModule();
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
SceneObjectPart part2 SceneObjectPart part2
= new SceneObjectPart( = new SceneObjectPart(
UUID.Zero, part2Shape, part2GroupPosition, part2RotationOffset, part2OffsetPosition); UUID.Zero, part2Shape, part2GroupPosition, part2RotationOffset, part2OffsetPosition);
part2.Name = part2Name; part2.Name = part2Name;
SceneObjectGroup object2 = new SceneObjectGroup(part2); SceneObjectGroup object2 = new SceneObjectGroup(part2);
m_scene.AddNewSceneObject(object2, false); scene.AddNewSceneObject(object2, false);
// Write out this scene // Write out this scene
m_scene.EventManager.OnOarFileSaved += SaveCompleted; scene.EventManager.OnOarFileSaved += SaveCompleted;
lock (this) lock (this)
{ {
@ -448,13 +443,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
} }
{ {
ArchiverModule archiverModule = new ArchiverModule();
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
string part1Name = "objectExisting"; string part1Name = "objectExisting";
PrimitiveBaseShape part1Shape = PrimitiveBaseShape.CreateCylinder(); PrimitiveBaseShape part1Shape = PrimitiveBaseShape.CreateCylinder();
Vector3 part1GroupPosition = new Vector3(80, 70, 60); Vector3 part1GroupPosition = new Vector3(80, 70, 60);
@ -467,20 +455,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
part1.Name = part1Name; part1.Name = part1Name;
SceneObjectGroup object1 = new SceneObjectGroup(part1); SceneObjectGroup object1 = new SceneObjectGroup(part1);
scene.AddNewSceneObject(object1, false); m_scene.AddNewSceneObject(object1, false);
// Merge in the archive we created earlier // Merge in the archive we created earlier
byte[] archive = archiveWriteStream.ToArray(); byte[] archive = archiveWriteStream.ToArray();
MemoryStream archiveReadStream = new MemoryStream(archive); MemoryStream archiveReadStream = new MemoryStream(archive);
archiverModule.DearchiveRegion(archiveReadStream, true, Guid.Empty); m_archiverModule.DearchiveRegion(archiveReadStream, true, Guid.Empty);
SceneObjectPart object1Existing = scene.GetSceneObjectPart(part1Name); SceneObjectPart object1Existing = m_scene.GetSceneObjectPart(part1Name);
Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge"); Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge");
Assert.That(object1Existing.Name, Is.EqualTo(part1Name), "object1 names not identical after merge"); Assert.That(object1Existing.Name, Is.EqualTo(part1Name), "object1 names not identical after merge");
Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1GroupPosition), "object1 group position not equal after merge"); Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1GroupPosition), "object1 group position not equal after merge");
SceneObjectPart object2PartMerged = scene.GetSceneObjectPart(part2Name); SceneObjectPart object2PartMerged = m_scene.GetSceneObjectPart(part2Name);
Assert.That(object2PartMerged, Is.Not.Null, "object2 was not present after merge"); Assert.That(object2PartMerged, Is.Not.Null, "object2 was not present after merge");
Assert.That(object2PartMerged.Name, Is.EqualTo(part2Name), "object2 names not identical after merge"); Assert.That(object2PartMerged.Name, Is.EqualTo(part2Name), "object2 names not identical after merge");
Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2GroupPosition), "object2 group position not equal after merge"); Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2GroupPosition), "object2 group position not equal after merge");