get rid of the unused AttachmentsModule.ShowAttachInUserInventory()
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0cb0140a1d
commit
05a4bedc30
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@ -430,34 +430,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return null;
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return null;
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}
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}
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/// <summary>
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/// Update the user inventory to the attachment of an item
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/// </summary>
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/// <param name="att"></param>
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/// <param name="sp"></param>
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/// <param name="itemID"></param>
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/// <param name="attachmentPoint"></param>
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/// <returns></returns>
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private UUID ShowAttachInUserInventory(
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SceneObjectGroup att, IScenePresence sp, UUID itemID, uint attachmentPoint)
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{
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} {2} (item ID {3}) at {4}",
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// sp.Name, att.Name, att.LocalId, itemID, AttachmentPt);
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if (!att.IsDeleted)
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attachmentPoint = att.AttachmentPoint;
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InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID);
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item = m_scene.InventoryService.GetItem(item);
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bool changed = sp.Appearance.SetAttachment((int)attachmentPoint, itemID, item.AssetID);
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if (changed && m_scene.AvatarFactory != null)
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m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
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return att.UUID;
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}
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/// <summary>
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/// <summary>
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/// Update the user inventory to reflect an attachment
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/// Update the user inventory to reflect an attachment
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