Correct a merge artefact

avinationmerge
Melanie 2010-07-08 18:17:02 +01:00
parent 5f400a50be
commit 05b35eb57c
1 changed files with 0 additions and 27 deletions

View File

@ -11496,33 +11496,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//m_log.Debug("asset request " + requestID);
}
if (null == asset)
{
if ((m_hyperAssets != null) && (transferRequest.TransferInfo.SourceType < 2000))
{
// Try the user's inventory, but only if it's different from the regions'
string userAssets = m_hyperAssets.GetUserAssetServer(AgentId);
if ((userAssets != string.Empty) && (userAssets != m_hyperAssets.GetSimAssetServer()))
{
m_log.DebugFormat("[CLIENT]: asset {0} not found in local asset storage. Trying user's storage.", id);
if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
transferRequest.TransferInfo.SourceType = 2222; // marker
else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
transferRequest.TransferInfo.SourceType = 3333; // marker
m_assetService.Get(userAssets + "/" + id, transferRequest, AssetReceived);
return;
}
}
//m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID);
//We need to send a TransferAbort here, so the client doesn't wait forever for the asset,
//which causes it to not request any more for a while. Which is bad.
SendTransferAbort(transferRequest);
return;
}
// Scripts cannot be retrieved by direct request
if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset && asset.Type == 10)
return;