Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork

avinationmerge
ubit 2012-07-17 01:33:31 +02:00
commit 05cca8c694
2 changed files with 45 additions and 60 deletions

View File

@ -203,9 +203,9 @@ namespace OpenSim.Region.Physics.OdePlugin
private float waterlevel = 0f;
private int framecount = 0;
private IntPtr WaterGeom = IntPtr.Zero;
private IntPtr WaterHeightmapData = IntPtr.Zero;
private GCHandle WaterMapHandler = new GCHandle();
// private IntPtr WaterGeom = IntPtr.Zero;
// private IntPtr WaterHeightmapData = IntPtr.Zero;
// private GCHandle WaterMapHandler = new GCHandle();
public float avPIDD = 2200f; // make it visible
public float avPIDP = 900f; // make it visible
@ -2491,9 +2491,9 @@ namespace OpenSim.Region.Physics.OdePlugin
public override void SetWaterLevel(float baseheight)
{
waterlevel = baseheight;
randomizeWater(waterlevel);
// randomizeWater(waterlevel);
}
/*
public void randomizeWater(float baseheight)
{
const uint heightmapWidth = Constants.RegionSize + 2;
@ -2574,7 +2574,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
}
*/
public override void Dispose()
{
lock (OdeLock)
@ -2624,7 +2624,7 @@ namespace OpenSim.Region.Physics.OdePlugin
TerrainHeightFieldHeightsHandlers.Clear();
TerrainHeightFieldHeights.Clear();
/*
if (WaterGeom != IntPtr.Zero)
{
d.GeomDestroy(WaterGeom);
@ -2636,7 +2636,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (WaterMapHandler.IsAllocated)
WaterMapHandler.Free();
}
*/
if (ContactgeomsArray != IntPtr.Zero)
Marshal.FreeHGlobal(ContactgeomsArray);
if (GlobalContactsArray != IntPtr.Zero)

View File

@ -2469,9 +2469,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
public LSL_Rotation llGetLocalRot()
{
return GetPartLocalRot(m_host);
}
private LSL_Rotation GetPartLocalRot(SceneObjectPart part)
{
m_host.AddScriptLPS(1);
Quaternion rot = m_host.RotationOffset;
Quaternion rot = part.RotationOffset;
return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
}
@ -8000,7 +8005,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
//This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
int idx = 0;
SceneObjectPart sitpart = World.GetSceneObjectPart(av.ParentID); // betting this will be used
bool positionChanged = false;
Vector3 finalPos = Vector3.Zero;
@ -8015,81 +8019,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
switch (code)
{
// a avatar is a child
case (int)ScriptBaseClass.PRIM_POSITION:
case (int)ScriptBaseClass.PRIM_POS_LOCAL:
{
if (remain < 1)
return;
LSL_Vector v;
v = rules.GetVector3Item(idx++);
if (sitpart == null)
SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
if (part == null)
break;
Vector3 pos = new Vector3((float)v.x, (float)v.y, (float)v.z); // requested absolute position
if (sitpart != sitpart.ParentGroup.RootPart)
LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
if (part.LinkNum > 1)
{
pos -= sitpart.OffsetPosition; // remove sit part offset
Quaternion rot = sitpart.RotationOffset;
pos *= Quaternion.Conjugate(rot); // removed sit part rotation
localRot = GetPartLocalRot(part);
localPos = GetPartLocalPos(part);
}
Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f * 2.0f);
pos += sitOffset;
finalPos = pos;
positionChanged = true;
v -= localPos;
v /= localRot;
LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
v = v + 2 * sitOffset;
av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
av.SendAvatarDataToAllAgents();
}
break;
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
case (int)ScriptBaseClass.PRIM_ROTATION:
{
if (remain < 1)
return;
if (sitpart == null)
LSL_Rotation r;
r = rules.GetQuaternionItem(idx++);
SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
if (part == null)
break;
LSL_Rotation r = rules.GetQuaternionItem(idx++);
Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested world rotation
LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
SceneObjectGroup sitgrp = sitpart.ParentGroup;
if (sitgrp != null)
{
// need to replicate SL bug
rot = sitgrp.RootPart.RotationOffset * rot;
if (sitgrp.RootPart != sitpart)
{
Quaternion srot = sitpart.RotationOffset;
rot = Quaternion.Conjugate(srot) * rot; // removed sit part offset rotation
}
if (part.LinkNum > 1)
localRot = GetPartLocalRot(part);
av.Rotation = rot;
// av.SendAvatarDataToAllAgents();
av.SendTerseUpdateToAllClients();
}
}
break;
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
{
if (remain < 1)
return;
if (sitpart == null)
break;
LSL_Rotation r = rules.GetQuaternionItem(idx++);
Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation
if (sitpart != sitpart.ParentGroup.RootPart)
{
Quaternion srot = sitpart.RotationOffset;
rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation
}
av.Rotation = rot;
// av.SendAvatarDataToAllAgents();
av.SendTerseUpdateToAllClients();
r = r * llGetRootRotation() / localRot;
av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
av.SendAvatarDataToAllAgents();
}
break;