Include config option to disable stats thread showing read/write stats in console.

Keeping default as true to retain current behaviour.
Also checked to prevent counters being added to so there wont be any integer overflows over time
melanie
AliciaRaven 2016-11-20 14:20:54 +00:00
parent 1d998a770b
commit 05f7002445
3 changed files with 28 additions and 8 deletions

View File

@ -77,6 +77,7 @@ namespace OpenSim.Services.FSAssetService
protected int m_missingAssetsFS = 0;
protected string m_FSBase;
protected bool m_useOsgridFormat = false;
protected bool m_showStats = true;
private static bool m_Initialized;
private bool m_MainInstance;
@ -186,6 +187,9 @@ namespace OpenSim.Services.FSAssetService
m_useOsgridFormat = assetConfig.GetBoolean("UseOsgridFormat", m_useOsgridFormat);
// Default is to show stats to retain original behaviour
m_showStats = assetConfig.GetBoolean("ShowConsoleStats", m_showStats);
if (m_MainInstance)
{
string loader = assetConfig.GetString("DefaultAssetLoader", string.Empty);
@ -203,8 +207,12 @@ namespace OpenSim.Services.FSAssetService
m_WriterThread = new Thread(Writer);
m_WriterThread.Start();
m_StatsThread = new Thread(Stats);
m_StatsThread.Start();
if (m_showStats)
{
m_StatsThread = new Thread(Stats);
m_StatsThread.Start();
}
}
m_log.Info("[FSASSETS]: FS asset service enabled");
@ -441,7 +449,7 @@ namespace OpenSim.Services.FSAssetService
Store(asset);
}
}
if (asset == null)
if (asset == null && m_showStats)
{
// m_log.InfoFormat("[FSASSETS]: Asset {0} not found", id);
m_missingAssets++;
@ -469,8 +477,11 @@ namespace OpenSim.Services.FSAssetService
}
}
if (asset == null)
m_missingAssetsFS++;
// m_log.InfoFormat("[FSASSETS]: Asset {0}, hash {1} not found in FS", id, hash);
{
if (m_showStats)
m_missingAssetsFS++;
// m_log.InfoFormat("[FSASSETS]: Asset {0}, hash {1} not found in FS", id, hash);
}
else
{
// Deal with bug introduced in Oct. 20 (1eb3e6cc43e2a7b4053bc1185c7c88e22356c5e8)
@ -484,10 +495,13 @@ namespace OpenSim.Services.FSAssetService
}
}
lock (m_statsLock)
if (m_showStats)
{
m_readTicks += Environment.TickCount - startTime;
m_readCount++;
lock (m_statsLock)
{
m_readTicks += Environment.TickCount - startTime;
m_readCount++;
}
}
// Deal with bug introduced in Oct. 20 (1eb3e6cc43e2a7b4053bc1185c7c88e22356c5e8)

View File

@ -242,6 +242,9 @@
;; Reduces DB calls if asset is requested often. Default value 0 will always update access time
;DaysBetweenAccessTimeUpdates = 30
;; Should FSAssets print read/write stats to the robust console, default is true
;ShowConsoleStats = true
;; FSAssets Custom Database Config (Leave blank to use grids default database configuration)
;StorageProvider = ""
;ConnectionString = ""

View File

@ -204,6 +204,9 @@
;; Reduces DB calls if asset is requested often. Default value 0 will always update access time
;DaysBetweenAccessTimeUpdates = 30
;; Should FSAssets print read/write stats to the robust console, default is true
;ShowConsoleStats = true
;; FSAssets Custom Database Config (Leave blank to use grids default database configuration)
;StorageProvider = ""
;ConnectionString = ""