seriously hope this gives us rotation and rotational velocity
parent
86669a1664
commit
0574355b4b
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@ -2132,7 +2132,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 36, rot.Length);
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Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 36, rot.Length);
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byte[] rvel = rotational_velocity.GetBytes();
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byte[] rvel = rotational_velocity.GetBytes();
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Array.Copy(rvel, 0, outPacket.ObjectData[0].ObjectData, 44, rvel.Length);
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Array.Copy(rvel, 0, outPacket.ObjectData[0].ObjectData, 36 + rot.Length, rvel.Length);
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if (textureanim.Length > 0)
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if (textureanim.Length > 0)
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{
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{
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