That didn't work, trying with TableAdapter.FillSchema(DataSet, SchemaType.Source)
parent
462fc84eb2
commit
056b2940b4
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@ -108,11 +108,13 @@ namespace OpenSim.Framework.Data.MySQL
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m_primTable = createPrimTable();
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m_dataSet.Tables.Add(m_primTable);
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SetupPrimCommands(m_primDataAdapter, m_connection);
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m_primDataAdapter.FillSchema(m_primTable, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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m_primDataAdapter.Fill(m_primTable);
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m_shapeTable = createShapeTable();
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m_dataSet.Tables.Add(m_shapeTable);
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SetupShapeCommands(m_shapeDataAdapter, m_connection);
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m_shapeDataAdapter.FillSchema(m_shapeTable, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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m_shapeDataAdapter.Fill(m_shapeTable);
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if (persistPrimInventories)
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@ -120,22 +122,26 @@ namespace OpenSim.Framework.Data.MySQL
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m_itemsTable = createItemsTable();
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m_dataSet.Tables.Add(m_itemsTable);
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SetupItemsCommands(m_itemsDataAdapter, m_connection);
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m_itemsDataAdapter.FillSchema(m_itemsTable, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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m_itemsDataAdapter.Fill(m_itemsTable);
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}
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m_terrainTable = createTerrainTable();
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m_dataSet.Tables.Add(m_terrainTable);
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SetupTerrainCommands(m_terrainDataAdapter, m_connection);
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m_terrainDataAdapter.FillSchema(m_terrainTable, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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m_terrainDataAdapter.Fill(m_terrainTable);
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m_landTable = createLandTable();
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m_dataSet.Tables.Add(m_landTable);
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setupLandCommands(m_landDataAdapter, m_connection);
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m_landDataAdapter.FillSchema(m_landTable, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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m_landDataAdapter.Fill(m_landTable);
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m_landAccessListTable = createLandAccessListTable();
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m_dataSet.Tables.Add(m_landAccessListTable);
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setupLandAccessCommands(m_landAccessListDataAdapter, m_connection);
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m_landAccessListDataAdapter.FillSchema(m_landAccessListTable, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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m_landAccessListDataAdapter.Fill(m_landAccessListTable);
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}
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}
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@ -1581,14 +1587,22 @@ namespace OpenSim.Framework.Data.MySQL
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DataSet tmpDS = new DataSet();
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try
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{
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pDa.FillSchema(tmpDS, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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pDa.Fill(tmpDS, "prims");
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sDa.FillSchema(tmpDS, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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sDa.Fill(tmpDS, "primshapes");
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if (persistPrimInventories)
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{
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iDa.FillSchema(tmpDS, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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iDa.Fill(tmpDS, "primitems");
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}
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tDa.FillSchema(tmpDS, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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tDa.Fill(tmpDS, "terrain");
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lDa.FillSchema(tmpDS, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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lDa.Fill(tmpDS, "land");
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lalDa.FillSchema(tmpDS, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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lalDa.Fill(tmpDS, "landaccesslist");
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}
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catch (MySqlException)
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@ -1597,14 +1611,22 @@ namespace OpenSim.Framework.Data.MySQL
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InitDB(conn);
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}
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pDa.FillSchema(tmpDS, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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pDa.Fill(tmpDS, "prims");
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sDa.FillSchema(tmpDS, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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sDa.Fill(tmpDS, "primshapes");
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if (persistPrimInventories)
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{
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iDa.FillSchema(tmpDS, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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iDa.Fill(tmpDS, "primitems");
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}
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tDa.FillSchema(tmpDS, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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tDa.Fill(tmpDS, "terrain");
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lDa.FillSchema(tmpDS, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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lDa.Fill(tmpDS, "land");
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lalDa.FillSchema(tmpDS, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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lalDa.Fill(tmpDS, "landaccesslist");
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foreach (DataColumn col in createPrimTable().Columns)
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