-- Trying to get trunk to run from first build
* Collected required dll's into /bin * Moved timer start for great justice * Added some Writes to Console, and a Status field * Added dumb NullPhysicsScene and NullPhysicsActor that kicks in if Physics Plugin not specified * Svn-ignored a shitloadadam
parent
a299fde68c
commit
0587158f92
|
@ -8,7 +8,7 @@
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|||
<ProjectGuid>{B063760D-DB8D-4F64-B6FE-335FAD1E650A}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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||||
<OutputPath>bin\Debug\</OutputPath>
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||||
<OutputPath>..\..\..\bin\</OutputPath>
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||||
<Optimize>False</Optimize>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
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||||
<DebugSymbols>True</DebugSymbols>
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||||
|
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14
src/Main.cs
14
src/Main.cs
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@ -71,7 +71,7 @@ namespace OpenSim
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|||
private PhysicsManager physManager;
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private System.Timers.Timer timer1 = new System.Timers.Timer();
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private string ConfigDll = "SimConfig.dll";
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private string _physicsEngine = "PhysX";
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private string _physicsEngine = "";
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public bool sandbox = false;
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public bool loginserver = false;
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@ -84,12 +84,17 @@ namespace OpenSim
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|||
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sim = new OpenSim_Main();
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sim.sandbox = false;
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sim.loginserver = false;
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sim._physicsEngine = "";
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for (int i = 0; i < args.Length; i++)
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{
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if(args[i] == "-sandbox")
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{
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sim.sandbox = true;
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}
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if(args[i] == "-loginserver")
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{
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sim.loginserver = true;
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@ -136,9 +141,6 @@ namespace OpenSim
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private void Startup() {
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startuptime=DateTime.Now;
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timer1.Enabled = true;
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timer1.Interval = 100;
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timer1.Elapsed +=new ElapsedEventHandler( this.Timer1Tick );
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// We check our local database first, then the grid for config options
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ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Loading configuration");
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@ -151,6 +153,10 @@ namespace OpenSim
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ServerConsole.MainConsole.Instance.WriteLine("Initialising world");
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local_world = cfg.LoadWorld();
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timer1.Enabled = true;
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timer1.Interval = 100;
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timer1.Elapsed += new ElapsedEventHandler(this.Timer1Tick);
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this.physManager = new PhysicsSystem.PhysicsManager();
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this.physManager.LoadPlugins();
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ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting up messaging system");
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@ -61,6 +61,7 @@ namespace OpenSim
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ConsType = constype;
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switch(constype) {
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case ConsoleType.Local:
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Console.WriteLine("ServerConsole.cs - creating new local console");
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Console.WriteLine("Logs will be saved to current directory in opensim-console.log");
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Log=File.AppendText("opensim-console.log");
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@ -83,14 +84,22 @@ namespace OpenSim
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Log.Close();
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}
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// You know what ReadLine() and WriteLine() do, right? And Read() and Write()? Right, you do actually know C#, right? Are you actually a programmer? Do you know english? Do you find my sense of humour in comments irritating? Good, glad you're still here
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public override void WriteLine(string Line) {
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Log.WriteLine(Line);
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Console.WriteLine(Line);
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return;
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}
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public override void Write(string format, params object[] args)
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{
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Log.Write(format, args);
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Console.Write(format, args);
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return;
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}
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public override string ReadLine() {
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public override void WriteLine(string format, params object[] args)
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{
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Log.WriteLine(format, args);
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Console.WriteLine(format, args);
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return;
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}
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public override string ReadLine()
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{
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string TempStr=Console.ReadLine();
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Log.WriteLine(TempStr);
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return TempStr;
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@ -102,12 +111,6 @@ namespace OpenSim
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return TempInt;
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}
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public override void Write(string Line) {
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Console.Write(Line);
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Log.Write(Line);
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return;
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}
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// Displays a command prompt and waits for the user to enter a string, then returns that string
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public override string CmdPrompt(string prompt) {
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this.Write(prompt);
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@ -196,7 +199,13 @@ namespace OpenSim
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string[] cmdparams=(string[])tempstrarray;
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RunCmd(cmd,cmdparams);
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}
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}
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public override void SetStatus(string status)
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{
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Console.Write( status + "\r" );
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}
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}
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}
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@ -0,0 +1,33 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
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||||
// associated with an assembly.
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[assembly: AssemblyTitle("opensim")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Playahead AB")]
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[assembly: AssemblyProduct("opensim")]
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[assembly: AssemblyCopyright("Copyright © Playahead AB 2007")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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|
||||
// Setting ComVisible to false makes the types in this assembly not visible
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||||
// to COM components. If you need to access a type in this assembly from
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||||
// COM, set the ComVisible attribute to true on that type.
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||||
[assembly: ComVisible(false)]
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||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
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||||
[assembly: Guid("1d09756b-a461-4302-b6fe-15c455317909")]
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|
||||
// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -35,6 +35,9 @@
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<PlatformTarget>AnyCPU</PlatformTarget>
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<FileAlignment>4096</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<OutputPath>..\bin\</OutputPath>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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@ -73,16 +76,26 @@
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<Compile Include="VersionInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="GridServers" />
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||||
<Folder Include="Assets" />
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||||
<ProjectReference Include="GridInterfaces\GridInterfaces.csproj">
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||||
<Project>{5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}</Project>
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||||
<Name>GridInterfaces</Name>
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||||
</ProjectReference>
|
||||
<ProjectReference Include="LocalServers\LocalGridServers\LocalGridServers.csproj">
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||||
<Project>{D7F0395B-FADC-4936-80A0-D95AACE92F62}</Project>
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<Name>LocalGridServers</Name>
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</ProjectReference>
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||||
<ProjectReference Include="LocalStorage\Db4LocalStorage\Db4LocalStorage.csproj">
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||||
<Project>{74784F23-B0FD-484C-82C1-96C0215733DC}</Project>
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<Name>Db4LocalStorage</Name>
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</ProjectReference>
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<ProjectReference Include="physics\PhysicsManager.csproj">
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<Project>{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}</Project>
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<Name>PhysicsManager</Name>
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</ProjectReference>
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||||
<ProjectReference Include="RemoteServers\RemoteGridServers\RemoteGridServers.csproj">
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||||
<Project>{CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}</Project>
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||||
<Name>RemoteGridServers</Name>
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</ProjectReference>
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||||
<ProjectReference Include="ServerConsole\ServerConsole\ServerConsole.csproj">
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||||
<Project>{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}</Project>
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<Name>ServerConsole</Name>
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@ -43,12 +43,7 @@ namespace ServerConsole
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instance = value;
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}
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}
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public MainConsole()
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{
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}
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}
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}
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public abstract class ConsoleBase
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{
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@ -61,15 +56,14 @@ namespace ServerConsole
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public abstract void Close();
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// You know what ReadLine() and WriteLine() do, right? And Read() and Write()? Right, you do actually know C#, right? Are you actually a programmer? Do you know english? Do you find my sense of humour in comments irritating? Good, glad you're still here
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public abstract void WriteLine(string Line) ;
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public abstract void Write(string format, params object[] args);
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public abstract void WriteLine(string format, params object[] args);
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public abstract string ReadLine();
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public abstract int Read() ;
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public abstract void Write(string Line) ;
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// Displays a command prompt and waits for the user to enter a string, then returns that string
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public abstract string CmdPrompt(string prompt) ;
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@ -87,5 +81,7 @@ namespace ServerConsole
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// Displays a prompt to the user and then runs the command they entered
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public abstract void MainConsolePrompt() ;
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}
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public abstract void SetStatus( string status );
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}
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}
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|
|
|
@ -0,0 +1,62 @@
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|||
|
||||
Microsoft Visual Studio Solution File, Format Version 9.00
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||||
# Visual Studio 2005
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Second-server", "Second-server.csproj", "{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}"
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||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GridInterfaces", "GridInterfaces\GridInterfaces.csproj", "{5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}"
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||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhysicsManager", "physics\PhysicsManager.csproj", "{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ServerConsole", "ServerConsole\ServerConsole\ServerConsole.csproj", "{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LocalGridServers", "LocalServers\LocalGridServers\LocalGridServers.csproj", "{D7F0395B-FADC-4936-80A0-D95AACE92F62}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RemoteGridServers", "RemoteServers\RemoteGridServers\RemoteGridServers.csproj", "{CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimConfig", "Config\SimConfig\SimConfig.csproj", "{B063760D-DB8D-4F64-B6FE-335FAD1E650A}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Db4LocalStorage", "LocalStorage\Db4LocalStorage\Db4LocalStorage.csproj", "{74784F23-B0FD-484C-82C1-96C0215733DC}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{D7F0395B-FADC-4936-80A0-D95AACE92F62}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D7F0395B-FADC-4936-80A0-D95AACE92F62}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D7F0395B-FADC-4936-80A0-D95AACE92F62}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D7F0395B-FADC-4936-80A0-D95AACE92F62}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{B063760D-DB8D-4F64-B6FE-335FAD1E650A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B063760D-DB8D-4F64-B6FE-335FAD1E650A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B063760D-DB8D-4F64-B6FE-335FAD1E650A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B063760D-DB8D-4F64-B6FE-335FAD1E650A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{74784F23-B0FD-484C-82C1-96C0215733DC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{74784F23-B0FD-484C-82C1-96C0215733DC}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{74784F23-B0FD-484C-82C1-96C0215733DC}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{74784F23-B0FD-484C-82C1-96C0215733DC}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -46,15 +46,21 @@ namespace PhysicsSystem
|
|||
|
||||
public PhysicsScene GetPhysicsScene(string engineName)
|
||||
{
|
||||
if(_plugins.ContainsKey(engineName))
|
||||
if( String.IsNullOrEmpty( engineName ) )
|
||||
{
|
||||
return new NullPhysicsScene();
|
||||
}
|
||||
|
||||
if(_plugins.ContainsKey(engineName))
|
||||
{
|
||||
ServerConsole.MainConsole.Instance.WriteLine("creating "+engineName);
|
||||
return _plugins[engineName].GetScene();
|
||||
}
|
||||
else
|
||||
{
|
||||
ServerConsole.MainConsole.Instance.WriteLine("couldn't find physicsEngine: "+ engineName);
|
||||
return null;
|
||||
string error = String.Format("couldn't find physicsEngine: {0}", engineName);
|
||||
ServerConsole.MainConsole.Instance.WriteLine( error );
|
||||
throw new ArgumentException( error );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -108,6 +114,14 @@ namespace PhysicsSystem
|
|||
|
||||
public abstract class PhysicsScene
|
||||
{
|
||||
public static PhysicsScene Null
|
||||
{
|
||||
get
|
||||
{
|
||||
return new NullPhysicsScene();
|
||||
}
|
||||
}
|
||||
|
||||
public abstract PhysicsActor AddAvatar(PhysicsVector position);
|
||||
|
||||
public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size);
|
||||
|
@ -124,8 +138,49 @@ namespace PhysicsSystem
|
|||
}
|
||||
}
|
||||
|
||||
public class NullPhysicsScene : PhysicsScene
|
||||
{
|
||||
private static int m_workIndicator;
|
||||
|
||||
public override PhysicsActor AddAvatar(PhysicsVector position)
|
||||
{
|
||||
ServerConsole.MainConsole.Instance.WriteLine("NullPhysicsScene : AddAvatar({0})", position );
|
||||
return PhysicsActor.Null;
|
||||
}
|
||||
|
||||
public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
|
||||
{
|
||||
ServerConsole.MainConsole.Instance.WriteLine("NullPhysicsScene : AddPrim({0},{1})", position, size );
|
||||
return PhysicsActor.Null;
|
||||
}
|
||||
|
||||
public override void Simulate(float timeStep)
|
||||
{
|
||||
m_workIndicator = ( m_workIndicator + 1 ) % 10;
|
||||
|
||||
ServerConsole.MainConsole.Instance.SetStatus( m_workIndicator.ToString() );
|
||||
}
|
||||
|
||||
public override void GetResults()
|
||||
{
|
||||
ServerConsole.MainConsole.Instance.WriteLine("NullPhysicsScene : GetResults()" );
|
||||
}
|
||||
|
||||
public override void SetTerrain(float[] heightMap)
|
||||
{
|
||||
ServerConsole.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length );
|
||||
}
|
||||
|
||||
public override bool IsThreaded
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class PhysicsActor
|
||||
{
|
||||
public static readonly PhysicsActor Null = new NullPhysicsActor();
|
||||
|
||||
public abstract PhysicsVector Position
|
||||
{
|
||||
get;
|
||||
|
@ -153,7 +208,61 @@ namespace PhysicsSystem
|
|||
public abstract void SetMomentum(PhysicsVector momentum);
|
||||
}
|
||||
|
||||
public class PhysicsVector
|
||||
public class NullPhysicsActor : PhysicsActor
|
||||
{
|
||||
public override PhysicsVector Position
|
||||
{
|
||||
get
|
||||
{
|
||||
return PhysicsVector.Zero;
|
||||
}
|
||||
set
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Velocity
|
||||
{
|
||||
get
|
||||
{
|
||||
return PhysicsVector.Zero;
|
||||
}
|
||||
set
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Acceleration
|
||||
{
|
||||
get { return PhysicsVector.Zero; }
|
||||
}
|
||||
|
||||
public override bool Flying
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
set
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddForce(PhysicsVector force)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override void SetMomentum(PhysicsVector momentum)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public class PhysicsVector
|
||||
{
|
||||
public float X;
|
||||
public float Y;
|
||||
|
@ -170,5 +279,7 @@ namespace PhysicsSystem
|
|||
Y = y;
|
||||
Z = z;
|
||||
}
|
||||
|
||||
public static readonly PhysicsVector Zero = new PhysicsVector(0f, 0f, 0f);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue