Use the message transfer module to pass items across the grid via the profile
parent
bb936d8a2f
commit
05fb40dc0b
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@ -33,6 +33,7 @@ using OpenMetaverse;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Interfaces;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework.Communications.Cache;
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@ -49,6 +50,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Transfer
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private Dictionary<UUID, Scene> m_AgentRegions =
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new Dictionary<UUID, Scene>();
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private IMessageTransferModule m_TransferModule = null;
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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@ -65,6 +68,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Transfer
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if (!m_Scenelist.Contains(scene))
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{
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if (m_Scenelist.Count == 0)
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{
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m_TransferModule = scene.RequestModuleInterface<IMessageTransferModule>();
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if (m_TransferModule == null)
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m_log.Error("[INVENTORY TRANSFER] No Message transfer module found, transfers will be local only");
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}
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m_Scenelist.Add(scene);
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scene.RegisterModuleInterface<IInventoryTransferModule>(this);
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@ -169,9 +179,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Transfer
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}
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else
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{
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// Send via grid services
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//
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// TODO: Implement grid sending
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if (m_TransferModule != null)
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m_TransferModule.SendInstantMessage(im, delegate(bool success) {} );
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}
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}
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else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted)
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@ -188,9 +197,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Transfer
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}
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else
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{
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// Send via grid
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//
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// TODO: Implement sending via grid
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if (m_TransferModule != null)
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m_TransferModule.SendInstantMessage(im, delegate(bool success) {} );
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}
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}
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else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined)
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@ -246,9 +254,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Transfer
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}
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else
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{
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// Send via grid
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//
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// TODO: Implement sending via grid
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if (m_TransferModule != null)
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m_TransferModule.SendInstantMessage(im, delegate(bool success) {} );
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}
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}
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}
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