* Terrain Module code has been reformatted to comply with guidelines.

* Fixed a variety of code quality issues. (Yes, I've found ReSharper.)
0.6.0-stable
Adam Frisby 2008-04-21 06:39:16 +00:00
parent 20a4a402f6
commit 05e24c8f58
36 changed files with 753 additions and 671 deletions

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@ -26,12 +26,14 @@
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Text;
using System.Threading;
using System.Timers;
using libsecondlife;
using Mono.Addins;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
@ -45,14 +47,7 @@ using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Physics.Manager;
using Timer=System.Timers.Timer;
using System.Net;
using Nwc.XmlRpc;
using System.Collections;
using System.Reflection;
using libsecondlife;
using Mono.Addins;
using Mono.Addins.Description;
using Timer = System.Timers.Timer;
namespace OpenSim
{

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@ -25,26 +25,24 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Modules.Terrain;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Framework;
using OpenSim.Region.Environment.Modules.Terrain.FloodBrushes;
using OpenSim.Region.Environment.Modules.Terrain.PaintBrushes;
namespace OpenSim.Region.Environment.Modules.Terrain.Effects
{
class CookieCutter : ITerrainEffect
internal class CookieCutter : ITerrainEffect
{
#region ITerrainEffect Members
public void RunEffect(ITerrainChannel map)
{
FloodBrushes.SmoothArea smooth = new FloodBrushes.SmoothArea();
ITerrainPaintableEffect eroder = new PaintBrushes.WeatherSphere();
SmoothArea smooth = new SmoothArea();
ITerrainPaintableEffect eroder = new WeatherSphere();
bool[,] cliffMask = new bool[map.Width, map.Height];
bool[,] channelMask = new bool[map.Width, map.Height];
bool[,] smoothMask = new bool[map.Width, map.Height];
bool[,] cliffMask = new bool[map.Width,map.Height];
bool[,] channelMask = new bool[map.Width,map.Height];
bool[,] smoothMask = new bool[map.Width,map.Height];
Console.WriteLine("S1");
@ -98,7 +96,10 @@ namespace OpenSim.Region.Environment.Modules.Terrain.Effects
//smooth.FloodEffect(map, smoothMask, 4.0);
}
private static void SetLowerChannel(ITerrainChannel map, bool[,] cliffMask, bool[,] channelMask, int x, int y, int numChannels, int channelWidth, int mapSize, int rp)
#endregion
private static void SetLowerChannel(ITerrainChannel map, bool[,] cliffMask, bool[,] channelMask, int x, int y, int numChannels, int channelWidth,
int mapSize, int rp)
{
for (int i = 0; i < numChannels; i++)
{
@ -119,7 +120,5 @@ namespace OpenSim.Region.Environment.Modules.Terrain.Effects
}
}
}
#endregion
}
}

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@ -24,16 +24,12 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Modules.Terrain;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.Effects
{
class DefaultTerrainGenerator : ITerrainEffect
internal class DefaultTerrainGenerator : ITerrainEffect
{
#region ITerrainEffect Members

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@ -24,8 +24,8 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Drawing;
using System.Drawing.Imaging;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
@ -36,7 +36,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
///
/// Uses the System.Drawing filesystem loader.
/// </summary>
class BMP : GenericSystemDrawing
internal class BMP : GenericSystemDrawing
{
/// <summary>
/// Exports a file to a image on the disk using a System.Drawing exporter.
@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
{
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
colours.Save(filename, System.Drawing.Imaging.ImageFormat.Bmp);
colours.Save(filename, ImageFormat.Bmp);
}
/// <summary>

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@ -24,19 +24,19 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Drawing;
using System.Drawing.Imaging;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
{
class GIF : GenericSystemDrawing
internal class GIF : GenericSystemDrawing
{
public override void SaveFile(string filename, ITerrainChannel map)
{
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
colours.Save(filename, System.Drawing.Imaging.ImageFormat.Gif);
colours.Save(filename, ImageFormat.Gif);
}
public override string ToString()

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@ -27,6 +27,7 @@
using System;
using System.Drawing;
using System.Drawing.Imaging;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
@ -72,6 +73,20 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
throw new NotImplementedException();
}
/// <summary>
/// Exports a file to a image on the disk using a System.Drawing exporter.
/// </summary>
/// <param name="filename">The target filename</param>
/// <param name="map">The terrain channel being saved</param>
public virtual void SaveFile(string filename, ITerrainChannel map)
{
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
colours.Save(filename, ImageFormat.Png);
}
#endregion
public override string ToString()
{
return "SYS.DRAWING";
@ -100,7 +115,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
for (int x = 0; x < map.Width; x++)
{
// 512 is the largest possible height before colours clamp
int colorindex = (int)(Math.Max(Math.Min(1.0, map[x, y] / 128.0), 0.0) * (pallete - 1));
int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 128.0), 0.0) * (pallete - 1));
// Handle error conditions
if (colorindex > pallete - 1 || colorindex < 0)
@ -137,7 +152,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
for (int x = 0; x < map.Width; x++)
{
// 512 is the largest possible height before colours clamp
int colorindex = (int)(Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1));
int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1));
// Handle error conditions
if (colorindex > pallete - 1 || colorindex < 0)
@ -148,19 +163,5 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
}
return bmp;
}
/// <summary>
/// Exports a file to a image on the disk using a System.Drawing exporter.
/// </summary>
/// <param name="filename">The target filename</param>
/// <param name="map">The terrain channel being saved</param>
public virtual void SaveFile(string filename, ITerrainChannel map)
{
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
colours.Save(filename, System.Drawing.Imaging.ImageFormat.Png);
}
#endregion
}
}

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@ -26,8 +26,8 @@
*/
using System;
using System.IO;
using System.Drawing;
using System.Drawing.Imaging;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
@ -46,6 +46,15 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
throw new NotImplementedException();
}
public void SaveFile(string filename, ITerrainChannel map)
{
Bitmap colours = CreateBitmapFromMap(map);
colours.Save(filename, ImageFormat.Jpeg);
}
#endregion
public override string ToString()
{
return "JPEG";
@ -70,20 +79,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
for (int x = 0; x < map.Width; x++)
{
// 512 is the largest possible height before colours clamp
int colorindex = (int)(Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1));
int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1));
bmp.SetPixel(x, map.Height - y - 1, colours[colorindex]);
}
}
return bmp;
}
public void SaveFile(string filename, ITerrainChannel map)
{
Bitmap colours = CreateBitmapFromMap(map);
colours.Save(filename, System.Drawing.Imaging.ImageFormat.Jpeg);
}
#endregion
}
}

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@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
{
for (x = 0; x < retval.Width; x++)
{
retval[x, y] = (double)bs.ReadByte() * ((double)bs.ReadByte() / 127.0);
retval[x, y] = (double) bs.ReadByte() * ((double) bs.ReadByte() / 127.0);
bs.ReadBytes(11); // Advance the stream to next bytes.
}
}
@ -58,11 +58,6 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
return retval;
}
public override string ToString()
{
return "LL/SL RAW";
}
public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
{
throw new NotImplementedException();
@ -81,7 +76,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
{
for (j = 0; j < 256; j++)
{
lookupHeightTable[i + (j * 256)] = ((double)i * ((double)j / 127.0));
lookupHeightTable[i + (j * 256)] = ((double) i * ((double) j / 127.0));
}
}
@ -103,9 +98,9 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
}
}
byte red = (byte)(index & 0xFF);
byte green = (byte)((index >> 8) & 0xFF);
byte blue = 20;
byte red = (byte) (index & 0xFF);
byte green = (byte) ((index >> 8) & 0xFF);
byte blue = 20;
byte alpha1 = 0; // Land Parcels
byte alpha2 = 0; // For Sale Land
byte alpha3 = 0; // Public Edit Object
@ -138,5 +133,10 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
}
#endregion
public override string ToString()
{
return "LL/SL RAW";
}
}
}

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@ -24,19 +24,19 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Drawing;
using System.Drawing.Imaging;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
{
class PNG : GenericSystemDrawing
internal class PNG : GenericSystemDrawing
{
public override void SaveFile(string filename, ITerrainChannel map)
{
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
colours.Save(filename, System.Drawing.Imaging.ImageFormat.Png);
colours.Save(filename, ImageFormat.Png);
}
public override string ToString()

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@ -25,7 +25,6 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using OpenSim.Region.Environment.Interfaces;
@ -57,11 +56,6 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
return retval;
}
public override string ToString()
{
return "RAW32";
}
public ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight)
{
TerrainChannel retval = new TerrainChannel(sectionWidth, sectionHeight);
@ -79,7 +73,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
{
// read a whole strip of regions
int heightsToRead = sectionHeight * (fileWidth * sectionWidth);
bs.ReadBytes( heightsToRead * 4); // because the floats are 4 bytes in the file
bs.ReadBytes(heightsToRead * 4); // because the floats are 4 bytes in the file
currFileYOffset++;
}
@ -96,7 +90,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
// i.e. eat X upto where we start
while (currFileXOffset < offsetX)
{
bs.ReadBytes( sectionWidth * 4); // 4 bytes = single
bs.ReadBytes(sectionWidth * 4); // 4 bytes = single
currFileXOffset++;
}
@ -111,14 +105,12 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
// if our region isn't the last X section of the areas to be landscaped, then
// advance the stream to the end of this Y column
while (currFileXOffset < fileWidth )
while (currFileXOffset < fileWidth)
{
// eat the next regions x line
bs.ReadBytes(sectionWidth * 4); // 4 bytes = single
currFileXOffset++;
}
}
bs.Close();
@ -138,7 +130,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
{
for (x = 0; x < map.Width; x++)
{
bs.Write((float)map[x, y]);
bs.Write((float) map[x, y]);
}
}
@ -147,5 +139,10 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
}
#endregion
public override string ToString()
{
return "RAW32";
}
}
}

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@ -24,19 +24,19 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Drawing;
using System.Drawing.Imaging;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
{
class TIFF : GenericSystemDrawing
internal class TIFF : GenericSystemDrawing
{
public override void SaveFile(string filename, ITerrainChannel map)
{
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
colours.Save(filename, System.Drawing.Imaging.ImageFormat.Tiff);
colours.Save(filename, ImageFormat.Tiff);
}
public override string ToString()

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@ -37,7 +37,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
/// Built from specification at
/// http://www.planetside.co.uk/terragen/dev/tgterrain.html
/// </summary>
class Terragen : ITerrainLoader
internal class Terragen : ITerrainLoader
{
#region ITerrainLoader Members
@ -84,7 +84,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
{
for (y = 0; y < h; y++)
{
retval[x, y] = (double)baseHeight + (double)bs.ReadInt16() * (double)heightScale / 65536.0;
retval[x, y] = (double) baseHeight + (double) bs.ReadInt16() * (double) heightScale / 65536.0;
}
}
break;
@ -107,16 +107,16 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
throw new NotImplementedException();
}
public override string ToString()
{
return "Terragen";
}
public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
{
throw new NotImplementedException();
}
#endregion
public override string ToString()
{
return "Terragen";
}
}
}

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@ -25,10 +25,6 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Modules.Terrain;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
@ -41,14 +37,14 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
{
double sum = 0.0;
double steps = 0.0;
double avg = 0.0;
double avg;
int x, y;
for (x = 0; x < map.Width; x++)
{
for (y = 0; y < map.Height; y++)
{
if (fillArea[x, y] == true)
if (fillArea[x, y])
{
sum += map[x, y];
steps += 1.0;
@ -64,7 +60,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
{
for (y = 0; y < map.Height; y++)
{
if (fillArea[x, y] == true)
if (fillArea[x, y])
map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str);
}
}

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@ -35,12 +35,13 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
{
int x, y;
int x;
for (x = 0; x < map.Width; x++)
{
int y;
for (y = 0; y < map.Height; y++)
{
if (fillArea[x, y] == true)
if (fillArea[x, y])
{
map[x, y] -= strength;
}

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@ -25,6 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
@ -40,9 +41,9 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
{
for (y = 0; y < map.Height; y++)
{
if (fillArea[x, y] == true)
if (fillArea[x, y])
{
double noise = TerrainUtil.PerlinNoise2D((double)x / (double)Framework.Constants.RegionSize, (double)y / (double)Framework.Constants.RegionSize, 8, 1.0);
double noise = TerrainUtil.PerlinNoise2D((double) x / Constants.RegionSize, (double) y / Constants.RegionSize, 8, 1.0);
map[x, y] += noise * strength;
}

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@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
{
for (y = 0; y < map.Height; y++)
{
if (fillArea[x, y] == true)
if (fillArea[x, y])
{
map[x, y] += strength;
}

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@ -31,7 +31,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
{
public class RevertArea : ITerrainFloodEffect
{
ITerrainChannel m_revertmap;
private readonly ITerrainChannel m_revertmap;
public RevertArea(ITerrainChannel revertmap)
{
@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
{
for (y = 0; y < map.Height; y++)
{
if (fillArea[x, y] == true)
if (fillArea[x, y])
{
map[x, y] = (map[x, y] * (1.0 - strength)) + (m_revertmap[x, y] * strength);
}

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@ -31,39 +31,6 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
{
public class SmoothArea : ITerrainFloodEffect
{
private double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
{
int w = map.Width;
int h = map.Height;
if (x > w - 2.0)
x = w - 2.0;
if (y > h - 2.0)
y = h - 2.0;
if (x < 0.0)
x = 0.0;
if (y < 0.0)
y = 0.0;
int stepSize = 1;
double h00 = map[(int)x, (int)y];
double h10 = map[(int)x + stepSize, (int)y];
double h01 = map[(int)x, (int)y + stepSize];
double h11 = map[(int)x + stepSize, (int)y + stepSize];
double h1 = h00;
double h2 = h10;
double h3 = h01;
double h4 = h11;
double a00 = h1;
double a10 = h2 - h1;
double a01 = h3 - h1;
double a11 = h1 - h2 - h3 + h4;
double partialx = x - (int)x;
double partialz = y - (int)y;
double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
return hi;
}
#region ITerrainFloodEffect Members
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
@ -71,9 +38,8 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
double area = strength;
double step = strength / 4.0;
double[,] manipulate = new double[map.Width, map.Height];
double[,] manipulate = new double[map.Width,map.Height];
int x, y;
double n, l;
for (x = 0; x < map.Width; x++)
{
for (y = 0; y < map.Height; y++)
@ -84,8 +50,10 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
double average = 0.0;
int avgsteps = 0;
double n;
for (n = 0.0 - area; n < area; n += step)
{
double l;
for (l = 0.0 - area; l < area; l += step)
{
avgsteps++;
@ -109,5 +77,38 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
}
#endregion
private static double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
{
int w = map.Width;
int h = map.Height;
if (x > w - 2.0)
x = w - 2.0;
if (y > h - 2.0)
y = h - 2.0;
if (x < 0.0)
x = 0.0;
if (y < 0.0)
y = 0.0;
int stepSize = 1;
double h00 = map[(int) x, (int) y];
double h10 = map[(int) x + stepSize, (int) y];
double h01 = map[(int) x, (int) y + stepSize];
double h11 = map[(int) x + stepSize, (int) y + stepSize];
double h1 = h00;
double h2 = h10;
double h3 = h01;
double h4 = h11;
double a00 = h1;
double a10 = h2 - h1;
double a01 = h3 - h1;
double a11 = h1 - h2 - h3 + h4;
double partialx = x - (int) x;
double partialz = y - (int) y;
double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
return hi;
}
}
}

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@ -25,8 +25,8 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenSim.Region.Environment.Interfaces;
using System;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain
{

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@ -1,5 +1,4 @@
using System;
namespace OpenSim.Region.Environment.Modules.Terrain
namespace OpenSim.Region.Environment.Modules.Terrain
{
public interface ITerrainModule
{

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@ -26,20 +26,40 @@
*/
using System;
using System.Collections.Generic;
using System.Drawing;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenJPEGNet;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Modules.ModuleFramework;
namespace OpenSim.Region.Environment.Modules.Terrain
{
class MapImageModule : IMapImageGenerator, IRegionModule
internal class MapImageModule : IMapImageGenerator, IRegionModule
{
private Scene m_scene;
#region IMapImageGenerator Members
public byte[] WriteJpeg2000Image(string gradientmap)
{
byte[] imageData = null;
Bitmap bmp = TerrainToBitmap(gradientmap);
try
{
imageData = OpenJPEG.EncodeFromImage(bmp, true);
}
catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
{
Console.WriteLine("Failed generating terrain map: " + e);
}
return imageData;
}
#endregion
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource source)
@ -66,24 +86,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
get { return false; }
}
public byte[] WriteJpeg2000Image(string gradientmap)
{
byte[] imageData = null;
Bitmap bmp = TerrainToBitmap(gradientmap);
try
{
imageData = OpenJPEGNet.OpenJPEG.EncodeFromImage(bmp, true);
}
catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
{
Console.WriteLine("Failed generating terrain map: " + e.ToString());
}
return imageData;
}
#endregion
private void ShadeBuildings(ref Bitmap map)
{
@ -95,18 +98,20 @@ namespace OpenSim.Region.Environment.Modules.Terrain
{
if (entity is SceneObjectGroup)
{
SceneObjectGroup sog = (SceneObjectGroup)entity;
SceneObjectGroup sog = (SceneObjectGroup) entity;
foreach (SceneObjectPart primitive in sog.Children.Values)
{
int x, y, w, h, dx, dy;
x = (int)(primitive.AbsolutePosition.X - (primitive.Scale.X / 2));
y = (int)(primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2));
w = (int)primitive.Scale.X;
h = (int)primitive.Scale.Y;
int x, y, w, h;
x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2));
y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2));
w = (int) primitive.Scale.X;
h = (int) primitive.Scale.Y;
int dx;
for (dx = x; dx < x + w; dx++)
{
int dy;
for (dy = y; dy < y + h; dy++)
{
if (x < 0 || y < 0)
@ -117,8 +122,6 @@ namespace OpenSim.Region.Environment.Modules.Terrain
map.SetPixel(dx, dy, Color.DarkGray);
}
}
}
}
}
@ -148,7 +151,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
for (int x = 0; x < copy.Width; x++)
{
// 512 is the largest possible height before colours clamp
int colorindex = (int)(Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1));
int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1));
// Handle error conditions
if (colorindex > pallete - 1 || colorindex < 0)
@ -161,7 +164,5 @@ namespace OpenSim.Region.Environment.Modules.Terrain
return bmp;
}
}
#endregion
}
}

View File

@ -25,8 +25,8 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenSim.Region.Environment.Interfaces;
using System;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
{
@ -35,18 +35,12 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
/// </summary>
public class ErodeSphere : ITerrainPaintableEffect
{
NeighbourSystem type = NeighbourSystem.Moore; // Parameter
double rainHeight = 0.2;
int rounds = 10;
double waterSaturation = 0.30; // Can carry 1% of water in height
private double rainHeight = 0.2;
private int rounds = 10;
private NeighbourSystem type = NeighbourSystem.Moore; // Parameter
private double waterSaturation = 0.30; // Can carry 1% of water in height
#region Supporting Functions
private enum NeighbourSystem
{
Moore,
VonNeumann
} ;
private int[] Neighbours(NeighbourSystem type, int index)
{
@ -146,6 +140,12 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
return coord;
}
private enum NeighbourSystem
{
Moore,
VonNeumann
} ;
#endregion
#region ITerrainPaintableEffect Members
@ -266,7 +266,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
// Calculate how much water we can move
double waterMin = Math.Min(water[x, y], altitudeDelta);
double waterDelta = waterMin * ((water[coords[0], coords[1]] + map[coords[0], coords[1]])
/ altitudeTotal);
/ altitudeTotal);
double sedimentDelta = sediment[x, y] * (waterDelta / water[x, y]);

View File

@ -31,12 +31,6 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
{
public class FlattenSphere : ITerrainPaintableEffect
{
private double SphericalFactor(double x, double y, double rx, double ry, double size)
{
double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry));
return z;
}
// TODO: unused
// private double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
// {
@ -78,7 +72,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
strength = TerrainUtil.MetersToSphericalStrength(strength);
int x, y;
double[,] tweak = new double[map.Width, map.Height];
double[,] tweak = new double[map.Width,map.Height];
double area = strength;
double step = strength / 4.0;
@ -123,5 +117,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
}
#endregion
private double SphericalFactor(double x, double y, double rx, double ry, double size)
{
double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry));
return z;
}
}
}

View File

@ -57,7 +57,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
z *= z;
z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
double noise = TerrainUtil.PerlinNoise2D((double)x / (double)Framework.Constants.RegionSize, (double)y / (double)Framework.Constants.RegionSize, 8, 1.0);
double noise = TerrainUtil.PerlinNoise2D((double) x / (double) Constants.RegionSize, (double) y / (double) Constants.RegionSize, 8, 1.0);
if (z > 0.0)
map[x, y] += noise * z * duration;

View File

@ -25,8 +25,8 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenSim.Region.Environment.Interfaces;
using System;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
{
@ -38,16 +38,10 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
/// </summary>
public class OlsenSphere : ITerrainPaintableEffect
{
NeighbourSystem type = NeighbourSystem.Moore; // Parameter
double nConst = 1024.0;
private double nConst = 1024.0;
private NeighbourSystem type = NeighbourSystem.Moore; // Parameter
#region Supporting Functions
private enum NeighbourSystem
{
Moore,
VonNeumann
} ;
private int[] Neighbours(NeighbourSystem type, int index)
{
@ -153,6 +147,12 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
return z;
}
private enum NeighbourSystem
{
Moore,
VonNeumann
} ;
#endregion
#region ITerrainPaintableEffect Members

View File

@ -32,7 +32,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
{
public class RevertSphere : ITerrainPaintableEffect
{
ITerrainChannel m_revertmap;
private ITerrainChannel m_revertmap;
public RevertSphere(ITerrainChannel revertmap)
{

View File

@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
strength = TerrainUtil.MetersToSphericalStrength(strength);
int x, y;
double[,] tweak = new double[map.Width, map.Height];
double[,] tweak = new double[map.Width,map.Height];
double n, l;
double area = strength;

View File

@ -34,15 +34,10 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
/// </summary>
public class WeatherSphere : ITerrainPaintableEffect
{
NeighbourSystem type = NeighbourSystem.Moore; // Parameter
double talus = 0.2; // Number of meters max difference before stop eroding. Tweakage required.
private double talus = 0.2; // Number of meters max difference before stop eroding. Tweakage required.
private NeighbourSystem type = NeighbourSystem.Moore; // Parameter
#region Supporting Functions
private enum NeighbourSystem
{
Moore,
VonNeumann
} ;
private int[] Neighbours(NeighbourSystem type, int index)
{
@ -142,6 +137,12 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
return coord;
}
private enum NeighbourSystem
{
Moore,
VonNeumann
} ;
#endregion
#region ITerrainPaintableEffect Members

View File

@ -35,90 +35,18 @@ namespace OpenSim.Region.Environment.Modules.Terrain
/// </summary>
public class TerrainChannel : ITerrainChannel
{
private readonly bool[,] taint;
private double[,] map;
private bool[,] taint;
public int Width
{
get { return map.GetLength(0); }
}
public int Height
{
get { return map.GetLength(1); }
}
public TerrainChannel Copy()
{
TerrainChannel copy = new TerrainChannel(false);
copy.map = (double[,])this.map.Clone();
return copy;
}
public ITerrainChannel MakeCopy()
{
TerrainChannel copy = new TerrainChannel(false);
copy.map = (double[,])this.map.Clone();
return copy;
}
public float[] GetFloatsSerialised()
{
float[] heights = new float[Width * Height];
int i;
for (i = 0; i < Width * Height; i++)
{
heights[i] = (float)map[i % Width, i / Width];
}
return heights;
}
public double[,] GetDoubles()
{
return map;
}
public double this[int x, int y]
{
get
{
return map[x, y];
}
set
{
if (map[x, y] != value)
{
taint[x / 16, y / 16] = true;
map[x, y] = value;
}
}
}
public bool Tainted(int x, int y)
{
if (taint[x / 16, y / 16] != false)
{
taint[x / 16, y / 16] = false;
return true;
}
else
{
return false;
}
}
public TerrainChannel()
{
map = new double[Constants.RegionSize, Constants.RegionSize];
taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
map = new double[Constants.RegionSize,Constants.RegionSize];
taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16];
int x, y;
int x;
for (x = 0; x < Constants.RegionSize; x++)
{
int y;
for (y = 0; y < Constants.RegionSize; y++)
{
map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10;
@ -134,22 +62,96 @@ namespace OpenSim.Region.Environment.Modules.Terrain
public TerrainChannel(double[,] import)
{
map = import;
taint = new bool[import.GetLength(0), import.GetLength(1)];
taint = new bool[import.GetLength(0),import.GetLength(1)];
}
public TerrainChannel(bool createMap)
{
if (createMap)
{
map = new double[Constants.RegionSize, Constants.RegionSize];
taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
map = new double[Constants.RegionSize,Constants.RegionSize];
taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16];
}
}
public TerrainChannel(int w, int h)
{
map = new double[w, h];
taint = new bool[w / 16, h / 16];
map = new double[w,h];
taint = new bool[w / 16,h / 16];
}
#region ITerrainChannel Members
public int Width
{
get { return map.GetLength(0); }
}
public int Height
{
get { return map.GetLength(1); }
}
public ITerrainChannel MakeCopy()
{
TerrainChannel copy = new TerrainChannel(false);
copy.map = (double[,]) map.Clone();
return copy;
}
public float[] GetFloatsSerialised()
{
float[] heights = new float[Width * Height];
int i;
for (i = 0; i < Width * Height; i++)
{
heights[i] = (float) map[i % Width, i / Width];
}
return heights;
}
public double[,] GetDoubles()
{
return map;
}
public double this[int x, int y]
{
get { return map[x, y]; }
set
{
if (map[x, y] != value)
{
taint[x / 16, y / 16] = true;
map[x, y] = value;
}
}
}
public bool Tainted(int x, int y)
{
if (taint[x / 16, y / 16])
{
taint[x / 16, y / 16] = false;
return true;
}
else
{
return false;
}
}
#endregion
public TerrainChannel Copy()
{
TerrainChannel copy = new TerrainChannel(false);
copy.map = (double[,]) map.Clone();
return copy;
}
}
}

View File

@ -27,18 +27,29 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Reflection;
using libsecondlife;
using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Modules.ModuleFramework;
using OpenSim.Region.Environment.Modules.Terrain.Effects;
using OpenSim.Region.Environment.Modules.Terrain.FileLoaders;
using OpenSim.Region.Environment.Modules.Terrain.FloodBrushes;
using OpenSim.Region.Environment.Modules.Terrain.PaintBrushes;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.Terrain
{
public class TerrainModule : IRegionModule, ICommandableModule, OpenSim.Region.Environment.Modules.Terrain.ITerrainModule
public class TerrainModule : IRegionModule, ICommandableModule, ITerrainModule
{
#region StandardTerrainEffects enum
/// <summary>
/// A standard set of terrain brushes and effects recognised by viewers
/// </summary>
public enum StandardTerrainEffects : byte
{
Flatten = 0,
@ -54,150 +65,44 @@ namespace OpenSim.Region.Environment.Modules.Terrain
Olsen = 253
}
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
#endregion
private Commander m_commander = new Commander("Terrain");
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
private Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
private readonly Commander m_commander = new Commander("Terrain");
private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>();
private Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
Scene m_scene;
ITerrainChannel m_channel;
ITerrainChannel m_revert;
bool m_tainted = false;
private IConfigSource m_gConfig;
private void InstallDefaultEffects()
private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
private ITerrainChannel m_channel;
private ITerrainChannel m_revert;
private Scene m_scene;
private bool m_tainted = false;
#region ICommandableModule Members
public ICommander CommandInterface
{
// Draggable Paint Brush Effects
m_painteffects[StandardTerrainEffects.Raise] = new PaintBrushes.RaiseSphere();
m_painteffects[StandardTerrainEffects.Lower] = new PaintBrushes.LowerSphere();
m_painteffects[StandardTerrainEffects.Smooth] = new PaintBrushes.SmoothSphere();
m_painteffects[StandardTerrainEffects.Noise] = new PaintBrushes.NoiseSphere();
m_painteffects[StandardTerrainEffects.Flatten] = new PaintBrushes.FlattenSphere();
m_painteffects[StandardTerrainEffects.Revert] = new PaintBrushes.RevertSphere(m_revert);
m_painteffects[StandardTerrainEffects.Erode] = new PaintBrushes.ErodeSphere();
m_painteffects[StandardTerrainEffects.Weather] = new PaintBrushes.WeatherSphere();
m_painteffects[StandardTerrainEffects.Olsen] = new PaintBrushes.OlsenSphere();
// Area of effect selection effects
m_floodeffects[StandardTerrainEffects.Raise] = new FloodBrushes.RaiseArea();
m_floodeffects[StandardTerrainEffects.Lower] = new FloodBrushes.LowerArea();
m_floodeffects[StandardTerrainEffects.Smooth] = new FloodBrushes.SmoothArea();
m_floodeffects[StandardTerrainEffects.Noise] = new FloodBrushes.NoiseArea();
m_floodeffects[StandardTerrainEffects.Flatten] = new FloodBrushes.FlattenArea();
m_floodeffects[StandardTerrainEffects.Revert] = new FloodBrushes.RevertArea(m_revert);
// Filesystem load/save loaders
m_loaders[".r32"] = new FileLoaders.RAW32();
m_loaders[".f32"] = m_loaders[".r32"];
m_loaders[".ter"] = new FileLoaders.Terragen();
m_loaders[".raw"] = new FileLoaders.LLRAW();
m_loaders[".jpg"] = new FileLoaders.JPEG();
m_loaders[".jpeg"] = m_loaders[".jpg"];
m_loaders[".bmp"] = new FileLoaders.BMP();
m_loaders[".png"] = new FileLoaders.PNG();
m_loaders[".gif"] = new FileLoaders.GIF();
m_loaders[".tif"] = new FileLoaders.TIFF();
m_loaders[".tiff"] = m_loaders[".tif"];
get { return m_commander; }
}
public void UpdateRevertMap()
{
int x, y;
for (x = 0; x < m_channel.Width; x++)
{
for (y = 0; y < m_channel.Height; y++)
{
m_revert[x, y] = m_channel[x, y];
}
}
}
#endregion
public void LoadFromFile(string filename)
{
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
{
if (filename.EndsWith(loader.Key))
{
lock (m_scene)
{
try
{
ITerrainChannel channel = loader.Value.LoadFile(filename);
m_scene.Heightmap = channel;
m_channel = channel;
UpdateRevertMap();
}
catch (NotImplementedException)
{
m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value.ToString() + " parser does not support file loading. (May be save only)");
return;
}
catch (System.IO.FileNotFoundException)
{
m_log.Error("[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)");
return;
}
}
m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully");
return;
}
}
m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader availible for that format.");
}
public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
{
int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
{
// this region is included in the tile request
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
{
if (filename.EndsWith(loader.Key))
{
lock (m_scene)
{
ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
fileWidth, fileHeight, (int)Constants.RegionSize, (int)Constants.RegionSize);
m_scene.Heightmap = channel;
m_channel = channel;
UpdateRevertMap();
}
return;
}
}
}
}
public void SaveToFile(string filename)
{
try
{
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
{
if (filename.EndsWith(loader.Key))
{
loader.Value.SaveFile(filename, m_channel);
return;
}
}
}
catch (NotImplementedException)
{
m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
}
}
#region IRegionModule Members
/// <summary>
/// Creates and initialises a terrain module for a region
/// </summary>
/// <param name="scene">Region initialising</param>
/// <param name="config">Config for the region</param>
public void Initialise(Scene scene, IConfigSource config)
{
m_scene = scene;
m_gConfig = config;
// Install terrain module in the simulator
if (m_scene.Heightmap == null)
@ -223,13 +128,318 @@ namespace OpenSim.Region.Environment.Modules.Terrain
m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
}
void EventManager_OnTerrainTick()
/// <summary>
/// Enables terrain module when called
/// </summary>
public void PostInitialise()
{
InstallDefaultEffects();
InstallInterfaces();
}
public void Close()
{
}
public string Name
{
get { return "TerrainModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
#region ITerrainModule Members
/// <summary>
/// Loads a terrain file from disk and installs it in the scene.
/// </summary>
/// <param name="filename">Filename to terrain file. Type is determined by extension.</param>
public void LoadFromFile(string filename)
{
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
{
if (filename.EndsWith(loader.Key))
{
lock (m_scene)
{
try
{
ITerrainChannel channel = loader.Value.LoadFile(filename);
m_scene.Heightmap = channel;
m_channel = channel;
UpdateRevertMap();
}
catch (NotImplementedException)
{
m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value +
" parser does not support file loading. (May be save only)");
return;
}
catch (FileNotFoundException)
{
m_log.Error(
"[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)");
return;
}
}
m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully");
return;
}
}
m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader availible for that format.");
}
/// <summary>
/// Saves the current heightmap to a specified file.
/// </summary>
/// <param name="filename">The destination filename</param>
public void SaveToFile(string filename)
{
try
{
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
{
if (filename.EndsWith(loader.Key))
{
loader.Value.SaveFile(filename, m_channel);
return;
}
}
}
catch (NotImplementedException)
{
m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
}
}
#endregion
/// <summary>
/// Installs into terrain module the standard suite of brushes
/// </summary>
private void InstallDefaultEffects()
{
// Draggable Paint Brush Effects
m_painteffects[StandardTerrainEffects.Raise] = new RaiseSphere();
m_painteffects[StandardTerrainEffects.Lower] = new LowerSphere();
m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere();
m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere();
m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere();
m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_revert);
m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere();
m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere();
m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere();
// Area of effect selection effects
m_floodeffects[StandardTerrainEffects.Raise] = new RaiseArea();
m_floodeffects[StandardTerrainEffects.Lower] = new LowerArea();
m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea();
m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea();
m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea();
m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert);
// Filesystem load/save loaders
m_loaders[".r32"] = new RAW32();
m_loaders[".f32"] = m_loaders[".r32"];
m_loaders[".ter"] = new Terragen();
m_loaders[".raw"] = new LLRAW();
m_loaders[".jpg"] = new JPEG();
m_loaders[".jpeg"] = m_loaders[".jpg"];
m_loaders[".bmp"] = new BMP();
m_loaders[".png"] = new PNG();
m_loaders[".gif"] = new GIF();
m_loaders[".tif"] = new TIFF();
m_loaders[".tiff"] = m_loaders[".tif"];
}
/// <summary>
/// Saves the current state of the region into the revert map buffer.
/// </summary>
public void UpdateRevertMap()
{
int x;
for (x = 0; x < m_channel.Width; x++)
{
int y;
for (y = 0; y < m_channel.Height; y++)
{
m_revert[x, y] = m_channel[x, y];
}
}
}
/// <summary>
/// Loads a tile from a larger terrain file and installs it into the region.
/// </summary>
/// <param name="filename">The terrain file to load</param>
/// <param name="fileWidth">The width of the file in units</param>
/// <param name="fileHeight">The height of the file in units</param>
/// <param name="fileStartX">Where to begin our slice</param>
/// <param name="fileStartY">Where to begin our slice</param>
public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
{
int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX;
int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY;
if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
{
// this region is included in the tile request
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
{
if (filename.EndsWith(loader.Key))
{
lock (m_scene)
{
ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
fileWidth, fileHeight,
(int) Constants.RegionSize,
(int) Constants.RegionSize);
m_scene.Heightmap = channel;
m_channel = channel;
UpdateRevertMap();
}
return;
}
}
}
}
/// <summary>
/// Performs updates to the region periodically, synchronising physics and other heightmap aware sections
/// </summary>
private void EventManager_OnTerrainTick()
{
if (m_tainted)
{
m_tainted = false;
m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
m_scene.SaveTerrain();
m_scene.CreateTerrainTexture(true);
}
}
/// <summary>
/// Processes commandline input. Do not call directly.
/// </summary>
/// <param name="args">Commandline arguments</param>
private void EventManager_OnPluginConsole(string[] args)
{
if (args[0] == "terrain")
{
string[] tmpArgs = new string[args.Length - 2];
int i;
for (i = 2; i < args.Length; i++)
tmpArgs[i - 2] = args[i];
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
}
}
/// <summary>
/// Installs terrain brush hook to IClientAPI
/// </summary>
/// <param name="client"></param>
private void EventManager_OnNewClient(IClientAPI client)
{
client.OnModifyTerrain += client_OnModifyTerrain;
}
/// <summary>
/// Checks to see if the terrain has been modified since last check
/// </summary>
private void CheckForTerrainUpdates()
{
bool shouldTaint = false;
float[] serialised = m_channel.GetFloatsSerialised();
int x;
for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
{
int y;
for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize)
{
if (m_channel.Tainted(x, y))
{
SendToClients(serialised, x, y);
shouldTaint = true;
}
}
}
if (shouldTaint)
{
m_tainted = true;
}
}
/// <summary>
/// Sends a copy of the current terrain to the scenes clients
/// </summary>
/// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param>
/// <param name="x">The patch corner to send</param>
/// <param name="y">The patch corner to send</param>
private void SendToClients(float[] serialised, int x, int y)
{
m_scene.ForEachClient(
delegate(IClientAPI controller) { controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); });
}
private void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west,
float south, float east, IClientAPI remoteClient)
{
// Not a good permissions check, if in area mode, need to check the entire area.
if (m_scene.PermissionsMngr.CanTerraform(remoteClient.AgentId, new LLVector3(north, west, 0)))
{
if (north == south && east == west)
{
if (m_painteffects.ContainsKey((StandardTerrainEffects) action))
{
m_painteffects[(StandardTerrainEffects) action].PaintEffect(
m_channel, west, south, size, seconds);
CheckForTerrainUpdates();
}
else
{
m_log.Debug("Unknown terrain brush type " + action);
}
}
else
{
if (m_floodeffects.ContainsKey((StandardTerrainEffects) action))
{
bool[,] fillArea = new bool[m_channel.Width,m_channel.Height];
fillArea.Initialize();
int x;
for (x = 0; x < m_channel.Width; x++)
{
int y;
for (y = 0; y < m_channel.Height; y++)
{
if (x < east && x > west)
{
if (y < north && y > south)
{
fillArea[x, y] = true;
}
}
}
}
m_floodeffects[(StandardTerrainEffects) action].FloodEffect(
m_channel, fillArea, size);
CheckForTerrainUpdates();
}
else
{
m_log.Debug("Unknown terrain flood type " + action);
}
}
}
}
@ -237,23 +447,23 @@ namespace OpenSim.Region.Environment.Modules.Terrain
private void InterfaceLoadFile(Object[] args)
{
LoadFromFile((string)args[0]);
LoadFromFile((string) args[0]);
CheckForTerrainUpdates();
}
private void InterfaceLoadTileFile(Object[] args)
{
LoadFromFile((string)args[0],
(int)args[1],
(int)args[2],
(int)args[3],
(int)args[4]);
LoadFromFile((string) args[0],
(int) args[1],
(int) args[2],
(int) args[3],
(int) args[4]);
CheckForTerrainUpdates();
}
private void InterfaceSaveFile(Object[] args)
{
SaveToFile((string)args[0]);
SaveToFile((string) args[0]);
}
private void InterfaceBakeTerrain(Object[] args)
@ -276,7 +486,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
int x, y;
for (x = 0; x < m_channel.Width; x++)
for (y = 0; y < m_channel.Height; y++)
m_channel[x, y] += (double)args[0];
m_channel[x, y] += (double) args[0];
CheckForTerrainUpdates();
}
@ -285,7 +495,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
int x, y;
for (x = 0; x < m_channel.Width; x++)
for (y = 0; y < m_channel.Height; y++)
m_channel[x, y] *= (double)args[0];
m_channel[x, y] *= (double) args[0];
CheckForTerrainUpdates();
}
@ -294,7 +504,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
int x, y;
for (x = 0; x < m_channel.Width; x++)
for (y = 0; y < m_channel.Height; y++)
m_channel[x, y] -= (double)args[0];
m_channel[x, y] -= (double) args[0];
CheckForTerrainUpdates();
}
@ -304,7 +514,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
for (x = 0; x < m_channel.Width; x++)
for (y = 0; y < m_channel.Height; y++)
m_channel[x, y] = (double)args[0];
m_channel[x, y] = (double) args[0];
CheckForTerrainUpdates();
}
@ -312,12 +522,13 @@ namespace OpenSim.Region.Environment.Modules.Terrain
{
double max = Double.MinValue;
double min = double.MaxValue;
double avg = 0;
double avg;
double sum = 0;
int x, y;
int x;
for (x = 0; x < m_channel.Width; x++)
{
int y;
for (y = 0; y < m_channel.Height; y++)
{
sum += m_channel[x, y];
@ -336,11 +547,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain
private void InterfaceEnableExperimentalBrushes(Object[] args)
{
if ((bool)args[0])
if ((bool) args[0])
{
m_painteffects[StandardTerrainEffects.Revert] = new PaintBrushes.WeatherSphere();
m_painteffects[StandardTerrainEffects.Flatten] = new PaintBrushes.OlsenSphere();
m_painteffects[StandardTerrainEffects.Smooth] = new PaintBrushes.ErodeSphere();
m_painteffects[StandardTerrainEffects.Revert] = new WeatherSphere();
m_painteffects[StandardTerrainEffects.Flatten] = new OlsenSphere();
m_painteffects[StandardTerrainEffects.Smooth] = new ErodeSphere();
}
else
{
@ -350,7 +561,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
private void InterfacePerformEffectTest(Object[] args)
{
Effects.CookieCutter cookie = new OpenSim.Region.Environment.Modules.Terrain.Effects.CookieCutter();
CookieCutter cookie = new CookieCutter();
cookie.RunEffect(m_channel);
}
@ -358,46 +569,69 @@ namespace OpenSim.Region.Environment.Modules.Terrain
{
// Load / Save
string supportedFileExtensions = "";
foreach (KeyValuePair<string,ITerrainLoader> loader in m_loaders)
supportedFileExtensions += " " + loader.Key + " (" + loader.Value.ToString() + ")";
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")";
Command loadFromFileCommand = new Command("load", InterfaceLoadFile, "Loads a terrain from a specified file.");
loadFromFileCommand.AddArgument("filename", "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + supportedFileExtensions, "String");
Command loadFromFileCommand =
new Command("load", InterfaceLoadFile, "Loads a terrain from a specified file.");
loadFromFileCommand.AddArgument("filename",
"The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " +
supportedFileExtensions, "String");
Command saveToFileCommand = new Command("save", InterfaceSaveFile, "Saves the current heightmap to a specified file.");
saveToFileCommand.AddArgument("filename", "The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " + supportedFileExtensions, "String");
Command saveToFileCommand =
new Command("save", InterfaceSaveFile, "Saves the current heightmap to a specified file.");
saveToFileCommand.AddArgument("filename",
"The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " +
supportedFileExtensions, "String");
Command loadFromTileCommand = new Command("load-tile", InterfaceLoadTileFile, "Loads a terrain from a section of a larger file.");
loadFromTileCommand.AddArgument("filename", "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + supportedFileExtensions, "String");
Command loadFromTileCommand =
new Command("load-tile", InterfaceLoadTileFile, "Loads a terrain from a section of a larger file.");
loadFromTileCommand.AddArgument("filename",
"The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " +
supportedFileExtensions, "String");
loadFromTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer");
loadFromTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer");
loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file", "Integer");
loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file", "Integer");
loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file",
"Integer");
loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
"Integer");
// Terrain adjustments
Command fillRegionCommand = new Command("fill", InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.", "Double");
Command fillRegionCommand =
new Command("fill", InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.",
"Double");
Command elevateCommand = new Command("elevate", InterfaceElevateTerrain, "Raises the current heightmap by the specified amount.");
Command elevateCommand =
new Command("elevate", InterfaceElevateTerrain, "Raises the current heightmap by the specified amount.");
elevateCommand.AddArgument("amount", "The amount of height to add to the terrain in meters.", "Double");
Command lowerCommand = new Command("lower", InterfaceLowerTerrain, "Lowers the current heightmap by the specified amount.");
Command lowerCommand =
new Command("lower", InterfaceLowerTerrain, "Lowers the current heightmap by the specified amount.");
lowerCommand.AddArgument("amount", "The amount of height to remove from the terrain in meters.", "Double");
Command multiplyCommand = new Command("multiply", InterfaceMultiplyTerrain, "Multiplies the heightmap by the value specified.");
Command multiplyCommand =
new Command("multiply", InterfaceMultiplyTerrain, "Multiplies the heightmap by the value specified.");
multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double");
Command bakeRegionCommand = new Command("bake", InterfaceBakeTerrain, "Saves the current terrain into the regions revert map.");
Command revertRegionCommand = new Command("revert", InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap.");
Command bakeRegionCommand =
new Command("bake", InterfaceBakeTerrain, "Saves the current terrain into the regions revert map.");
Command revertRegionCommand =
new Command("revert", InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap.");
// Debug
Command showDebugStatsCommand = new Command("stats", InterfaceShowDebugStats, "Shows some information about the regions heightmap for debugging purposes.");
Command showDebugStatsCommand =
new Command("stats", InterfaceShowDebugStats,
"Shows some information about the regions heightmap for debugging purposes.");
Command experimentalBrushesCommand = new Command("newbrushes", InterfaceEnableExperimentalBrushes, "Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.");
Command experimentalBrushesCommand =
new Command("newbrushes", InterfaceEnableExperimentalBrushes,
"Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.");
experimentalBrushesCommand.AddArgument("Enabled?", "true / false - Enable new brushes", "Boolean");
// Effects
Command effectsTestCommand = new Command("test", InterfacePerformEffectTest, "Performs an effects module test");
Command effectsTestCommand =
new Command("test", InterfacePerformEffectTest, "Performs an effects module test");
m_commander.RegisterCommand("load", loadFromFileCommand);
m_commander.RegisterCommand("load-tile", loadFromTileCommand);
@ -417,147 +651,5 @@ namespace OpenSim.Region.Environment.Modules.Terrain
}
#endregion
void EventManager_OnPluginConsole(string[] args)
{
if (args[0] == "terrain")
{
string[] tmpArgs = new string[args.Length - 2];
int i = 0;
for (i = 2; i < args.Length; i++)
tmpArgs[i - 2] = args[i];
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
}
}
void EventManager_OnNewClient(IClientAPI client)
{
client.OnModifyTerrain += client_OnModifyTerrain;
}
void CheckForTerrainUpdates()
{
bool shouldTaint = false;
float[] serialised = m_channel.GetFloatsSerialised();
int x, y;
for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
{
for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize)
{
if (m_channel.Tainted(x, y))
{
SendToClients(serialised, x, y);
shouldTaint = true;
}
}
}
if (shouldTaint)
{
m_tainted = true;
}
}
private void SendToClients(float[] serialised, int x, int y)
{
m_scene.ForEachClient(delegate(IClientAPI controller)
{
controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised);
});
}
void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient)
{
// Not a good permissions check, if in area mode, need to check the entire area.
if (m_scene.PermissionsMngr.CanTerraform(remoteClient.AgentId, new LLVector3(north, west, 0)))
{
if (north == south && east == west)
{
if (m_painteffects.ContainsKey((StandardTerrainEffects)action))
{
m_painteffects[(StandardTerrainEffects)action].PaintEffect(
m_channel, west, south, size, seconds);
bool usingTerrainModule = true;
if (usingTerrainModule)
{
CheckForTerrainUpdates();
}
}
else
{
m_log.Debug("Unknown terrain brush type " + action.ToString());
}
}
else
{
if (m_floodeffects.ContainsKey((StandardTerrainEffects)action))
{
bool[,] fillArea = new bool[m_channel.Width, m_channel.Height];
fillArea.Initialize();
int x, y;
for (x = 0; x < m_channel.Width; x++)
{
for (y = 0; y < m_channel.Height; y++)
{
if (x < east && x > west)
{
if (y < north && y > south)
{
fillArea[x, y] = true;
}
}
}
}
m_floodeffects[(StandardTerrainEffects)action].FloodEffect(
m_channel, fillArea, size);
bool usingTerrainModule = true;
if (usingTerrainModule)
{
CheckForTerrainUpdates();
}
}
else
{
m_log.Debug("Unknown terrain flood type " + action.ToString());
}
}
}
}
public void PostInitialise()
{
InstallDefaultEffects();
InstallInterfaces();
}
public void Close()
{
}
public string Name
{
get { return "TerrainModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#region ICommandable Members
public ICommander CommandInterface
{
get { return m_commander; }
}
#endregion
}
}

View File

@ -57,10 +57,10 @@ namespace OpenSim.Region.Environment.Modules.Terrain
y = 0.0;
int stepSize = 1;
double h00 = map[(int)x, (int)y];
double h10 = map[(int)x + stepSize, (int)y];
double h01 = map[(int)x, (int)y + stepSize];
double h11 = map[(int)x + stepSize, (int)y + stepSize];
double h00 = map[(int) x, (int) y];
double h10 = map[(int) x + stepSize, (int) y];
double h01 = map[(int) x, (int) y + stepSize];
double h11 = map[(int) x + stepSize, (int) y + stepSize];
double h1 = h00;
double h2 = h10;
double h3 = h01;
@ -69,15 +69,15 @@ namespace OpenSim.Region.Environment.Modules.Terrain
double a10 = h2 - h1;
double a01 = h3 - h1;
double a11 = h1 - h2 - h3 + h4;
double partialx = x - (int)x;
double partialz = y - (int)y;
double partialx = x - (int) x;
double partialz = y - (int) y;
double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
return hi;
}
private static double Noise(double x, double y)
{
int n = (int)x + (int)(y * 749);
int n = (int) x + (int) (y * 749);
n = (n << 13) ^ n;
return (1.0 - ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824.0);
}
@ -97,10 +97,10 @@ namespace OpenSim.Region.Environment.Modules.Terrain
private static double InterpolatedNoise(double x, double y)
{
int integer_X = (int)(x);
int integer_X = (int) (x);
double fractional_X = x - integer_X;
int integer_Y = (int)y;
int integer_Y = (int) y;
double fractional_Y = y - integer_Y;
double v1 = SmoothedNoise1(integer_X, integer_Y);
@ -122,8 +122,8 @@ namespace OpenSim.Region.Environment.Modules.Terrain
for (int i = 0; i < octaves; i++)
{
frequency = System.Math.Pow(2, i);
amplitude = System.Math.Pow(persistence, i);
frequency = Math.Pow(2, i);
amplitude = Math.Pow(persistence, i);
total += InterpolatedNoise(x * frequency, y * frequency) * amplitude;
}