Merge branch 'master' into careminster-presence-refactor
commit
05dbe4f2c4
|
@ -44,10 +44,8 @@ namespace OpenSim.Region.CoreModules
|
||||||
/// it is not based on ~06:00 == Sun Rise. Rather it is based on 00:00 being sun-rise.
|
/// it is not based on ~06:00 == Sun Rise. Rather it is based on 00:00 being sun-rise.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
||||||
|
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// Global Constants used to determine where in the sky the sun is
|
// Global Constants used to determine where in the sky the sun is
|
||||||
//
|
//
|
||||||
|
@ -128,15 +126,12 @@ namespace OpenSim.Region.CoreModules
|
||||||
private Vector3 Velocity = Vector3.Zero;
|
private Vector3 Velocity = Vector3.Zero;
|
||||||
private Quaternion Tilt = new Quaternion(1.0f, 0.0f, 0.0f, 0.0f);
|
private Quaternion Tilt = new Quaternion(1.0f, 0.0f, 0.0f, 0.0f);
|
||||||
|
|
||||||
|
|
||||||
// Used to fix the sun in the sky so it doesn't move based on current time
|
// Used to fix the sun in the sky so it doesn't move based on current time
|
||||||
private bool m_SunFixed = false;
|
private bool m_SunFixed = false;
|
||||||
private float m_SunFixedHour = 0f;
|
private float m_SunFixedHour = 0f;
|
||||||
|
|
||||||
private const int TICKS_PER_SECOND = 10000000;
|
private const int TICKS_PER_SECOND = 10000000;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Current time in elapsed seconds since Jan 1st 1970
|
// Current time in elapsed seconds since Jan 1st 1970
|
||||||
private ulong CurrentTime
|
private ulong CurrentTime
|
||||||
{
|
{
|
||||||
|
@ -149,8 +144,6 @@ namespace OpenSim.Region.CoreModules
|
||||||
// Time in seconds since UTC to use to calculate sun position.
|
// Time in seconds since UTC to use to calculate sun position.
|
||||||
ulong PosTime = 0;
|
ulong PosTime = 0;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Calculate the sun's orbital position and its velocity.
|
/// Calculate the sun's orbital position and its velocity.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -202,7 +195,6 @@ namespace OpenSim.Region.CoreModules
|
||||||
PosTime += (ulong)(((CurDayPercentage - 0.5) / .5) * NightSeconds);
|
PosTime += (ulong)(((CurDayPercentage - 0.5) / .5) * NightSeconds);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
TotalDistanceTravelled = SunSpeed * PosTime; // distance measured in radians
|
TotalDistanceTravelled = SunSpeed * PosTime; // distance measured in radians
|
||||||
|
@ -251,7 +243,6 @@ namespace OpenSim.Region.CoreModules
|
||||||
Velocity.X = 0;
|
Velocity.X = 0;
|
||||||
Velocity.Y = 0;
|
Velocity.Y = 0;
|
||||||
Velocity.Z = 0;
|
Velocity.Z = 0;
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -271,9 +262,7 @@ namespace OpenSim.Region.CoreModules
|
||||||
private float GetCurrentTimeAsLindenSunHour()
|
private float GetCurrentTimeAsLindenSunHour()
|
||||||
{
|
{
|
||||||
if (m_SunFixed)
|
if (m_SunFixed)
|
||||||
{
|
|
||||||
return m_SunFixedHour + 6;
|
return m_SunFixedHour + 6;
|
||||||
}
|
|
||||||
|
|
||||||
return GetCurrentSunHour() + 6.0f;
|
return GetCurrentSunHour() + 6.0f;
|
||||||
}
|
}
|
||||||
|
@ -297,8 +286,6 @@ namespace OpenSim.Region.CoreModules
|
||||||
m_scene.AddCommand(this, String.Format("sun {0}", kvp.Key), String.Format("{0} - {1}", kvp.Key, kvp.Value), "", HandleSunConsoleCommand);
|
m_scene.AddCommand(this, String.Format("sun {0}", kvp.Key), String.Format("{0} - {1}", kvp.Key, kvp.Value), "", HandleSunConsoleCommand);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
TimeZone local = TimeZone.CurrentTimeZone;
|
TimeZone local = TimeZone.CurrentTimeZone;
|
||||||
TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks;
|
TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks;
|
||||||
m_log.Debug("[SUN]: localtime offset is " + TicksUTCOffset);
|
m_log.Debug("[SUN]: localtime offset is " + TicksUTCOffset);
|
||||||
|
@ -325,13 +312,11 @@ namespace OpenSim.Region.CoreModules
|
||||||
// must hard code to ~.5 to match sun position in LL based viewers
|
// must hard code to ~.5 to match sun position in LL based viewers
|
||||||
m_HorizonShift = config.Configs["Sun"].GetDouble("day_night_offset", d_day_night);
|
m_HorizonShift = config.Configs["Sun"].GetDouble("day_night_offset", d_day_night);
|
||||||
|
|
||||||
|
|
||||||
// Scales the sun hours 0...12 vs 12...24, essentially makes daylight hours longer/shorter vs nighttime hours
|
// Scales the sun hours 0...12 vs 12...24, essentially makes daylight hours longer/shorter vs nighttime hours
|
||||||
m_DayTimeSunHourScale = config.Configs["Sun"].GetDouble("day_time_sun_hour_scale", d_DayTimeSunHourScale);
|
m_DayTimeSunHourScale = config.Configs["Sun"].GetDouble("day_time_sun_hour_scale", d_DayTimeSunHourScale);
|
||||||
|
|
||||||
// Update frequency in frames
|
// Update frequency in frames
|
||||||
m_UpdateInterval = config.Configs["Sun"].GetInt("update_interval", d_frame_mod);
|
m_UpdateInterval = config.Configs["Sun"].GetInt("update_interval", d_frame_mod);
|
||||||
|
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
@ -391,10 +376,8 @@ namespace OpenSim.Region.CoreModules
|
||||||
}
|
}
|
||||||
|
|
||||||
scene.RegisterModuleInterface<ISunModule>(this);
|
scene.RegisterModuleInterface<ISunModule>(this);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void PostInitialise()
|
public void PostInitialise()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -419,6 +402,7 @@ namespace OpenSim.Region.CoreModules
|
||||||
{
|
{
|
||||||
get { return false; }
|
get { return false; }
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region EventManager Events
|
#region EventManager Events
|
||||||
|
@ -446,9 +430,7 @@ namespace OpenSim.Region.CoreModules
|
||||||
public void SunUpdate()
|
public void SunUpdate()
|
||||||
{
|
{
|
||||||
if (((m_frame++ % m_UpdateInterval) != 0) || !ready || m_SunFixed || !receivedEstateToolsSunUpdate)
|
if (((m_frame++ % m_UpdateInterval) != 0) || !ready || m_SunFixed || !receivedEstateToolsSunUpdate)
|
||||||
{
|
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
|
|
||||||
GenSunPos(); // Generate shared values once
|
GenSunPos(); // Generate shared values once
|
||||||
|
|
||||||
|
@ -484,7 +466,6 @@ namespace OpenSim.Region.CoreModules
|
||||||
while (FixedSunHour < 0)
|
while (FixedSunHour < 0)
|
||||||
FixedSunHour += 24;
|
FixedSunHour += 24;
|
||||||
|
|
||||||
|
|
||||||
m_SunFixedHour = FixedSunHour;
|
m_SunFixedHour = FixedSunHour;
|
||||||
m_SunFixed = FixedSun;
|
m_SunFixed = FixedSun;
|
||||||
|
|
||||||
|
@ -499,14 +480,12 @@ namespace OpenSim.Region.CoreModules
|
||||||
// When sun settings are updated, we should update all clients with new settings.
|
// When sun settings are updated, we should update all clients with new settings.
|
||||||
SunUpdateToAllClients();
|
SunUpdateToAllClients();
|
||||||
|
|
||||||
|
|
||||||
m_log.DebugFormat("[SUN]: PosTime : {0}", PosTime.ToString());
|
m_log.DebugFormat("[SUN]: PosTime : {0}", PosTime.ToString());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
private void SunUpdateToAllClients()
|
private void SunUpdateToAllClients()
|
||||||
{
|
{
|
||||||
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
|
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||||
|
@ -553,7 +532,6 @@ namespace OpenSim.Region.CoreModules
|
||||||
{
|
{
|
||||||
float ticksleftover = CurrentTime % SecondsPerSunCycle;
|
float ticksleftover = CurrentTime % SecondsPerSunCycle;
|
||||||
|
|
||||||
|
|
||||||
return (24.0f * (ticksleftover / SecondsPerSunCycle));
|
return (24.0f * (ticksleftover / SecondsPerSunCycle));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -666,7 +644,6 @@ namespace OpenSim.Region.CoreModules
|
||||||
|
|
||||||
// When sun settings are updated, we should update all clients with new settings.
|
// When sun settings are updated, we should update all clients with new settings.
|
||||||
SunUpdateToAllClients();
|
SunUpdateToAllClients();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return Output;
|
return Output;
|
||||||
|
|
|
@ -3394,7 +3394,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName);
|
m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Do the work necessary to initiate a new user connection for a particular scene.
|
/// Do the work necessary to initiate a new user connection for a particular scene.
|
||||||
/// At the moment, this consists of setting up the caps infrastructure
|
/// At the moment, this consists of setting up the caps infrastructure
|
||||||
|
@ -3406,6 +3405,23 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <returns>True if the region accepts this agent. False if it does not. False will
|
/// <returns>True if the region accepts this agent. False if it does not. False will
|
||||||
/// also return a reason.</returns>
|
/// also return a reason.</returns>
|
||||||
public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason)
|
public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason)
|
||||||
|
{
|
||||||
|
return NewUserConnection(agent, teleportFlags, out reason, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Do the work necessary to initiate a new user connection for a particular scene.
|
||||||
|
/// At the moment, this consists of setting up the caps infrastructure
|
||||||
|
/// The return bool should allow for connections to be refused, but as not all calling paths
|
||||||
|
/// take proper notice of it let, we allowed banned users in still.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="agent">CircuitData of the agent who is connecting</param>
|
||||||
|
/// <param name="reason">Outputs the reason for the false response on this string</param>
|
||||||
|
/// <param name="requirePresenceLookup">True for normal presence. False for NPC
|
||||||
|
/// or other applications where a full grid/Hypergrid presence may not be required.</param>
|
||||||
|
/// <returns>True if the region accepts this agent. False if it does not. False will
|
||||||
|
/// also return a reason.</returns>
|
||||||
|
public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup)
|
||||||
{
|
{
|
||||||
bool vialogin = ((teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0 ||
|
bool vialogin = ((teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0 ||
|
||||||
(teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0);
|
(teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0);
|
||||||
|
@ -3456,7 +3472,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if (sp == null) // We don't have an [child] agent here already
|
if (sp == null) // We don't have an [child] agent here already
|
||||||
{
|
{
|
||||||
|
if (requirePresenceLookup)
|
||||||
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (!VerifyUserPresence(agent, out reason))
|
if (!VerifyUserPresence(agent, out reason))
|
||||||
|
@ -3467,6 +3484,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_log.ErrorFormat("[CONNECTION BEGIN]: Exception verifying presence " + e.ToString());
|
m_log.ErrorFormat("[CONNECTION BEGIN]: Exception verifying presence " + e.ToString());
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
|
|
@ -428,11 +428,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public bool DeleteSceneObject(UUID uuid, bool resultOfObjectLinked)
|
public bool DeleteSceneObject(UUID uuid, bool resultOfObjectLinked)
|
||||||
{
|
{
|
||||||
EntityBase entity;
|
EntityBase entity;
|
||||||
if (!Entities.TryGetValue(uuid, out entity) && entity is SceneObjectGroup)
|
if (!Entities.TryGetValue(uuid, out entity) || (!(entity is SceneObjectGroup)))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
SceneObjectGroup grp = (SceneObjectGroup)entity;
|
SceneObjectGroup grp = (SceneObjectGroup)entity;
|
||||||
|
|
||||||
|
if (entity == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
if (!resultOfObjectLinked)
|
if (!resultOfObjectLinked)
|
||||||
{
|
{
|
||||||
m_numPrim -= grp.PrimCount;
|
m_numPrim -= grp.PrimCount;
|
||||||
|
|
|
@ -304,7 +304,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||||
|
|
||||||
public void PostInitialise()
|
public void PostInitialise()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Close()
|
public void Close()
|
||||||
|
@ -350,7 +349,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||||
if (!Directory.Exists(tmp))
|
if (!Directory.Exists(tmp))
|
||||||
Directory.CreateDirectory(tmp);
|
Directory.CreateDirectory(tmp);
|
||||||
|
|
||||||
|
|
||||||
m_log.Info("MRM 2");
|
m_log.Info("MRM 2");
|
||||||
|
|
||||||
try
|
try
|
||||||
|
@ -396,8 +394,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||||
|
|
||||||
parameters.IncludeDebugInformation = true;
|
parameters.IncludeDebugInformation = true;
|
||||||
|
|
||||||
string rootPath =
|
string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
|
||||||
Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
|
|
||||||
|
|
||||||
List<string> libraries = new List<string>();
|
List<string> libraries = new List<string>();
|
||||||
string[] lines = Script.Split(new string[] {"\n"}, StringSplitOptions.RemoveEmptyEntries);
|
string[] lines = Script.Split(new string[] {"\n"}, StringSplitOptions.RemoveEmptyEntries);
|
||||||
|
|
Loading…
Reference in New Issue