get rid of the unused AttachmentsModule.ShowAttachInUserInventory()
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			@ -430,34 +430,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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            return null;
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        }
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        /// <summary>
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        /// Update the user inventory to the attachment of an item
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        /// </summary>
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        /// <param name="att"></param>
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        /// <param name="sp"></param>
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        /// <param name="itemID"></param>
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        /// <param name="attachmentPoint"></param>
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        /// <returns></returns>
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        private UUID ShowAttachInUserInventory(
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            SceneObjectGroup att, IScenePresence sp, UUID itemID, uint attachmentPoint)
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        {
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//            m_log.DebugFormat(
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//                "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} {2} (item ID {3}) at {4}",
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//                sp.Name, att.Name, att.LocalId, itemID, AttachmentPt);
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            if (!att.IsDeleted)
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                attachmentPoint = att.AttachmentPoint;
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            InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID);
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            item = m_scene.InventoryService.GetItem(item);
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            bool changed = sp.Appearance.SetAttachment((int)attachmentPoint, itemID, item.AssetID);
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            if (changed && m_scene.AvatarFactory != null)
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                m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
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            return att.UUID;
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        }
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        /// <summary>
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        /// Update the user inventory to reflect an attachment
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