Merge branch '0.8-post-fixes' into 0.8-extended

0.8-extended
Justin Clark-Casey 2014-11-11 20:37:40 +00:00
commit 0592bc69e5
5 changed files with 182 additions and 15 deletions

View File

@ -29,7 +29,7 @@ namespace OpenSim
{
public class VersionInfo
{
private const string VERSION_NUMBER = "0.8.0.1";
private const string VERSION_NUMBER = "0.8.0.2";
private const Flavour VERSION_FLAVOUR = Flavour.Post_Fixes;
public enum Flavour

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@ -1227,16 +1227,21 @@ namespace OpenSim.Region.Framework.Scenes
agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move);
if (taskItem.InvType == (int)InventoryType.Object)
{
uint perms = taskItem.CurrentPermissions;
// Bake the new base permissions from folded permissions
// The folded perms are in the lowest 3 bits of the current perms
// We use base permissions here to avoid baking the "Locked" status
// into the item as it is passed.
uint perms = taskItem.BasePermissions & taskItem.NextPermissions;
PermissionsUtil.ApplyFoldedPermissions(taskItem.CurrentPermissions, ref perms);
// Avoid the "lock trap" - move must always be enabled but the above may remove it
// Add it back here.
agentItem.BasePermissions = perms | (uint)PermissionMask.Move;
agentItem.CurrentPermissions = agentItem.BasePermissions;
}
else
{
agentItem.CurrentPermissions = agentItem.BasePermissions & taskItem.CurrentPermissions;
// Newly given items cannot be "locked" on rez. Make sure by
// setting current equal to base.
}
agentItem.CurrentPermissions = agentItem.BasePermissions;
agentItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
agentItem.NextPermissions = taskItem.NextPermissions;
agentItem.EveryOnePermissions = taskItem.EveryonePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move);
@ -1935,8 +1940,11 @@ namespace OpenSim.Region.Framework.Scenes
/// Rez a script into a prim's inventory from another prim
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="itemID"> </param>
/// <param name="localID"></param>
/// <param name="srcPart"> </param>
/// <param name="destId"> </param>
/// <param name="pin"></param>
/// <param name="running"></param>
/// <param name="start_param"></param>
public void RezScriptFromPrim(UUID srcId, SceneObjectPart srcPart, UUID destId, int pin, int running, int start_param)
{
TaskInventoryItem srcTaskItem = srcPart.Inventory.GetInventoryItem(srcId);
@ -1956,12 +1964,11 @@ namespace OpenSim.Region.Framework.Scenes
if (destPart == null)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Could not find script for ID {0}",
destId);
"[PRIM INVENTORY]: Could not find part {0} to insert script item {1} from {2} {3} in {4}",
destId, srcId, srcPart.Name, srcPart.UUID, Name);
return;
}
// Must own the object, and have modify rights
if (srcPart.OwnerID != destPart.OwnerID)
{
@ -1969,12 +1976,14 @@ namespace OpenSim.Region.Framework.Scenes
if ((destPart.GroupID == UUID.Zero) || (destPart.GroupID != srcPart.GroupID) ||
((destPart.GroupMask & (uint)PermissionMask.Modify) == 0))
return;
} else {
}
else
{
if ((destPart.OwnerMask & (uint)PermissionMask.Modify) == 0)
return;
}
if (destPart.ScriptAccessPin != pin)
if (destPart.ScriptAccessPin == 0 || destPart.ScriptAccessPin != pin)
{
m_log.WarnFormat(
"[PRIM INVENTORY]: " +

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@ -120,6 +120,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected IUrlModule m_UrlModule = null;
protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>();
protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
protected string m_internalObjectHost = "lsl.opensim.local";
protected bool m_restrictEmail = false;
protected ISoundModule m_SoundModule = null;
//An array of HTTP/1.1 headers that are not allowed to be used
@ -193,11 +195,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (seConfigSource != null)
{
IConfig lslConfig = seConfigSource.Configs["LL-Functions"];
if (lslConfig != null)
{
m_restrictEmail = lslConfig.GetBoolean("RestrictEmail", m_restrictEmail);
}
IConfig smtpConfig = seConfigSource.Configs["SMTP"];
if (smtpConfig != null)
{
// there's an smtp config, so load in the snooze time.
EMAIL_PAUSE_TIME = smtpConfig.GetInt("email_pause_time", EMAIL_PAUSE_TIME);
m_internalObjectHost = smtpConfig.GetString("internal_object_host", m_internalObjectHost);
}
}
}
@ -3387,6 +3397,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
//Restrict email destination to the avatars registered email address?
//The restriction only applies if the destination address is not local.
if (m_restrictEmail == true && address.Contains(m_internalObjectHost) == false)
{
UserAccount account =
World.UserAccountService.GetUserAccount(
World.RegionInfo.ScopeID,
m_host.OwnerID);
if (account == null)
{
Error("llEmail", "Can't find user account for '" + m_host.OwnerID.ToString() + "'");
return;
}
if (String.IsNullOrEmpty(account.Email))
{
Error("llEmail", "User account has not registered an email address.");
return;
}
address = account.Email;
}
emailModule.SendEmail(m_host.UUID, address, subject, message);
ScriptSleep(EMAIL_PAUSE_TIME * 1000);
}

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@ -45,6 +45,7 @@ using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using PermissionMask = OpenSim.Framework.PermissionMask;
namespace OpenSim.Region.ScriptEngine.Shared.Tests
{
@ -167,5 +168,123 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
}
}
/// <summary>
/// Test giving inventory from an object to an avatar that is not the object's owner.
/// </summary>
[Test]
public void TestLlGiveInventoryO2DifferentAvatar()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID user1Id = TestHelpers.ParseTail(0x1);
UUID user2Id = TestHelpers.ParseTail(0x2);
string inventoryItemName = "item1";
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
m_scene.AddSceneObject(so1);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, so1.RootPart, null, null);
// Create an object embedded inside the first
UUID itemId = TestHelpers.ParseTail(0x20);
TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, user1Id);
UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id);
api.llGiveInventory(user2Id.ToString(), inventoryItemName);
InventoryItemBase receivedItem
= UserInventoryHelpers.GetInventoryItem(
m_scene.InventoryService, user2Id, string.Format("Objects/{0}", inventoryItemName));
Assert.IsNotNull(receivedItem);
}
/// <summary>
/// Test giving inventory from an object to an avatar that is not the object's owner and where the next
/// permissions do not include mod.
/// </summary>
[Test]
public void TestLlGiveInventoryO2DifferentAvatarNoMod()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID user1Id = TestHelpers.ParseTail(0x1);
UUID user2Id = TestHelpers.ParseTail(0x2);
string inventoryItemName = "item1";
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
m_scene.AddSceneObject(so1);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, so1.RootPart, null, null);
// Create an object embedded inside the first
UUID itemId = TestHelpers.ParseTail(0x20);
TaskInventoryItem tii
= TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, user1Id);
tii.NextPermissions &= ~((uint)PermissionMask.Modify);
UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id);
api.llGiveInventory(user2Id.ToString(), inventoryItemName);
InventoryItemBase receivedItem
= UserInventoryHelpers.GetInventoryItem(
m_scene.InventoryService, user2Id, string.Format("Objects/{0}", inventoryItemName));
Assert.IsNotNull(receivedItem);
Assert.AreEqual(0, receivedItem.CurrentPermissions & (uint)PermissionMask.Modify);
}
[Test]
public void TestLlRemoteLoadScriptPin()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID user1Id = TestHelpers.ParseTail(0x1);
UUID user2Id = TestHelpers.ParseTail(0x2);
SceneObjectGroup sourceSo = SceneHelpers.AddSceneObject(m_scene, 1, user1Id, "sourceSo", 0x10);
m_scene.AddSceneObject(sourceSo);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, sourceSo.RootPart, null, null);
TaskInventoryHelpers.AddScript(m_scene, sourceSo.RootPart, "script", "Hello World");
SceneObjectGroup targetSo = SceneHelpers.AddSceneObject(m_scene, 1, user1Id, "targetSo", 0x20);
SceneObjectGroup otherOwnedTargetSo
= SceneHelpers.AddSceneObject(m_scene, 1, user2Id, "otherOwnedTargetSo", 0x30);
// Test that we cannot load a script when the target pin has never been set (i.e. it is zero)
api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 0, 0, 0);
Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
// Test that we cannot load a script when the given pin does not match the target
targetSo.RootPart.ScriptAccessPin = 5;
api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 3, 0, 0);
Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
// Test that we cannot load into a prim with a different owner
otherOwnedTargetSo.RootPart.ScriptAccessPin = 3;
api.llRemoteLoadScriptPin(otherOwnedTargetSo.UUID.ToString(), "script", 3, 0, 0);
Assert.IsNull(otherOwnedTargetSo.RootPart.Inventory.GetInventoryItem("script"));
// Test that we can load a script when given pin and dest pin match.
targetSo.RootPart.ScriptAccessPin = 3;
api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 3, 0, 0);
TaskInventoryItem insertedItem = targetSo.RootPart.Inventory.GetInventoryItem("script");
Assert.IsNotNull(insertedItem);
// Test that we can no longer load if access pin is unset
targetSo.RootPart.Inventory.RemoveInventoryItem(insertedItem.ItemID);
Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
targetSo.RootPart.ScriptAccessPin = 0;
api.llRemoteLoadScriptPin(otherOwnedTargetSo.UUID.ToString(), "script", 3, 0, 0);
Assert.IsNull(otherOwnedTargetSo.RootPart.Inventory.GetInventoryItem("script"));
}
}
}

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@ -1321,6 +1321,11 @@
; If false then gods cannot execute these functions either.
AllowGodFunctions = false
; Restrict the email address used by llEmail to the address associated with the avatars user account?
; If true then llEmail will only send email to the address in the user account of the avatar who owns the object containing the script.
; If false then email may be sent to any valid email address.
RestrictEmail = false
; Maximum number of llListen events we allow over the entire region.
; Set this to 0 to have no limit imposed
max_listens_per_region = 1000