Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2010-10-27 20:49:27 +01:00
commit 05dbe4f2c4
11 changed files with 68 additions and 73 deletions

View File

@ -264,7 +264,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
}
(scene as Scene).EventManager.TriggerOnChatToClients(
fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
}
static private Vector3 CenterOfRegion = new Vector3(128, 128, 30);

View File

@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
{
LoadControlFile(filePath, data);
}
}
else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
{
if (LoadAsset(filePath, data))
@ -479,11 +479,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <param name="path"></param>
/// <param name="data"></param>
protected void LoadControlFile(string path, byte[] data)
{
{
XDocument doc = XDocument.Parse(Encoding.ASCII.GetString(data));
XElement archiveElement = doc.Element("archive");
int majorVersion = int.Parse(archiveElement.Attribute("major_version").Value);
int minorVersion = int.Parse(archiveElement.Attribute("minor_version").Value);
int minorVersion = int.Parse(archiveElement.Attribute("minor_version").Value);
string version = string.Format("{0}.{1}", majorVersion, minorVersion);
if (majorVersion > MAX_MAJOR_VERSION)
@ -492,7 +492,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
string.Format(
"The IAR you are trying to load has major version number of {0} but this version of OpenSim can only load IARs with major version number {1} and below",
majorVersion, MAX_MAJOR_VERSION));
}
}
m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version);
}

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@ -213,7 +213,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
public void Execute()
{
try
{
{
InventoryFolderBase inventoryFolder = null;
InventoryItemBase inventoryItem = null;
InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID);
@ -277,7 +277,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// Write out control file. This has to be done first so that subsequent loaders will see this file first
// XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
m_log.InfoFormat("[INVENTORY ARCHIVER]: Added control file to archive.");
m_log.InfoFormat("[INVENTORY ARCHIVER]: Added control file to archive.");
if (inventoryFolder != null)
{

View File

@ -199,13 +199,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
{
majorVersion = 1;
minorVersion = 0;
}
}
*/
m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion);
// if (majorVersion == 1)
// {
// m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR");
// m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR");
// }
@ -232,6 +232,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
sw.Close();
return s;
}
}
}
}

View File

@ -44,10 +44,8 @@ namespace OpenSim.Region.CoreModules
/// it is not based on ~06:00 == Sun Rise. Rather it is based on 00:00 being sun-rise.
/// </summary>
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
//
// Global Constants used to determine where in the sky the sun is
//
@ -108,26 +106,25 @@ namespace OpenSim.Region.CoreModules
private Scene m_scene = null;
// Calculated Once in the lifetime of a region
private long TicksToEpoch; // Elapsed time for 1/1/1970
private uint SecondsPerSunCycle; // Length of a virtual day in RW seconds
private uint SecondsPerYear; // Length of a virtual year in RW seconds
private double SunSpeed; // Rate of passage in radians/second
private double SeasonSpeed; // Rate of change for seasonal effects
// private double HoursToRadians; // Rate of change for seasonal effects
private long TicksUTCOffset = 0; // seconds offset from UTC
private long TicksToEpoch; // Elapsed time for 1/1/1970
private uint SecondsPerSunCycle; // Length of a virtual day in RW seconds
private uint SecondsPerYear; // Length of a virtual year in RW seconds
private double SunSpeed; // Rate of passage in radians/second
private double SeasonSpeed; // Rate of change for seasonal effects
// private double HoursToRadians; // Rate of change for seasonal effects
private long TicksUTCOffset = 0; // seconds offset from UTC
// Calculated every update
private float OrbitalPosition; // Orbital placement at a point in time
private double HorizonShift; // Axis offset to skew day and night
private double TotalDistanceTravelled; // Distance since beginning of time (in radians)
private double SeasonalOffset; // Seaonal variation of tilt
private float Magnitude; // Normal tilt
// private double VWTimeRatio; // VW time as a ratio of real time
private float OrbitalPosition; // Orbital placement at a point in time
private double HorizonShift; // Axis offset to skew day and night
private double TotalDistanceTravelled; // Distance since beginning of time (in radians)
private double SeasonalOffset; // Seaonal variation of tilt
private float Magnitude; // Normal tilt
// private double VWTimeRatio; // VW time as a ratio of real time
// Working values
private Vector3 Position = Vector3.Zero;
private Vector3 Velocity = Vector3.Zero;
private Quaternion Tilt = new Quaternion(1.0f, 0.0f, 0.0f, 0.0f);
private Quaternion Tilt = new Quaternion(1.0f, 0.0f, 0.0f, 0.0f);
// Used to fix the sun in the sky so it doesn't move based on current time
private bool m_SunFixed = false;
@ -135,8 +132,6 @@ namespace OpenSim.Region.CoreModules
private const int TICKS_PER_SECOND = 10000000;
// Current time in elapsed seconds since Jan 1st 1970
private ulong CurrentTime
{
@ -149,8 +144,6 @@ namespace OpenSim.Region.CoreModules
// Time in seconds since UTC to use to calculate sun position.
ulong PosTime = 0;
/// <summary>
/// Calculate the sun's orbital position and its velocity.
/// </summary>
@ -202,7 +195,6 @@ namespace OpenSim.Region.CoreModules
PosTime += (ulong)(((CurDayPercentage - 0.5) / .5) * NightSeconds);
}
}
}
TotalDistanceTravelled = SunSpeed * PosTime; // distance measured in radians
@ -251,7 +243,6 @@ namespace OpenSim.Region.CoreModules
Velocity.X = 0;
Velocity.Y = 0;
Velocity.Z = 0;
}
else
{
@ -271,9 +262,7 @@ namespace OpenSim.Region.CoreModules
private float GetCurrentTimeAsLindenSunHour()
{
if (m_SunFixed)
{
return m_SunFixedHour + 6;
}
return GetCurrentSunHour() + 6.0f;
}
@ -297,8 +286,6 @@ namespace OpenSim.Region.CoreModules
m_scene.AddCommand(this, String.Format("sun {0}", kvp.Key), String.Format("{0} - {1}", kvp.Key, kvp.Value), "", HandleSunConsoleCommand);
}
TimeZone local = TimeZone.CurrentTimeZone;
TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks;
m_log.Debug("[SUN]: localtime offset is " + TicksUTCOffset);
@ -325,13 +312,11 @@ namespace OpenSim.Region.CoreModules
// must hard code to ~.5 to match sun position in LL based viewers
m_HorizonShift = config.Configs["Sun"].GetDouble("day_night_offset", d_day_night);
// Scales the sun hours 0...12 vs 12...24, essentially makes daylight hours longer/shorter vs nighttime hours
m_DayTimeSunHourScale = config.Configs["Sun"].GetDouble("day_time_sun_hour_scale", d_DayTimeSunHourScale);
// Update frequency in frames
m_UpdateInterval = config.Configs["Sun"].GetInt("update_interval", d_frame_mod);
}
catch (Exception e)
{
@ -391,10 +376,8 @@ namespace OpenSim.Region.CoreModules
}
scene.RegisterModuleInterface<ISunModule>(this);
}
public void PostInitialise()
{
}
@ -402,7 +385,7 @@ namespace OpenSim.Region.CoreModules
public void Close()
{
ready = false;
// Remove our hooks
m_scene.EventManager.OnFrame -= SunUpdate;
m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel;
@ -419,6 +402,7 @@ namespace OpenSim.Region.CoreModules
{
get { return false; }
}
#endregion
#region EventManager Events
@ -446,9 +430,7 @@ namespace OpenSim.Region.CoreModules
public void SunUpdate()
{
if (((m_frame++ % m_UpdateInterval) != 0) || !ready || m_SunFixed || !receivedEstateToolsSunUpdate)
{
return;
}
GenSunPos(); // Generate shared values once
@ -467,7 +449,7 @@ namespace OpenSim.Region.CoreModules
}
/// <summary>
///
///
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="FixedTime">Is the sun's position fixed?</param>
@ -484,7 +466,6 @@ namespace OpenSim.Region.CoreModules
while (FixedSunHour < 0)
FixedSunHour += 24;
m_SunFixedHour = FixedSunHour;
m_SunFixed = FixedSun;
@ -499,14 +480,12 @@ namespace OpenSim.Region.CoreModules
// When sun settings are updated, we should update all clients with new settings.
SunUpdateToAllClients();
m_log.DebugFormat("[SUN]: PosTime : {0}", PosTime.ToString());
}
}
#endregion
private void SunUpdateToAllClients()
{
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
@ -553,7 +532,6 @@ namespace OpenSim.Region.CoreModules
{
float ticksleftover = CurrentTime % SecondsPerSunCycle;
return (24.0f * (ticksleftover / SecondsPerSunCycle));
}
@ -666,7 +644,6 @@ namespace OpenSim.Region.CoreModules
// When sun settings are updated, we should update all clients with new settings.
SunUpdateToAllClients();
}
return Output;

View File

@ -300,7 +300,7 @@ namespace OpenSim.Region.Framework.Scenes
/// ChatToClientsEvent is triggered via ChatModule (or
/// substitutes thereof) when a chat message is actually sent to clients. Clients will only be sent a
/// received chat message if they satisfy various conditions (within audible range, etc.)
/// </summary>
/// </summary>
public delegate void ChatToClientsEvent(
UUID senderID, HashSet<UUID> receiverIDs,
string message, ChatTypeEnum type, Vector3 fromPos, string fromName,
@ -1660,8 +1660,8 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
}
}
}
}
public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
{

View File

@ -3394,7 +3394,6 @@ namespace OpenSim.Region.Framework.Scenes
m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName);
}
/// <summary>
/// Do the work necessary to initiate a new user connection for a particular scene.
/// At the moment, this consists of setting up the caps infrastructure
@ -3406,6 +3405,23 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns>True if the region accepts this agent. False if it does not. False will
/// also return a reason.</returns>
public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason)
{
return NewUserConnection(agent, teleportFlags, out reason, true);
}
/// <summary>
/// Do the work necessary to initiate a new user connection for a particular scene.
/// At the moment, this consists of setting up the caps infrastructure
/// The return bool should allow for connections to be refused, but as not all calling paths
/// take proper notice of it let, we allowed banned users in still.
/// </summary>
/// <param name="agent">CircuitData of the agent who is connecting</param>
/// <param name="reason">Outputs the reason for the false response on this string</param>
/// <param name="requirePresenceLookup">True for normal presence. False for NPC
/// or other applications where a full grid/Hypergrid presence may not be required.</param>
/// <returns>True if the region accepts this agent. False if it does not. False will
/// also return a reason.</returns>
public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup)
{
bool vialogin = ((teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0 ||
(teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0);
@ -3456,16 +3472,18 @@ namespace OpenSim.Region.Framework.Scenes
if (sp == null) // We don't have an [child] agent here already
{
try
if (requirePresenceLookup)
{
if (!VerifyUserPresence(agent, out reason))
try
{
if (!VerifyUserPresence(agent, out reason))
return false;
}
catch (Exception e)
{
m_log.ErrorFormat("[CONNECTION BEGIN]: Exception verifying presence " + e.ToString());
return false;
}
catch (Exception e)
{
m_log.ErrorFormat("[CONNECTION BEGIN]: Exception verifying presence " + e.ToString());
return false;
}
}
try

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@ -428,11 +428,14 @@ namespace OpenSim.Region.Framework.Scenes
public bool DeleteSceneObject(UUID uuid, bool resultOfObjectLinked)
{
EntityBase entity;
if (!Entities.TryGetValue(uuid, out entity) && entity is SceneObjectGroup)
if (!Entities.TryGetValue(uuid, out entity) || (!(entity is SceneObjectGroup)))
return false;
SceneObjectGroup grp = (SceneObjectGroup)entity;
if (entity == null)
return false;
if (!resultOfObjectLinked)
{
m_numPrim -= grp.PrimCount;

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@ -804,7 +804,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessShpTextureEntry(PrimitiveBaseShape shp, XmlTextReader reader)
{
byte[] teData = Convert.FromBase64String(reader.ReadElementString("TextureEntry"));
shp.Textures = new Primitive.TextureEntry(teData, 0, teData.Length);
shp.Textures = new Primitive.TextureEntry(teData, 0, teData.Length);
}
private static void ProcessShpExtraParams(PrimitiveBaseShape shp, XmlTextReader reader)

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@ -220,7 +220,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
groupID, groupMembers.Count);
foreach (GroupMembersData member in groupMembers)
{
{
if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID, groupID))
{
// Don't deliver messages to people who have dropped this session
@ -266,7 +266,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
void OnClientLogin(IClientAPI client)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: OnInstantMessage registered for {0}", client.Name);
if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: OnInstantMessage registered for {0}", client.Name);
}
private void OnNewClient(IClientAPI client)

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@ -50,7 +50,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private readonly Dictionary<UUID,MRMBase> m_scripts = new Dictionary<UUID, MRMBase>();
private readonly Dictionary<Type,object> m_extensions = new Dictionary<Type, object>();
@ -77,7 +77,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
m_log.Info("[MRM] Enabling MRM Module");
m_scene = scene;
// when hidden, we don't listen for client initiated script events
// only making the MRM engine available for region modules
if (!source.Configs["MRM"].GetBoolean("Hidden", false))
@ -85,7 +85,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
scene.EventManager.OnRezScript += EventManager_OnRezScript;
scene.EventManager.OnStopScript += EventManager_OnStopScript;
}
scene.EventManager.OnFrame += EventManager_OnFrame;
scene.RegisterModuleInterface<IMRMModule>(this);
@ -304,7 +304,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
public void PostInitialise()
{
}
public void Close()
@ -350,7 +349,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
if (!Directory.Exists(tmp))
Directory.CreateDirectory(tmp);
m_log.Info("MRM 2");
try
@ -396,8 +394,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
parameters.IncludeDebugInformation = true;
string rootPath =
Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
List<string> libraries = new List<string>();
string[] lines = Script.Split(new string[] {"\n"}, StringSplitOptions.RemoveEmptyEntries);