Added very basic support for maps (likely to only work in sandbox mode due to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)

zircon^2
MW 2007-05-13 12:25:08 +00:00
parent dd6f96bf2b
commit 05d9593198
7 changed files with 98 additions and 28 deletions

View File

@ -225,7 +225,7 @@ namespace OpenSim
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL,"Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString());
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Initialising world");
LocalWorld = new World(this._packetServer.ClientThreads, regionData.RegionHandle, regionData.RegionName);
LocalWorld = new World(this._packetServer.ClientThreads, regionData, regionData.RegionHandle, regionData.RegionName);
LocalWorld.InventoryCache = InventoryCache;
LocalWorld.AssetCache = AssetCache;

View File

@ -642,6 +642,13 @@ namespace OpenSim
}
}
break;
case PacketType.MapLayerRequest:
this.RequestMapLayer();
break;
case PacketType.MapBlockRequest:
MapBlockRequestPacket MapRequest = (MapBlockRequestPacket)Pack;
this.RequestMapBlock( MapRequest.PositionData.MinX, MapRequest.PositionData.MinY, MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY);
break;
}
}
@ -1116,5 +1123,29 @@ namespace OpenSim
m_assetCache.AddAsset(asset);
m_inventoryCache.AddNewInventoryItem(this, packet.InventoryBlock.FolderID, asset);
}
public void RequestMapLayer() //should be getting the map layer from the grid server
{
//send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
MapLayerReplyPacket mapReply = new MapLayerReplyPacket();
mapReply.AgentData.AgentID = this.AgentID;
mapReply.AgentData.Flags = 0;
mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
mapReply.LayerData[0].Bottom = 800;
mapReply.LayerData[0].Left = 800;
mapReply.LayerData[0].Top = 1200;
mapReply.LayerData[0].Right = 1200;
mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000001");
this.OutPacket(mapReply);
}
public void RequestMapBlock( int minX, int minY, int maxX, int maxY)
{
//check if our own map was requested
this.m_world.RequestMapBlock(this, minX, minY, maxX, maxY);
//now should get other regions maps from gridserver
}
}
}

View File

@ -45,7 +45,17 @@ namespace OpenSim.world
this._physActor = value;
}
}
public override LLVector3 Pos
{
get
{
return base.Pos;
}
set
{
base.Pos = value;
}
}
#endregion
public Primitive2(Dictionary<uint, SimClient> clientThreads, ulong regionHandle, World world)
@ -106,6 +116,11 @@ namespace OpenSim.world
#region Packet handlers
public void UpdatePosition(LLVector3 pos)
{
}
public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
{
this.primData.PathBegin = addPacket.PathBegin;
@ -230,6 +245,7 @@ namespace OpenSim.world
#region Update viewers Methods
//should change these mehtods, so that outgoing packets are sent through the avatar class
public void SendFullUpdateToClient(SimClient remoteClient)
{
LLVector3 lPos;
@ -346,7 +362,7 @@ namespace OpenSim.world
objdata.ObjectData[47] = 63;
}
protected void UpdatePacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData)
protected void SetPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData)
{
objectData.OwnerID = this.primData.OwnerID;
objectData.PCode = this.primData.PCode;
@ -378,7 +394,7 @@ namespace OpenSim.world
ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
this.SetDefaultPacketValues(objupdate);
objupdate.UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
this.UpdatePacketShapeData(objupdate);
this.SetPacketShapeData(objupdate);
byte[] pb = this.Pos.GetBytes();
Array.Copy(pb, 0, objupdate.ObjectData, 0, pb.Length);
return objupdate;

View File

@ -43,7 +43,7 @@ namespace OpenSim.world
private InventoryCache _inventoryCache;
private AssetCache _assetCache;
private Mutex updateLock;
private RegionInfo m_regInfo;
public string m_datastore;
/// <summary>
@ -52,7 +52,7 @@ namespace OpenSim.world
/// <param name="clientThreads">Dictionary to contain client threads</param>
/// <param name="regionHandle">Region Handle for this region</param>
/// <param name="regionName">Region Name for this region</param>
public World(Dictionary<uint, SimClient> clientThreads, ulong regionHandle, string regionName)
public World(Dictionary<uint, SimClient> clientThreads, RegionInfo regInfo, ulong regionHandle, string regionName)
{
try
{
@ -60,6 +60,7 @@ namespace OpenSim.world
m_clientThreads = clientThreads;
m_regionHandle = regionHandle;
m_regionName = regionName;
m_regInfo = regInfo;
m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
m_scripts = new Dictionary<string, ScriptFactory>();

View File

@ -65,7 +65,7 @@ namespace OpenSim.world
switch (inchatpack.ChatData.Type)
{
case 0:
int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X),(int)( client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
if ((dis < 10) && (dis > -10))
{
client.OutPacket(reply);
@ -79,7 +79,7 @@ namespace OpenSim.world
}
break;
case 2:
dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X),(int)( client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
if ((dis < 100) && (dis > -100))
{
client.OutPacket(reply);
@ -203,5 +203,27 @@ namespace OpenSim.world
return true;
}
public void RequestMapBlock(SimClient simClient, int minX, int minY, int maxX, int maxY)
{
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
if (((m_regInfo.RegionLocX > minX) && (m_regInfo.RegionLocX < maxX)) && ((m_regInfo.RegionLocY > minY) && (m_regInfo.RegionLocY < maxY)))
{
MapBlockReplyPacket mapReply = new MapBlockReplyPacket();
mapReply.AgentData.AgentID = simClient.AgentID;
mapReply.AgentData.Flags = 0;
mapReply.Data = new MapBlockReplyPacket.DataBlock[1];
mapReply.Data[0] = new MapBlockReplyPacket.DataBlock();
mapReply.Data[0].MapImageID = new LLUUID("00000000-0000-0000-9999-000000000002");
mapReply.Data[0].X = (ushort)m_regInfo.RegionLocX;
mapReply.Data[0].Y = (ushort)m_regInfo.RegionLocY;
mapReply.Data[0].WaterHeight =(byte) m_regInfo.RegionWaterHeight;
mapReply.Data[0].Name = _enc.GetBytes(this.m_regionName);
mapReply.Data[0].RegionFlags = 72458694;
mapReply.Data[0].Access = 13;
mapReply.Data[0].Agents = 1; //should send number of clients connected
simClient.OutPacket(mapReply);
}
}
}
}

View File

@ -168,21 +168,21 @@ namespace OpenSim.UserServer
XmlRpcResponse response = loginResponse.ToXmlRpcResponse();
Hashtable responseData = (Hashtable)response.Value;
// inventory
// ArrayList InventoryList = (ArrayList)responseData["inventory-skeleton"];
// Hashtable Inventory1 = (Hashtable)InventoryList[0];
// Hashtable Inventory2 = (Hashtable)InventoryList[1];
// LLUUID BaseFolderID = LLUUID.Random();
// LLUUID InventoryFolderID = LLUUID.Random();
// Inventory2["name"] = "Textures";
// Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated();
// Inventory2["type_default"] = 0;
// Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated();
// ArrayList InventoryRoot = (ArrayList)responseData["inventory-root"];
// Hashtable Inventoryroot = (Hashtable)InventoryRoot[0];
// Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated();
//inventory
/* ArrayList InventoryList = (ArrayList)responseData["inventory-skeleton"];
Hashtable Inventory1 = (Hashtable)InventoryList[0];
Hashtable Inventory2 = (Hashtable)InventoryList[1];
LLUUID BaseFolderID = LLUUID.Random();
LLUUID InventoryFolderID = LLUUID.Random();
Inventory2["name"] = "Textures";
Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated();
Inventory2["type_default"] = 0;
Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated();
ArrayList InventoryRoot = (ArrayList)responseData["inventory-root"];
Hashtable Inventoryroot = (Hashtable)InventoryRoot[0];
Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated();
*/
CustomiseLoginResponse(responseData, first, last);
Login _login = new Login();

View File

@ -31,11 +31,11 @@ namespace OpenSim
sandBoxMode = true;
startLoginServer = true;
}
/*
if (args[i] == "-loginserver")
{
startLoginServer = true;
}
}*/
if (args[i] == "-accounts")
{
userAccounts = true;