* Terrain Module code has been reformatted to comply with guidelines.
* Fixed a variety of code quality issues. (Yes, I've found ReSharper.)0.6.0-stable
parent
20a4a402f6
commit
05e24c8f58
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@ -26,12 +26,14 @@
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Text;
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using System.Threading;
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using System.Timers;
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using libsecondlife;
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using Mono.Addins;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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@ -45,14 +47,7 @@ using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Physics.Manager;
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using Timer=System.Timers.Timer;
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using System.Net;
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using Nwc.XmlRpc;
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using System.Collections;
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using System.Reflection;
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using libsecondlife;
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using Mono.Addins;
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using Mono.Addins.Description;
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using Timer = System.Timers.Timer;
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namespace OpenSim
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{
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@ -25,26 +25,24 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.Environment.Modules.Terrain;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Modules.Terrain.FloodBrushes;
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using OpenSim.Region.Environment.Modules.Terrain.PaintBrushes;
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namespace OpenSim.Region.Environment.Modules.Terrain.Effects
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{
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class CookieCutter : ITerrainEffect
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internal class CookieCutter : ITerrainEffect
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{
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#region ITerrainEffect Members
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public void RunEffect(ITerrainChannel map)
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{
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FloodBrushes.SmoothArea smooth = new FloodBrushes.SmoothArea();
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ITerrainPaintableEffect eroder = new PaintBrushes.WeatherSphere();
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SmoothArea smooth = new SmoothArea();
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ITerrainPaintableEffect eroder = new WeatherSphere();
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bool[,] cliffMask = new bool[map.Width, map.Height];
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bool[,] channelMask = new bool[map.Width, map.Height];
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bool[,] smoothMask = new bool[map.Width, map.Height];
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bool[,] cliffMask = new bool[map.Width,map.Height];
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bool[,] channelMask = new bool[map.Width,map.Height];
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bool[,] smoothMask = new bool[map.Width,map.Height];
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Console.WriteLine("S1");
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@ -98,7 +96,10 @@ namespace OpenSim.Region.Environment.Modules.Terrain.Effects
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//smooth.FloodEffect(map, smoothMask, 4.0);
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}
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private static void SetLowerChannel(ITerrainChannel map, bool[,] cliffMask, bool[,] channelMask, int x, int y, int numChannels, int channelWidth, int mapSize, int rp)
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#endregion
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private static void SetLowerChannel(ITerrainChannel map, bool[,] cliffMask, bool[,] channelMask, int x, int y, int numChannels, int channelWidth,
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int mapSize, int rp)
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{
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for (int i = 0; i < numChannels; i++)
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{
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@ -119,7 +120,5 @@ namespace OpenSim.Region.Environment.Modules.Terrain.Effects
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}
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}
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}
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#endregion
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}
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}
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@ -24,16 +24,12 @@
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.Environment.Modules.Terrain;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Terrain.Effects
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{
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class DefaultTerrainGenerator : ITerrainEffect
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internal class DefaultTerrainGenerator : ITerrainEffect
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{
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#region ITerrainEffect Members
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@ -24,8 +24,8 @@
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
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///
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/// Uses the System.Drawing filesystem loader.
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/// </summary>
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class BMP : GenericSystemDrawing
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internal class BMP : GenericSystemDrawing
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{
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/// <summary>
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/// Exports a file to a image on the disk using a System.Drawing exporter.
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{
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Bitmap colours = CreateGrayscaleBitmapFromMap(map);
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colours.Save(filename, System.Drawing.Imaging.ImageFormat.Bmp);
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colours.Save(filename, ImageFormat.Bmp);
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}
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/// <summary>
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@ -24,19 +24,19 @@
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
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{
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class GIF : GenericSystemDrawing
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internal class GIF : GenericSystemDrawing
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{
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public override void SaveFile(string filename, ITerrainChannel map)
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{
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Bitmap colours = CreateGrayscaleBitmapFromMap(map);
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colours.Save(filename, System.Drawing.Imaging.ImageFormat.Gif);
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colours.Save(filename, ImageFormat.Gif);
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}
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public override string ToString()
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@ -27,6 +27,7 @@
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
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throw new NotImplementedException();
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}
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/// <summary>
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/// Exports a file to a image on the disk using a System.Drawing exporter.
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/// </summary>
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/// <param name="filename">The target filename</param>
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/// <param name="map">The terrain channel being saved</param>
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public virtual void SaveFile(string filename, ITerrainChannel map)
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{
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Bitmap colours = CreateGrayscaleBitmapFromMap(map);
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colours.Save(filename, ImageFormat.Png);
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}
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#endregion
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public override string ToString()
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{
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return "SYS.DRAWING";
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for (int x = 0; x < map.Width; x++)
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{
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// 512 is the largest possible height before colours clamp
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int colorindex = (int)(Math.Max(Math.Min(1.0, map[x, y] / 128.0), 0.0) * (pallete - 1));
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int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 128.0), 0.0) * (pallete - 1));
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// Handle error conditions
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if (colorindex > pallete - 1 || colorindex < 0)
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for (int x = 0; x < map.Width; x++)
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{
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// 512 is the largest possible height before colours clamp
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int colorindex = (int)(Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1));
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int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1));
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// Handle error conditions
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if (colorindex > pallete - 1 || colorindex < 0)
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}
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return bmp;
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}
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/// <summary>
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/// Exports a file to a image on the disk using a System.Drawing exporter.
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/// </summary>
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/// <param name="filename">The target filename</param>
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/// <param name="map">The terrain channel being saved</param>
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public virtual void SaveFile(string filename, ITerrainChannel map)
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{
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Bitmap colours = CreateGrayscaleBitmapFromMap(map);
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colours.Save(filename, System.Drawing.Imaging.ImageFormat.Png);
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}
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#endregion
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}
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}
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*/
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using System;
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using System.IO;
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using System.Drawing;
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using System.Drawing.Imaging;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
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throw new NotImplementedException();
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}
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public void SaveFile(string filename, ITerrainChannel map)
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{
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Bitmap colours = CreateBitmapFromMap(map);
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colours.Save(filename, ImageFormat.Jpeg);
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}
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#endregion
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public override string ToString()
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{
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return "JPEG";
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for (int x = 0; x < map.Width; x++)
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{
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// 512 is the largest possible height before colours clamp
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int colorindex = (int)(Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1));
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int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1));
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bmp.SetPixel(x, map.Height - y - 1, colours[colorindex]);
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}
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}
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return bmp;
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}
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public void SaveFile(string filename, ITerrainChannel map)
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{
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Bitmap colours = CreateBitmapFromMap(map);
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colours.Save(filename, System.Drawing.Imaging.ImageFormat.Jpeg);
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}
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#endregion
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}
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}
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{
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for (x = 0; x < retval.Width; x++)
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{
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retval[x, y] = (double)bs.ReadByte() * ((double)bs.ReadByte() / 127.0);
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retval[x, y] = (double) bs.ReadByte() * ((double) bs.ReadByte() / 127.0);
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bs.ReadBytes(11); // Advance the stream to next bytes.
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}
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}
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return retval;
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}
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public override string ToString()
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{
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return "LL/SL RAW";
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}
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public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
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{
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throw new NotImplementedException();
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{
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for (j = 0; j < 256; j++)
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{
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lookupHeightTable[i + (j * 256)] = ((double)i * ((double)j / 127.0));
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lookupHeightTable[i + (j * 256)] = ((double) i * ((double) j / 127.0));
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}
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}
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}
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}
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byte red = (byte)(index & 0xFF);
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byte green = (byte)((index >> 8) & 0xFF);
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byte blue = 20;
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byte red = (byte) (index & 0xFF);
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byte green = (byte) ((index >> 8) & 0xFF);
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byte blue = 20;
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byte alpha1 = 0; // Land Parcels
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byte alpha2 = 0; // For Sale Land
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byte alpha3 = 0; // Public Edit Object
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}
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#endregion
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public override string ToString()
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{
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return "LL/SL RAW";
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}
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}
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}
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@ -24,19 +24,19 @@
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
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{
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class PNG : GenericSystemDrawing
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internal class PNG : GenericSystemDrawing
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{
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public override void SaveFile(string filename, ITerrainChannel map)
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{
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Bitmap colours = CreateGrayscaleBitmapFromMap(map);
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colours.Save(filename, System.Drawing.Imaging.ImageFormat.Png);
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colours.Save(filename, ImageFormat.Png);
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}
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public override string ToString()
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@ -25,7 +25,6 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using OpenSim.Region.Environment.Interfaces;
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return retval;
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}
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public override string ToString()
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{
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return "RAW32";
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}
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public ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight)
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{
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TerrainChannel retval = new TerrainChannel(sectionWidth, sectionHeight);
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{
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// read a whole strip of regions
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int heightsToRead = sectionHeight * (fileWidth * sectionWidth);
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bs.ReadBytes( heightsToRead * 4); // because the floats are 4 bytes in the file
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bs.ReadBytes(heightsToRead * 4); // because the floats are 4 bytes in the file
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currFileYOffset++;
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}
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// i.e. eat X upto where we start
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while (currFileXOffset < offsetX)
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{
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bs.ReadBytes( sectionWidth * 4); // 4 bytes = single
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bs.ReadBytes(sectionWidth * 4); // 4 bytes = single
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currFileXOffset++;
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}
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// if our region isn't the last X section of the areas to be landscaped, then
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// advance the stream to the end of this Y column
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while (currFileXOffset < fileWidth )
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while (currFileXOffset < fileWidth)
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{
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// eat the next regions x line
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bs.ReadBytes(sectionWidth * 4); // 4 bytes = single
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currFileXOffset++;
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}
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}
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bs.Close();
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{
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for (x = 0; x < map.Width; x++)
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{
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bs.Write((float)map[x, y]);
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bs.Write((float) map[x, y]);
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}
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}
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}
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#endregion
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public override string ToString()
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{
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return "RAW32";
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}
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}
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}
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@ -24,19 +24,19 @@
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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*/
|
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
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{
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class TIFF : GenericSystemDrawing
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internal class TIFF : GenericSystemDrawing
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{
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public override void SaveFile(string filename, ITerrainChannel map)
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{
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Bitmap colours = CreateGrayscaleBitmapFromMap(map);
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colours.Save(filename, System.Drawing.Imaging.ImageFormat.Tiff);
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colours.Save(filename, ImageFormat.Tiff);
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}
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public override string ToString()
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@ -37,7 +37,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
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/// Built from specification at
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/// http://www.planetside.co.uk/terragen/dev/tgterrain.html
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/// </summary>
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class Terragen : ITerrainLoader
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internal class Terragen : ITerrainLoader
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{
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#region ITerrainLoader Members
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@ -84,7 +84,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
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{
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for (y = 0; y < h; y++)
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{
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retval[x, y] = (double)baseHeight + (double)bs.ReadInt16() * (double)heightScale / 65536.0;
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retval[x, y] = (double) baseHeight + (double) bs.ReadInt16() * (double) heightScale / 65536.0;
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}
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}
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break;
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@ -107,16 +107,16 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
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throw new NotImplementedException();
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}
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|
||||
public override string ToString()
|
||||
{
|
||||
return "Terragen";
|
||||
}
|
||||
|
||||
public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "Terragen";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -25,10 +25,6 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Region.Environment.Modules.Terrain;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
|
||||
|
@ -41,14 +37,14 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
|
|||
{
|
||||
double sum = 0.0;
|
||||
double steps = 0.0;
|
||||
double avg = 0.0;
|
||||
double avg;
|
||||
|
||||
int x, y;
|
||||
for (x = 0; x < map.Width; x++)
|
||||
{
|
||||
for (y = 0; y < map.Height; y++)
|
||||
{
|
||||
if (fillArea[x, y] == true)
|
||||
if (fillArea[x, y])
|
||||
{
|
||||
sum += map[x, y];
|
||||
steps += 1.0;
|
||||
|
@ -64,7 +60,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
|
|||
{
|
||||
for (y = 0; y < map.Height; y++)
|
||||
{
|
||||
if (fillArea[x, y] == true)
|
||||
if (fillArea[x, y])
|
||||
map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,12 +35,13 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
|
|||
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
|
||||
{
|
||||
int x, y;
|
||||
int x;
|
||||
for (x = 0; x < map.Width; x++)
|
||||
{
|
||||
int y;
|
||||
for (y = 0; y < map.Height; y++)
|
||||
{
|
||||
if (fillArea[x, y] == true)
|
||||
if (fillArea[x, y])
|
||||
{
|
||||
map[x, y] -= strength;
|
||||
}
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
|
||||
|
@ -40,9 +41,9 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
|
|||
{
|
||||
for (y = 0; y < map.Height; y++)
|
||||
{
|
||||
if (fillArea[x, y] == true)
|
||||
if (fillArea[x, y])
|
||||
{
|
||||
double noise = TerrainUtil.PerlinNoise2D((double)x / (double)Framework.Constants.RegionSize, (double)y / (double)Framework.Constants.RegionSize, 8, 1.0);
|
||||
double noise = TerrainUtil.PerlinNoise2D((double) x / Constants.RegionSize, (double) y / Constants.RegionSize, 8, 1.0);
|
||||
|
||||
map[x, y] += noise * strength;
|
||||
}
|
||||
|
|
|
@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
|
|||
{
|
||||
for (y = 0; y < map.Height; y++)
|
||||
{
|
||||
if (fillArea[x, y] == true)
|
||||
if (fillArea[x, y])
|
||||
{
|
||||
map[x, y] += strength;
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
|
|||
{
|
||||
public class RevertArea : ITerrainFloodEffect
|
||||
{
|
||||
ITerrainChannel m_revertmap;
|
||||
private readonly ITerrainChannel m_revertmap;
|
||||
|
||||
public RevertArea(ITerrainChannel revertmap)
|
||||
{
|
||||
|
@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
|
|||
{
|
||||
for (y = 0; y < map.Height; y++)
|
||||
{
|
||||
if (fillArea[x, y] == true)
|
||||
if (fillArea[x, y])
|
||||
{
|
||||
map[x, y] = (map[x, y] * (1.0 - strength)) + (m_revertmap[x, y] * strength);
|
||||
}
|
||||
|
|
|
@ -31,39 +31,6 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
|
|||
{
|
||||
public class SmoothArea : ITerrainFloodEffect
|
||||
{
|
||||
private double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
|
||||
{
|
||||
int w = map.Width;
|
||||
int h = map.Height;
|
||||
|
||||
if (x > w - 2.0)
|
||||
x = w - 2.0;
|
||||
if (y > h - 2.0)
|
||||
y = h - 2.0;
|
||||
if (x < 0.0)
|
||||
x = 0.0;
|
||||
if (y < 0.0)
|
||||
y = 0.0;
|
||||
|
||||
int stepSize = 1;
|
||||
double h00 = map[(int)x, (int)y];
|
||||
double h10 = map[(int)x + stepSize, (int)y];
|
||||
double h01 = map[(int)x, (int)y + stepSize];
|
||||
double h11 = map[(int)x + stepSize, (int)y + stepSize];
|
||||
double h1 = h00;
|
||||
double h2 = h10;
|
||||
double h3 = h01;
|
||||
double h4 = h11;
|
||||
double a00 = h1;
|
||||
double a10 = h2 - h1;
|
||||
double a01 = h3 - h1;
|
||||
double a11 = h1 - h2 - h3 + h4;
|
||||
double partialx = x - (int)x;
|
||||
double partialz = y - (int)y;
|
||||
double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
|
||||
return hi;
|
||||
}
|
||||
|
||||
#region ITerrainFloodEffect Members
|
||||
|
||||
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
|
||||
|
@ -71,9 +38,8 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
|
|||
double area = strength;
|
||||
double step = strength / 4.0;
|
||||
|
||||
double[,] manipulate = new double[map.Width, map.Height];
|
||||
double[,] manipulate = new double[map.Width,map.Height];
|
||||
int x, y;
|
||||
double n, l;
|
||||
for (x = 0; x < map.Width; x++)
|
||||
{
|
||||
for (y = 0; y < map.Height; y++)
|
||||
|
@ -84,8 +50,10 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
|
|||
double average = 0.0;
|
||||
int avgsteps = 0;
|
||||
|
||||
double n;
|
||||
for (n = 0.0 - area; n < area; n += step)
|
||||
{
|
||||
double l;
|
||||
for (l = 0.0 - area; l < area; l += step)
|
||||
{
|
||||
avgsteps++;
|
||||
|
@ -109,5 +77,38 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private static double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
|
||||
{
|
||||
int w = map.Width;
|
||||
int h = map.Height;
|
||||
|
||||
if (x > w - 2.0)
|
||||
x = w - 2.0;
|
||||
if (y > h - 2.0)
|
||||
y = h - 2.0;
|
||||
if (x < 0.0)
|
||||
x = 0.0;
|
||||
if (y < 0.0)
|
||||
y = 0.0;
|
||||
|
||||
int stepSize = 1;
|
||||
double h00 = map[(int) x, (int) y];
|
||||
double h10 = map[(int) x + stepSize, (int) y];
|
||||
double h01 = map[(int) x, (int) y + stepSize];
|
||||
double h11 = map[(int) x + stepSize, (int) y + stepSize];
|
||||
double h1 = h00;
|
||||
double h2 = h10;
|
||||
double h3 = h01;
|
||||
double h4 = h11;
|
||||
double a00 = h1;
|
||||
double a10 = h2 - h1;
|
||||
double a01 = h3 - h1;
|
||||
double a11 = h1 - h2 - h3 + h4;
|
||||
double partialx = x - (int) x;
|
||||
double partialz = y - (int) y;
|
||||
double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
|
||||
return hi;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -25,8 +25,8 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using System;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules.Terrain
|
||||
{
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
namespace OpenSim.Region.Environment.Modules.Terrain
|
||||
namespace OpenSim.Region.Environment.Modules.Terrain
|
||||
{
|
||||
public interface ITerrainModule
|
||||
{
|
||||
|
|
|
@ -26,20 +26,40 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using libsecondlife;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenJPEGNet;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.Modules.ModuleFramework;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules.Terrain
|
||||
{
|
||||
class MapImageModule : IMapImageGenerator, IRegionModule
|
||||
internal class MapImageModule : IMapImageGenerator, IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
#region IMapImageGenerator Members
|
||||
|
||||
public byte[] WriteJpeg2000Image(string gradientmap)
|
||||
{
|
||||
byte[] imageData = null;
|
||||
|
||||
Bitmap bmp = TerrainToBitmap(gradientmap);
|
||||
|
||||
try
|
||||
{
|
||||
imageData = OpenJPEG.EncodeFromImage(bmp, true);
|
||||
}
|
||||
catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
|
||||
{
|
||||
Console.WriteLine("Failed generating terrain map: " + e);
|
||||
}
|
||||
|
||||
return imageData;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
|
@ -66,24 +86,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
get { return false; }
|
||||
}
|
||||
|
||||
|
||||
public byte[] WriteJpeg2000Image(string gradientmap)
|
||||
{
|
||||
byte[] imageData = null;
|
||||
|
||||
Bitmap bmp = TerrainToBitmap(gradientmap);
|
||||
|
||||
try
|
||||
{
|
||||
imageData = OpenJPEGNet.OpenJPEG.EncodeFromImage(bmp, true);
|
||||
}
|
||||
catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
|
||||
{
|
||||
Console.WriteLine("Failed generating terrain map: " + e.ToString());
|
||||
}
|
||||
|
||||
return imageData;
|
||||
}
|
||||
#endregion
|
||||
|
||||
private void ShadeBuildings(ref Bitmap map)
|
||||
{
|
||||
|
@ -95,18 +98,20 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
{
|
||||
if (entity is SceneObjectGroup)
|
||||
{
|
||||
SceneObjectGroup sog = (SceneObjectGroup)entity;
|
||||
SceneObjectGroup sog = (SceneObjectGroup) entity;
|
||||
|
||||
foreach (SceneObjectPart primitive in sog.Children.Values)
|
||||
{
|
||||
int x, y, w, h, dx, dy;
|
||||
x = (int)(primitive.AbsolutePosition.X - (primitive.Scale.X / 2));
|
||||
y = (int)(primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2));
|
||||
w = (int)primitive.Scale.X;
|
||||
h = (int)primitive.Scale.Y;
|
||||
int x, y, w, h;
|
||||
x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2));
|
||||
y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2));
|
||||
w = (int) primitive.Scale.X;
|
||||
h = (int) primitive.Scale.Y;
|
||||
|
||||
int dx;
|
||||
for (dx = x; dx < x + w; dx++)
|
||||
{
|
||||
int dy;
|
||||
for (dy = y; dy < y + h; dy++)
|
||||
{
|
||||
if (x < 0 || y < 0)
|
||||
|
@ -117,8 +122,6 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
map.SetPixel(dx, dy, Color.DarkGray);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -148,7 +151,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
for (int x = 0; x < copy.Width; x++)
|
||||
{
|
||||
// 512 is the largest possible height before colours clamp
|
||||
int colorindex = (int)(Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1));
|
||||
int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1));
|
||||
|
||||
// Handle error conditions
|
||||
if (colorindex > pallete - 1 || colorindex < 0)
|
||||
|
@ -161,7 +164,5 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
return bmp;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -25,8 +25,8 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using System;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
|
||||
{
|
||||
|
@ -35,18 +35,12 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
|
|||
/// </summary>
|
||||
public class ErodeSphere : ITerrainPaintableEffect
|
||||
{
|
||||
NeighbourSystem type = NeighbourSystem.Moore; // Parameter
|
||||
|
||||
double rainHeight = 0.2;
|
||||
int rounds = 10;
|
||||
double waterSaturation = 0.30; // Can carry 1% of water in height
|
||||
private double rainHeight = 0.2;
|
||||
private int rounds = 10;
|
||||
private NeighbourSystem type = NeighbourSystem.Moore; // Parameter
|
||||
private double waterSaturation = 0.30; // Can carry 1% of water in height
|
||||
|
||||
#region Supporting Functions
|
||||
private enum NeighbourSystem
|
||||
{
|
||||
Moore,
|
||||
VonNeumann
|
||||
} ;
|
||||
|
||||
private int[] Neighbours(NeighbourSystem type, int index)
|
||||
{
|
||||
|
@ -146,6 +140,12 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
|
|||
return coord;
|
||||
}
|
||||
|
||||
private enum NeighbourSystem
|
||||
{
|
||||
Moore,
|
||||
VonNeumann
|
||||
} ;
|
||||
|
||||
#endregion
|
||||
|
||||
#region ITerrainPaintableEffect Members
|
||||
|
@ -266,7 +266,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
|
|||
// Calculate how much water we can move
|
||||
double waterMin = Math.Min(water[x, y], altitudeDelta);
|
||||
double waterDelta = waterMin * ((water[coords[0], coords[1]] + map[coords[0], coords[1]])
|
||||
/ altitudeTotal);
|
||||
/ altitudeTotal);
|
||||
|
||||
double sedimentDelta = sediment[x, y] * (waterDelta / water[x, y]);
|
||||
|
||||
|
|
|
@ -31,12 +31,6 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
|
|||
{
|
||||
public class FlattenSphere : ITerrainPaintableEffect
|
||||
{
|
||||
private double SphericalFactor(double x, double y, double rx, double ry, double size)
|
||||
{
|
||||
double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry));
|
||||
return z;
|
||||
}
|
||||
|
||||
// TODO: unused
|
||||
// private double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
|
||||
// {
|
||||
|
@ -78,7 +72,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
|
|||
strength = TerrainUtil.MetersToSphericalStrength(strength);
|
||||
|
||||
int x, y;
|
||||
double[,] tweak = new double[map.Width, map.Height];
|
||||
double[,] tweak = new double[map.Width,map.Height];
|
||||
|
||||
double area = strength;
|
||||
double step = strength / 4.0;
|
||||
|
@ -123,5 +117,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private double SphericalFactor(double x, double y, double rx, double ry, double size)
|
||||
{
|
||||
double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry));
|
||||
return z;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -57,7 +57,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
|
|||
z *= z;
|
||||
z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
|
||||
|
||||
double noise = TerrainUtil.PerlinNoise2D((double)x / (double)Framework.Constants.RegionSize, (double)y / (double)Framework.Constants.RegionSize, 8, 1.0);
|
||||
double noise = TerrainUtil.PerlinNoise2D((double) x / (double) Constants.RegionSize, (double) y / (double) Constants.RegionSize, 8, 1.0);
|
||||
|
||||
if (z > 0.0)
|
||||
map[x, y] += noise * z * duration;
|
||||
|
|
|
@ -25,8 +25,8 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using System;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
|
||||
{
|
||||
|
@ -38,16 +38,10 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
|
|||
/// </summary>
|
||||
public class OlsenSphere : ITerrainPaintableEffect
|
||||
{
|
||||
NeighbourSystem type = NeighbourSystem.Moore; // Parameter
|
||||
|
||||
double nConst = 1024.0;
|
||||
private double nConst = 1024.0;
|
||||
private NeighbourSystem type = NeighbourSystem.Moore; // Parameter
|
||||
|
||||
#region Supporting Functions
|
||||
private enum NeighbourSystem
|
||||
{
|
||||
Moore,
|
||||
VonNeumann
|
||||
} ;
|
||||
|
||||
private int[] Neighbours(NeighbourSystem type, int index)
|
||||
{
|
||||
|
@ -153,6 +147,12 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
|
|||
return z;
|
||||
}
|
||||
|
||||
private enum NeighbourSystem
|
||||
{
|
||||
Moore,
|
||||
VonNeumann
|
||||
} ;
|
||||
|
||||
#endregion
|
||||
|
||||
#region ITerrainPaintableEffect Members
|
||||
|
|
|
@ -32,7 +32,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
|
|||
{
|
||||
public class RevertSphere : ITerrainPaintableEffect
|
||||
{
|
||||
ITerrainChannel m_revertmap;
|
||||
private ITerrainChannel m_revertmap;
|
||||
|
||||
public RevertSphere(ITerrainChannel revertmap)
|
||||
{
|
||||
|
|
|
@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
|
|||
strength = TerrainUtil.MetersToSphericalStrength(strength);
|
||||
|
||||
int x, y;
|
||||
double[,] tweak = new double[map.Width, map.Height];
|
||||
double[,] tweak = new double[map.Width,map.Height];
|
||||
|
||||
double n, l;
|
||||
double area = strength;
|
||||
|
|
|
@ -34,15 +34,10 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
|
|||
/// </summary>
|
||||
public class WeatherSphere : ITerrainPaintableEffect
|
||||
{
|
||||
NeighbourSystem type = NeighbourSystem.Moore; // Parameter
|
||||
double talus = 0.2; // Number of meters max difference before stop eroding. Tweakage required.
|
||||
private double talus = 0.2; // Number of meters max difference before stop eroding. Tweakage required.
|
||||
private NeighbourSystem type = NeighbourSystem.Moore; // Parameter
|
||||
|
||||
#region Supporting Functions
|
||||
private enum NeighbourSystem
|
||||
{
|
||||
Moore,
|
||||
VonNeumann
|
||||
} ;
|
||||
|
||||
private int[] Neighbours(NeighbourSystem type, int index)
|
||||
{
|
||||
|
@ -142,6 +137,12 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
|
|||
return coord;
|
||||
}
|
||||
|
||||
private enum NeighbourSystem
|
||||
{
|
||||
Moore,
|
||||
VonNeumann
|
||||
} ;
|
||||
|
||||
#endregion
|
||||
|
||||
#region ITerrainPaintableEffect Members
|
||||
|
|
|
@ -35,90 +35,18 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
/// </summary>
|
||||
public class TerrainChannel : ITerrainChannel
|
||||
{
|
||||
private readonly bool[,] taint;
|
||||
private double[,] map;
|
||||
private bool[,] taint;
|
||||
|
||||
public int Width
|
||||
{
|
||||
get { return map.GetLength(0); }
|
||||
}
|
||||
|
||||
public int Height
|
||||
{
|
||||
get { return map.GetLength(1); }
|
||||
}
|
||||
|
||||
public TerrainChannel Copy()
|
||||
{
|
||||
TerrainChannel copy = new TerrainChannel(false);
|
||||
copy.map = (double[,])this.map.Clone();
|
||||
|
||||
return copy;
|
||||
}
|
||||
|
||||
public ITerrainChannel MakeCopy()
|
||||
{
|
||||
TerrainChannel copy = new TerrainChannel(false);
|
||||
copy.map = (double[,])this.map.Clone();
|
||||
|
||||
return copy;
|
||||
}
|
||||
|
||||
public float[] GetFloatsSerialised()
|
||||
{
|
||||
float[] heights = new float[Width * Height];
|
||||
int i;
|
||||
|
||||
for (i = 0; i < Width * Height; i++)
|
||||
{
|
||||
heights[i] = (float)map[i % Width, i / Width];
|
||||
}
|
||||
|
||||
return heights;
|
||||
}
|
||||
|
||||
public double[,] GetDoubles()
|
||||
{
|
||||
return map;
|
||||
}
|
||||
|
||||
public double this[int x, int y]
|
||||
{
|
||||
get
|
||||
{
|
||||
return map[x, y];
|
||||
}
|
||||
set
|
||||
{
|
||||
if (map[x, y] != value)
|
||||
{
|
||||
taint[x / 16, y / 16] = true;
|
||||
map[x, y] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Tainted(int x, int y)
|
||||
{
|
||||
if (taint[x / 16, y / 16] != false)
|
||||
{
|
||||
taint[x / 16, y / 16] = false;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public TerrainChannel()
|
||||
{
|
||||
map = new double[Constants.RegionSize, Constants.RegionSize];
|
||||
taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
|
||||
map = new double[Constants.RegionSize,Constants.RegionSize];
|
||||
taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16];
|
||||
|
||||
int x, y;
|
||||
int x;
|
||||
for (x = 0; x < Constants.RegionSize; x++)
|
||||
{
|
||||
int y;
|
||||
for (y = 0; y < Constants.RegionSize; y++)
|
||||
{
|
||||
map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10;
|
||||
|
@ -134,22 +62,96 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
public TerrainChannel(double[,] import)
|
||||
{
|
||||
map = import;
|
||||
taint = new bool[import.GetLength(0), import.GetLength(1)];
|
||||
taint = new bool[import.GetLength(0),import.GetLength(1)];
|
||||
}
|
||||
|
||||
public TerrainChannel(bool createMap)
|
||||
{
|
||||
if (createMap)
|
||||
{
|
||||
map = new double[Constants.RegionSize, Constants.RegionSize];
|
||||
taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
|
||||
map = new double[Constants.RegionSize,Constants.RegionSize];
|
||||
taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16];
|
||||
}
|
||||
}
|
||||
|
||||
public TerrainChannel(int w, int h)
|
||||
{
|
||||
map = new double[w, h];
|
||||
taint = new bool[w / 16, h / 16];
|
||||
map = new double[w,h];
|
||||
taint = new bool[w / 16,h / 16];
|
||||
}
|
||||
|
||||
#region ITerrainChannel Members
|
||||
|
||||
public int Width
|
||||
{
|
||||
get { return map.GetLength(0); }
|
||||
}
|
||||
|
||||
public int Height
|
||||
{
|
||||
get { return map.GetLength(1); }
|
||||
}
|
||||
|
||||
public ITerrainChannel MakeCopy()
|
||||
{
|
||||
TerrainChannel copy = new TerrainChannel(false);
|
||||
copy.map = (double[,]) map.Clone();
|
||||
|
||||
return copy;
|
||||
}
|
||||
|
||||
public float[] GetFloatsSerialised()
|
||||
{
|
||||
float[] heights = new float[Width * Height];
|
||||
int i;
|
||||
|
||||
for (i = 0; i < Width * Height; i++)
|
||||
{
|
||||
heights[i] = (float) map[i % Width, i / Width];
|
||||
}
|
||||
|
||||
return heights;
|
||||
}
|
||||
|
||||
public double[,] GetDoubles()
|
||||
{
|
||||
return map;
|
||||
}
|
||||
|
||||
public double this[int x, int y]
|
||||
{
|
||||
get { return map[x, y]; }
|
||||
set
|
||||
{
|
||||
if (map[x, y] != value)
|
||||
{
|
||||
taint[x / 16, y / 16] = true;
|
||||
map[x, y] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Tainted(int x, int y)
|
||||
{
|
||||
if (taint[x / 16, y / 16])
|
||||
{
|
||||
taint[x / 16, y / 16] = false;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public TerrainChannel Copy()
|
||||
{
|
||||
TerrainChannel copy = new TerrainChannel(false);
|
||||
copy.map = (double[,]) map.Clone();
|
||||
|
||||
return copy;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -27,18 +27,29 @@
|
|||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.Modules.ModuleFramework;
|
||||
using OpenSim.Region.Environment.Modules.Terrain.Effects;
|
||||
using OpenSim.Region.Environment.Modules.Terrain.FileLoaders;
|
||||
using OpenSim.Region.Environment.Modules.Terrain.FloodBrushes;
|
||||
using OpenSim.Region.Environment.Modules.Terrain.PaintBrushes;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules.Terrain
|
||||
{
|
||||
public class TerrainModule : IRegionModule, ICommandableModule, OpenSim.Region.Environment.Modules.Terrain.ITerrainModule
|
||||
public class TerrainModule : IRegionModule, ICommandableModule, ITerrainModule
|
||||
{
|
||||
#region StandardTerrainEffects enum
|
||||
|
||||
/// <summary>
|
||||
/// A standard set of terrain brushes and effects recognised by viewers
|
||||
/// </summary>
|
||||
public enum StandardTerrainEffects : byte
|
||||
{
|
||||
Flatten = 0,
|
||||
|
@ -54,150 +65,44 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
Olsen = 253
|
||||
}
|
||||
|
||||
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
#endregion
|
||||
|
||||
private Commander m_commander = new Commander("Terrain");
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
|
||||
new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
|
||||
private Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
|
||||
private readonly Commander m_commander = new Commander("Terrain");
|
||||
|
||||
private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
|
||||
new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>();
|
||||
private Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
|
||||
Scene m_scene;
|
||||
ITerrainChannel m_channel;
|
||||
ITerrainChannel m_revert;
|
||||
bool m_tainted = false;
|
||||
private IConfigSource m_gConfig;
|
||||
|
||||
private void InstallDefaultEffects()
|
||||
private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
|
||||
|
||||
private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
|
||||
new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
|
||||
|
||||
private ITerrainChannel m_channel;
|
||||
private ITerrainChannel m_revert;
|
||||
private Scene m_scene;
|
||||
private bool m_tainted = false;
|
||||
|
||||
#region ICommandableModule Members
|
||||
|
||||
public ICommander CommandInterface
|
||||
{
|
||||
// Draggable Paint Brush Effects
|
||||
m_painteffects[StandardTerrainEffects.Raise] = new PaintBrushes.RaiseSphere();
|
||||
m_painteffects[StandardTerrainEffects.Lower] = new PaintBrushes.LowerSphere();
|
||||
m_painteffects[StandardTerrainEffects.Smooth] = new PaintBrushes.SmoothSphere();
|
||||
m_painteffects[StandardTerrainEffects.Noise] = new PaintBrushes.NoiseSphere();
|
||||
m_painteffects[StandardTerrainEffects.Flatten] = new PaintBrushes.FlattenSphere();
|
||||
m_painteffects[StandardTerrainEffects.Revert] = new PaintBrushes.RevertSphere(m_revert);
|
||||
m_painteffects[StandardTerrainEffects.Erode] = new PaintBrushes.ErodeSphere();
|
||||
m_painteffects[StandardTerrainEffects.Weather] = new PaintBrushes.WeatherSphere();
|
||||
m_painteffects[StandardTerrainEffects.Olsen] = new PaintBrushes.OlsenSphere();
|
||||
|
||||
// Area of effect selection effects
|
||||
m_floodeffects[StandardTerrainEffects.Raise] = new FloodBrushes.RaiseArea();
|
||||
m_floodeffects[StandardTerrainEffects.Lower] = new FloodBrushes.LowerArea();
|
||||
m_floodeffects[StandardTerrainEffects.Smooth] = new FloodBrushes.SmoothArea();
|
||||
m_floodeffects[StandardTerrainEffects.Noise] = new FloodBrushes.NoiseArea();
|
||||
m_floodeffects[StandardTerrainEffects.Flatten] = new FloodBrushes.FlattenArea();
|
||||
m_floodeffects[StandardTerrainEffects.Revert] = new FloodBrushes.RevertArea(m_revert);
|
||||
|
||||
// Filesystem load/save loaders
|
||||
m_loaders[".r32"] = new FileLoaders.RAW32();
|
||||
m_loaders[".f32"] = m_loaders[".r32"];
|
||||
m_loaders[".ter"] = new FileLoaders.Terragen();
|
||||
m_loaders[".raw"] = new FileLoaders.LLRAW();
|
||||
m_loaders[".jpg"] = new FileLoaders.JPEG();
|
||||
m_loaders[".jpeg"] = m_loaders[".jpg"];
|
||||
m_loaders[".bmp"] = new FileLoaders.BMP();
|
||||
m_loaders[".png"] = new FileLoaders.PNG();
|
||||
m_loaders[".gif"] = new FileLoaders.GIF();
|
||||
m_loaders[".tif"] = new FileLoaders.TIFF();
|
||||
m_loaders[".tiff"] = m_loaders[".tif"];
|
||||
get { return m_commander; }
|
||||
}
|
||||
|
||||
public void UpdateRevertMap()
|
||||
{
|
||||
int x, y;
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
{
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
{
|
||||
m_revert[x, y] = m_channel[x, y];
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public void LoadFromFile(string filename)
|
||||
{
|
||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
{
|
||||
if (filename.EndsWith(loader.Key))
|
||||
{
|
||||
lock (m_scene)
|
||||
{
|
||||
try
|
||||
{
|
||||
ITerrainChannel channel = loader.Value.LoadFile(filename);
|
||||
m_scene.Heightmap = channel;
|
||||
m_channel = channel;
|
||||
UpdateRevertMap();
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
{
|
||||
m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value.ToString() + " parser does not support file loading. (May be save only)");
|
||||
return;
|
||||
}
|
||||
catch (System.IO.FileNotFoundException)
|
||||
{
|
||||
m_log.Error("[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully");
|
||||
return;
|
||||
}
|
||||
}
|
||||
m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader availible for that format.");
|
||||
}
|
||||
|
||||
public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
|
||||
{
|
||||
int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
|
||||
int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
|
||||
|
||||
if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
|
||||
{
|
||||
// this region is included in the tile request
|
||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
{
|
||||
if (filename.EndsWith(loader.Key))
|
||||
{
|
||||
lock (m_scene)
|
||||
{
|
||||
ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
|
||||
fileWidth, fileHeight, (int)Constants.RegionSize, (int)Constants.RegionSize);
|
||||
m_scene.Heightmap = channel;
|
||||
m_channel = channel;
|
||||
UpdateRevertMap();
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveToFile(string filename)
|
||||
{
|
||||
try
|
||||
{
|
||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
{
|
||||
if (filename.EndsWith(loader.Key))
|
||||
{
|
||||
loader.Value.SaveFile(filename, m_channel);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
{
|
||||
m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
|
||||
}
|
||||
}
|
||||
#region IRegionModule Members
|
||||
|
||||
/// <summary>
|
||||
/// Creates and initialises a terrain module for a region
|
||||
/// </summary>
|
||||
/// <param name="scene">Region initialising</param>
|
||||
/// <param name="config">Config for the region</param>
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_gConfig = config;
|
||||
|
||||
// Install terrain module in the simulator
|
||||
if (m_scene.Heightmap == null)
|
||||
|
@ -223,13 +128,318 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
|
||||
}
|
||||
|
||||
void EventManager_OnTerrainTick()
|
||||
/// <summary>
|
||||
/// Enables terrain module when called
|
||||
/// </summary>
|
||||
public void PostInitialise()
|
||||
{
|
||||
InstallDefaultEffects();
|
||||
InstallInterfaces();
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "TerrainModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ITerrainModule Members
|
||||
|
||||
/// <summary>
|
||||
/// Loads a terrain file from disk and installs it in the scene.
|
||||
/// </summary>
|
||||
/// <param name="filename">Filename to terrain file. Type is determined by extension.</param>
|
||||
public void LoadFromFile(string filename)
|
||||
{
|
||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
{
|
||||
if (filename.EndsWith(loader.Key))
|
||||
{
|
||||
lock (m_scene)
|
||||
{
|
||||
try
|
||||
{
|
||||
ITerrainChannel channel = loader.Value.LoadFile(filename);
|
||||
m_scene.Heightmap = channel;
|
||||
m_channel = channel;
|
||||
UpdateRevertMap();
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
{
|
||||
m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value +
|
||||
" parser does not support file loading. (May be save only)");
|
||||
return;
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
m_log.Error(
|
||||
"[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully");
|
||||
return;
|
||||
}
|
||||
}
|
||||
m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader availible for that format.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves the current heightmap to a specified file.
|
||||
/// </summary>
|
||||
/// <param name="filename">The destination filename</param>
|
||||
public void SaveToFile(string filename)
|
||||
{
|
||||
try
|
||||
{
|
||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
{
|
||||
if (filename.EndsWith(loader.Key))
|
||||
{
|
||||
loader.Value.SaveFile(filename, m_channel);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
{
|
||||
m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Installs into terrain module the standard suite of brushes
|
||||
/// </summary>
|
||||
private void InstallDefaultEffects()
|
||||
{
|
||||
// Draggable Paint Brush Effects
|
||||
m_painteffects[StandardTerrainEffects.Raise] = new RaiseSphere();
|
||||
m_painteffects[StandardTerrainEffects.Lower] = new LowerSphere();
|
||||
m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere();
|
||||
m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere();
|
||||
m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere();
|
||||
m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_revert);
|
||||
m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere();
|
||||
m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere();
|
||||
m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere();
|
||||
|
||||
// Area of effect selection effects
|
||||
m_floodeffects[StandardTerrainEffects.Raise] = new RaiseArea();
|
||||
m_floodeffects[StandardTerrainEffects.Lower] = new LowerArea();
|
||||
m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea();
|
||||
m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea();
|
||||
m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea();
|
||||
m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert);
|
||||
|
||||
// Filesystem load/save loaders
|
||||
m_loaders[".r32"] = new RAW32();
|
||||
m_loaders[".f32"] = m_loaders[".r32"];
|
||||
m_loaders[".ter"] = new Terragen();
|
||||
m_loaders[".raw"] = new LLRAW();
|
||||
m_loaders[".jpg"] = new JPEG();
|
||||
m_loaders[".jpeg"] = m_loaders[".jpg"];
|
||||
m_loaders[".bmp"] = new BMP();
|
||||
m_loaders[".png"] = new PNG();
|
||||
m_loaders[".gif"] = new GIF();
|
||||
m_loaders[".tif"] = new TIFF();
|
||||
m_loaders[".tiff"] = m_loaders[".tif"];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves the current state of the region into the revert map buffer.
|
||||
/// </summary>
|
||||
public void UpdateRevertMap()
|
||||
{
|
||||
int x;
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
{
|
||||
int y;
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
{
|
||||
m_revert[x, y] = m_channel[x, y];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads a tile from a larger terrain file and installs it into the region.
|
||||
/// </summary>
|
||||
/// <param name="filename">The terrain file to load</param>
|
||||
/// <param name="fileWidth">The width of the file in units</param>
|
||||
/// <param name="fileHeight">The height of the file in units</param>
|
||||
/// <param name="fileStartX">Where to begin our slice</param>
|
||||
/// <param name="fileStartY">Where to begin our slice</param>
|
||||
public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
|
||||
{
|
||||
int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX;
|
||||
int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY;
|
||||
|
||||
if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
|
||||
{
|
||||
// this region is included in the tile request
|
||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
{
|
||||
if (filename.EndsWith(loader.Key))
|
||||
{
|
||||
lock (m_scene)
|
||||
{
|
||||
ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
|
||||
fileWidth, fileHeight,
|
||||
(int) Constants.RegionSize,
|
||||
(int) Constants.RegionSize);
|
||||
m_scene.Heightmap = channel;
|
||||
m_channel = channel;
|
||||
UpdateRevertMap();
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs updates to the region periodically, synchronising physics and other heightmap aware sections
|
||||
/// </summary>
|
||||
private void EventManager_OnTerrainTick()
|
||||
{
|
||||
if (m_tainted)
|
||||
{
|
||||
m_tainted = false;
|
||||
m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
|
||||
m_scene.SaveTerrain();
|
||||
m_scene.CreateTerrainTexture(true);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes commandline input. Do not call directly.
|
||||
/// </summary>
|
||||
/// <param name="args">Commandline arguments</param>
|
||||
private void EventManager_OnPluginConsole(string[] args)
|
||||
{
|
||||
if (args[0] == "terrain")
|
||||
{
|
||||
string[] tmpArgs = new string[args.Length - 2];
|
||||
int i;
|
||||
for (i = 2; i < args.Length; i++)
|
||||
tmpArgs[i - 2] = args[i];
|
||||
|
||||
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Installs terrain brush hook to IClientAPI
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
private void EventManager_OnNewClient(IClientAPI client)
|
||||
{
|
||||
client.OnModifyTerrain += client_OnModifyTerrain;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if the terrain has been modified since last check
|
||||
/// </summary>
|
||||
private void CheckForTerrainUpdates()
|
||||
{
|
||||
bool shouldTaint = false;
|
||||
float[] serialised = m_channel.GetFloatsSerialised();
|
||||
int x;
|
||||
for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
|
||||
{
|
||||
int y;
|
||||
for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize)
|
||||
{
|
||||
if (m_channel.Tainted(x, y))
|
||||
{
|
||||
SendToClients(serialised, x, y);
|
||||
shouldTaint = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (shouldTaint)
|
||||
{
|
||||
m_tainted = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a copy of the current terrain to the scenes clients
|
||||
/// </summary>
|
||||
/// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param>
|
||||
/// <param name="x">The patch corner to send</param>
|
||||
/// <param name="y">The patch corner to send</param>
|
||||
private void SendToClients(float[] serialised, int x, int y)
|
||||
{
|
||||
m_scene.ForEachClient(
|
||||
delegate(IClientAPI controller) { controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); });
|
||||
}
|
||||
|
||||
private void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west,
|
||||
float south, float east, IClientAPI remoteClient)
|
||||
{
|
||||
// Not a good permissions check, if in area mode, need to check the entire area.
|
||||
if (m_scene.PermissionsMngr.CanTerraform(remoteClient.AgentId, new LLVector3(north, west, 0)))
|
||||
{
|
||||
if (north == south && east == west)
|
||||
{
|
||||
if (m_painteffects.ContainsKey((StandardTerrainEffects) action))
|
||||
{
|
||||
m_painteffects[(StandardTerrainEffects) action].PaintEffect(
|
||||
m_channel, west, south, size, seconds);
|
||||
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Debug("Unknown terrain brush type " + action);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_floodeffects.ContainsKey((StandardTerrainEffects) action))
|
||||
{
|
||||
bool[,] fillArea = new bool[m_channel.Width,m_channel.Height];
|
||||
fillArea.Initialize();
|
||||
|
||||
int x;
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
{
|
||||
int y;
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
{
|
||||
if (x < east && x > west)
|
||||
{
|
||||
if (y < north && y > south)
|
||||
{
|
||||
fillArea[x, y] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_floodeffects[(StandardTerrainEffects) action].FloodEffect(
|
||||
m_channel, fillArea, size);
|
||||
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Debug("Unknown terrain flood type " + action);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -237,23 +447,23 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
|
||||
private void InterfaceLoadFile(Object[] args)
|
||||
{
|
||||
LoadFromFile((string)args[0]);
|
||||
LoadFromFile((string) args[0]);
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
|
||||
private void InterfaceLoadTileFile(Object[] args)
|
||||
{
|
||||
LoadFromFile((string)args[0],
|
||||
(int)args[1],
|
||||
(int)args[2],
|
||||
(int)args[3],
|
||||
(int)args[4]);
|
||||
LoadFromFile((string) args[0],
|
||||
(int) args[1],
|
||||
(int) args[2],
|
||||
(int) args[3],
|
||||
(int) args[4]);
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
|
||||
private void InterfaceSaveFile(Object[] args)
|
||||
{
|
||||
SaveToFile((string)args[0]);
|
||||
SaveToFile((string) args[0]);
|
||||
}
|
||||
|
||||
private void InterfaceBakeTerrain(Object[] args)
|
||||
|
@ -276,7 +486,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
int x, y;
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
m_channel[x, y] += (double)args[0];
|
||||
m_channel[x, y] += (double) args[0];
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
|
||||
|
@ -285,7 +495,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
int x, y;
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
m_channel[x, y] *= (double)args[0];
|
||||
m_channel[x, y] *= (double) args[0];
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
|
||||
|
@ -294,7 +504,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
int x, y;
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
m_channel[x, y] -= (double)args[0];
|
||||
m_channel[x, y] -= (double) args[0];
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
|
||||
|
@ -304,7 +514,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
m_channel[x, y] = (double)args[0];
|
||||
m_channel[x, y] = (double) args[0];
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
|
||||
|
@ -312,12 +522,13 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
{
|
||||
double max = Double.MinValue;
|
||||
double min = double.MaxValue;
|
||||
double avg = 0;
|
||||
double avg;
|
||||
double sum = 0;
|
||||
|
||||
int x, y;
|
||||
int x;
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
{
|
||||
int y;
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
{
|
||||
sum += m_channel[x, y];
|
||||
|
@ -336,11 +547,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
|
||||
private void InterfaceEnableExperimentalBrushes(Object[] args)
|
||||
{
|
||||
if ((bool)args[0])
|
||||
if ((bool) args[0])
|
||||
{
|
||||
m_painteffects[StandardTerrainEffects.Revert] = new PaintBrushes.WeatherSphere();
|
||||
m_painteffects[StandardTerrainEffects.Flatten] = new PaintBrushes.OlsenSphere();
|
||||
m_painteffects[StandardTerrainEffects.Smooth] = new PaintBrushes.ErodeSphere();
|
||||
m_painteffects[StandardTerrainEffects.Revert] = new WeatherSphere();
|
||||
m_painteffects[StandardTerrainEffects.Flatten] = new OlsenSphere();
|
||||
m_painteffects[StandardTerrainEffects.Smooth] = new ErodeSphere();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -350,7 +561,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
|
||||
private void InterfacePerformEffectTest(Object[] args)
|
||||
{
|
||||
Effects.CookieCutter cookie = new OpenSim.Region.Environment.Modules.Terrain.Effects.CookieCutter();
|
||||
CookieCutter cookie = new CookieCutter();
|
||||
cookie.RunEffect(m_channel);
|
||||
}
|
||||
|
||||
|
@ -358,46 +569,69 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
{
|
||||
// Load / Save
|
||||
string supportedFileExtensions = "";
|
||||
foreach (KeyValuePair<string,ITerrainLoader> loader in m_loaders)
|
||||
supportedFileExtensions += " " + loader.Key + " (" + loader.Value.ToString() + ")";
|
||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")";
|
||||
|
||||
Command loadFromFileCommand = new Command("load", InterfaceLoadFile, "Loads a terrain from a specified file.");
|
||||
loadFromFileCommand.AddArgument("filename", "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + supportedFileExtensions, "String");
|
||||
Command loadFromFileCommand =
|
||||
new Command("load", InterfaceLoadFile, "Loads a terrain from a specified file.");
|
||||
loadFromFileCommand.AddArgument("filename",
|
||||
"The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " +
|
||||
supportedFileExtensions, "String");
|
||||
|
||||
Command saveToFileCommand = new Command("save", InterfaceSaveFile, "Saves the current heightmap to a specified file.");
|
||||
saveToFileCommand.AddArgument("filename", "The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " + supportedFileExtensions, "String");
|
||||
Command saveToFileCommand =
|
||||
new Command("save", InterfaceSaveFile, "Saves the current heightmap to a specified file.");
|
||||
saveToFileCommand.AddArgument("filename",
|
||||
"The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " +
|
||||
supportedFileExtensions, "String");
|
||||
|
||||
Command loadFromTileCommand = new Command("load-tile", InterfaceLoadTileFile, "Loads a terrain from a section of a larger file.");
|
||||
loadFromTileCommand.AddArgument("filename", "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + supportedFileExtensions, "String");
|
||||
Command loadFromTileCommand =
|
||||
new Command("load-tile", InterfaceLoadTileFile, "Loads a terrain from a section of a larger file.");
|
||||
loadFromTileCommand.AddArgument("filename",
|
||||
"The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " +
|
||||
supportedFileExtensions, "String");
|
||||
loadFromTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer");
|
||||
loadFromTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer");
|
||||
loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file", "Integer");
|
||||
loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file", "Integer");
|
||||
loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file",
|
||||
"Integer");
|
||||
loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
|
||||
"Integer");
|
||||
|
||||
// Terrain adjustments
|
||||
Command fillRegionCommand = new Command("fill", InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
|
||||
fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.", "Double");
|
||||
Command fillRegionCommand =
|
||||
new Command("fill", InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
|
||||
fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.",
|
||||
"Double");
|
||||
|
||||
Command elevateCommand = new Command("elevate", InterfaceElevateTerrain, "Raises the current heightmap by the specified amount.");
|
||||
Command elevateCommand =
|
||||
new Command("elevate", InterfaceElevateTerrain, "Raises the current heightmap by the specified amount.");
|
||||
elevateCommand.AddArgument("amount", "The amount of height to add to the terrain in meters.", "Double");
|
||||
|
||||
Command lowerCommand = new Command("lower", InterfaceLowerTerrain, "Lowers the current heightmap by the specified amount.");
|
||||
Command lowerCommand =
|
||||
new Command("lower", InterfaceLowerTerrain, "Lowers the current heightmap by the specified amount.");
|
||||
lowerCommand.AddArgument("amount", "The amount of height to remove from the terrain in meters.", "Double");
|
||||
|
||||
Command multiplyCommand = new Command("multiply", InterfaceMultiplyTerrain, "Multiplies the heightmap by the value specified.");
|
||||
Command multiplyCommand =
|
||||
new Command("multiply", InterfaceMultiplyTerrain, "Multiplies the heightmap by the value specified.");
|
||||
multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double");
|
||||
|
||||
Command bakeRegionCommand = new Command("bake", InterfaceBakeTerrain, "Saves the current terrain into the regions revert map.");
|
||||
Command revertRegionCommand = new Command("revert", InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap.");
|
||||
Command bakeRegionCommand =
|
||||
new Command("bake", InterfaceBakeTerrain, "Saves the current terrain into the regions revert map.");
|
||||
Command revertRegionCommand =
|
||||
new Command("revert", InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap.");
|
||||
|
||||
// Debug
|
||||
Command showDebugStatsCommand = new Command("stats", InterfaceShowDebugStats, "Shows some information about the regions heightmap for debugging purposes.");
|
||||
Command showDebugStatsCommand =
|
||||
new Command("stats", InterfaceShowDebugStats,
|
||||
"Shows some information about the regions heightmap for debugging purposes.");
|
||||
|
||||
Command experimentalBrushesCommand = new Command("newbrushes", InterfaceEnableExperimentalBrushes, "Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.");
|
||||
Command experimentalBrushesCommand =
|
||||
new Command("newbrushes", InterfaceEnableExperimentalBrushes,
|
||||
"Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.");
|
||||
experimentalBrushesCommand.AddArgument("Enabled?", "true / false - Enable new brushes", "Boolean");
|
||||
|
||||
// Effects
|
||||
Command effectsTestCommand = new Command("test", InterfacePerformEffectTest, "Performs an effects module test");
|
||||
Command effectsTestCommand =
|
||||
new Command("test", InterfacePerformEffectTest, "Performs an effects module test");
|
||||
|
||||
m_commander.RegisterCommand("load", loadFromFileCommand);
|
||||
m_commander.RegisterCommand("load-tile", loadFromTileCommand);
|
||||
|
@ -417,147 +651,5 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
void EventManager_OnPluginConsole(string[] args)
|
||||
{
|
||||
if (args[0] == "terrain")
|
||||
{
|
||||
string[] tmpArgs = new string[args.Length - 2];
|
||||
int i = 0;
|
||||
for (i = 2; i < args.Length; i++)
|
||||
tmpArgs[i - 2] = args[i];
|
||||
|
||||
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
|
||||
}
|
||||
}
|
||||
|
||||
void EventManager_OnNewClient(IClientAPI client)
|
||||
{
|
||||
client.OnModifyTerrain += client_OnModifyTerrain;
|
||||
}
|
||||
|
||||
void CheckForTerrainUpdates()
|
||||
{
|
||||
bool shouldTaint = false;
|
||||
float[] serialised = m_channel.GetFloatsSerialised();
|
||||
int x, y;
|
||||
for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
|
||||
{
|
||||
for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize)
|
||||
{
|
||||
if (m_channel.Tainted(x, y))
|
||||
{
|
||||
SendToClients(serialised, x, y);
|
||||
shouldTaint = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (shouldTaint)
|
||||
{
|
||||
m_tainted = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void SendToClients(float[] serialised, int x, int y)
|
||||
{
|
||||
m_scene.ForEachClient(delegate(IClientAPI controller)
|
||||
{
|
||||
controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised);
|
||||
});
|
||||
}
|
||||
|
||||
void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient)
|
||||
{
|
||||
// Not a good permissions check, if in area mode, need to check the entire area.
|
||||
if (m_scene.PermissionsMngr.CanTerraform(remoteClient.AgentId, new LLVector3(north, west, 0)))
|
||||
{
|
||||
|
||||
if (north == south && east == west)
|
||||
{
|
||||
if (m_painteffects.ContainsKey((StandardTerrainEffects)action))
|
||||
{
|
||||
m_painteffects[(StandardTerrainEffects)action].PaintEffect(
|
||||
m_channel, west, south, size, seconds);
|
||||
|
||||
bool usingTerrainModule = true;
|
||||
|
||||
if (usingTerrainModule)
|
||||
{
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Debug("Unknown terrain brush type " + action.ToString());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_floodeffects.ContainsKey((StandardTerrainEffects)action))
|
||||
{
|
||||
bool[,] fillArea = new bool[m_channel.Width, m_channel.Height];
|
||||
fillArea.Initialize();
|
||||
|
||||
int x, y;
|
||||
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
{
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
{
|
||||
if (x < east && x > west)
|
||||
{
|
||||
if (y < north && y > south)
|
||||
{
|
||||
fillArea[x, y] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_floodeffects[(StandardTerrainEffects)action].FloodEffect(
|
||||
m_channel, fillArea, size);
|
||||
bool usingTerrainModule = true;
|
||||
|
||||
if (usingTerrainModule)
|
||||
{
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Debug("Unknown terrain flood type " + action.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
InstallDefaultEffects();
|
||||
InstallInterfaces();
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "TerrainModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#region ICommandable Members
|
||||
|
||||
public ICommander CommandInterface
|
||||
{
|
||||
get { return m_commander; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -57,10 +57,10 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
y = 0.0;
|
||||
|
||||
int stepSize = 1;
|
||||
double h00 = map[(int)x, (int)y];
|
||||
double h10 = map[(int)x + stepSize, (int)y];
|
||||
double h01 = map[(int)x, (int)y + stepSize];
|
||||
double h11 = map[(int)x + stepSize, (int)y + stepSize];
|
||||
double h00 = map[(int) x, (int) y];
|
||||
double h10 = map[(int) x + stepSize, (int) y];
|
||||
double h01 = map[(int) x, (int) y + stepSize];
|
||||
double h11 = map[(int) x + stepSize, (int) y + stepSize];
|
||||
double h1 = h00;
|
||||
double h2 = h10;
|
||||
double h3 = h01;
|
||||
|
@ -69,15 +69,15 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
double a10 = h2 - h1;
|
||||
double a01 = h3 - h1;
|
||||
double a11 = h1 - h2 - h3 + h4;
|
||||
double partialx = x - (int)x;
|
||||
double partialz = y - (int)y;
|
||||
double partialx = x - (int) x;
|
||||
double partialz = y - (int) y;
|
||||
double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
|
||||
return hi;
|
||||
}
|
||||
|
||||
private static double Noise(double x, double y)
|
||||
{
|
||||
int n = (int)x + (int)(y * 749);
|
||||
int n = (int) x + (int) (y * 749);
|
||||
n = (n << 13) ^ n;
|
||||
return (1.0 - ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824.0);
|
||||
}
|
||||
|
@ -97,10 +97,10 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
|
||||
private static double InterpolatedNoise(double x, double y)
|
||||
{
|
||||
int integer_X = (int)(x);
|
||||
int integer_X = (int) (x);
|
||||
double fractional_X = x - integer_X;
|
||||
|
||||
int integer_Y = (int)y;
|
||||
int integer_Y = (int) y;
|
||||
double fractional_Y = y - integer_Y;
|
||||
|
||||
double v1 = SmoothedNoise1(integer_X, integer_Y);
|
||||
|
@ -122,8 +122,8 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
|||
|
||||
for (int i = 0; i < octaves; i++)
|
||||
{
|
||||
frequency = System.Math.Pow(2, i);
|
||||
amplitude = System.Math.Pow(persistence, i);
|
||||
frequency = Math.Pow(2, i);
|
||||
amplitude = Math.Pow(persistence, i);
|
||||
|
||||
total += InterpolatedNoise(x * frequency, y * frequency) * amplitude;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue