Send continuous touch() events if the left mouse button is held down while moving over an object
This conforms with Linden Lab practice
Thanks Revolution
mysql-performance
Justin Clark-Casey (justincc) 2010-01-29 23:12:08 +00:00
parent 7b53067d6d
commit 05a3e37b85
4 changed files with 58 additions and 1 deletions

View File

@ -104,6 +104,7 @@ namespace OpenSim.Region.Framework.Scenes
public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
public event ObjectGrabDelegate OnObjectGrab;
public event ObjectGrabDelegate OnObjectGrabbing;
public event ObjectDeGrabDelegate OnObjectDeGrab;
public event ScriptResetDelegate OnScriptReset;
@ -408,6 +409,7 @@ namespace OpenSim.Region.Framework.Scenes
private OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = null; //OnParcelPrimCountAdd;
private OnShutdownDelegate handlerShutdown = null; //OnShutdown;
private ObjectGrabDelegate handlerObjectGrab = null; //OnObjectGrab;
private ObjectGrabDelegate handlerObjectGrabbing = null; //OnObjectGrabbing;
private ObjectDeGrabDelegate handlerObjectDeGrab = null; //OnObjectDeGrab;
private ScriptResetDelegate handlerScriptReset = null; // OnScriptReset
private NewRezScript handlerRezScript = null; //OnRezScript;
@ -620,6 +622,15 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
handlerObjectGrabbing = OnObjectGrabbing;
if (handlerObjectGrabbing != null)
{
handlerObjectGrabbing(localID, originalID, offsetPos, remoteClient, surfaceArgs);
}
}
public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
handlerObjectDeGrab = OnObjectDeGrab;

View File

@ -292,6 +292,46 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public virtual void ProcessObjectGrabUpdate(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
{
List<EntityBase> EntityList = GetEntities();
SurfaceTouchEventArgs surfaceArg = null;
if (surfaceArgs != null && surfaceArgs.Count > 0)
surfaceArg = surfaceArgs[0];
foreach (EntityBase ent in EntityList)
{
if (ent is SceneObjectGroup)
{
SceneObjectGroup obj = ent as SceneObjectGroup;
if (obj != null)
{
// Is this prim part of the group
if (obj.HasChildPrim(objectID))
{
SceneObjectPart part = obj.GetChildPart(objectID);
// If the touched prim handles touches, deliver it
// If not, deliver to root prim
if ((part.ScriptEvents & scriptEvents.touch) != 0)
EventManager.TriggerObjectGrabbing(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg);
// Deliver to the root prim if the touched prim doesn't handle touches
// or if we're meant to pass on touches anyway. Don't send to root prim
// if prim touched is the root prim as we just did it
if (((part.ScriptEvents & scriptEvents.touch) == 0) ||
(part.PassTouches && (part.LocalId != obj.RootPart.LocalId)))
{
EventManager.TriggerObjectGrabbing(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg);
}
return;
}
}
}
}
}
public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
{
List<EntityBase> EntityList = GetEntities();

View File

@ -2675,6 +2675,7 @@ namespace OpenSim.Region.Framework.Scenes
client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily;
client.OnObjectPermissions += HandleObjectPermissionsUpdate;
client.OnGrabObject += ProcessObjectGrab;
client.OnGrabUpdate += ProcessObjectGrabUpdate;
client.OnDeGrabObject += ProcessObjectDeGrab;
client.OnUndo += m_sceneGraph.HandleUndo;
client.OnObjectDescription += m_sceneGraph.PrimDescription;

View File

@ -55,6 +55,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_log.Info("[XEngine] Hooking up to server events");
myScriptEngine.World.EventManager.OnAttach += attach;
myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
myScriptEngine.World.EventManager.OnObjectGrabbing += touch;
myScriptEngine.World.EventManager.OnObjectDeGrab += touch_end;
myScriptEngine.World.EventManager.OnScriptChangedEvent += changed;
myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target;
@ -148,7 +149,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
public void touch(uint localID, uint originalID, Vector3 offsetPos,
IClientAPI remoteClient)
IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
// Add to queue for all scripts in ObjectID object
DetectParams[] det = new DetectParams[1];
@ -172,6 +173,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID);
det[0].LinkNum = originalPart.LinkNum;
}
if (surfaceArgs != null)
{
det[0].SurfaceTouchArgs = surfaceArgs;
}
myScriptEngine.PostObjectEvent(localID, new EventParams(
"touch", new Object[] { new LSL_Types.LSLInteger(1) },