diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs index a090c0cd8f..b8aed0be3a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs @@ -113,6 +113,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets } #endregion + public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap) { diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs index 9029f58c8c..35f054fa21 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs @@ -120,6 +120,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) { + + //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit + // You need to be aware of this and + + //if (llsdRequest.asset_type == "texture" || // llsdRequest.asset_type == "animation" || // llsdRequest.asset_type == "sound")