diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs
index c73d45c461..b73340c8db 100644
--- a/OpenSim/Framework/Communications/InventoryServiceBase.cs
+++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs
@@ -255,27 +255,18 @@ namespace OpenSim.Framework.Communications
folder.agentID = user;
folder.folderID = LLUUID.Random();
folder.name = "My Inventory";
- folder.type = 8;
+ folder.type = (short)AssetType.Folder;
folder.version = 1;
Folders.Add(folder.folderID, folder);
LLUUID rootFolder = folder.folderID;
- folder = new InventoryFolderBase();
- folder.parentID = rootFolder;
- folder.agentID = user;
- folder.folderID = LLUUID.Random();
- folder.name = "Accessories";
- folder.type = 8;
- folder.version = 1;
- Folders.Add(folder.folderID, folder);
-
folder = new InventoryFolderBase();
folder.parentID = rootFolder;
folder.agentID = user;
folder.folderID = LLUUID.Random();
folder.name = "Animations";
- folder.type = 20;
+ folder.type = (short)AssetType.Animation;
folder.version = 1;
Folders.Add(folder.folderID, folder);
@@ -283,17 +274,26 @@ namespace OpenSim.Framework.Communications
folder.parentID = rootFolder;
folder.agentID = user;
folder.folderID = LLUUID.Random();
- folder.name = "BodyParts";
- folder.type = 13;
+ folder.name = "Body Parts";
+ folder.type = (short)AssetType.Bodypart;
folder.version = 1;
Folders.Add(folder.folderID, folder);
+
+ folder = new InventoryFolderBase();
+ folder.parentID = rootFolder;
+ folder.agentID = user;
+ folder.folderID = LLUUID.Random();
+ folder.name = "Calling Cards";
+ folder.type = (short)AssetType.CallingCard;
+ folder.version = 1;
+ Folders.Add(folder.folderID, folder);
folder = new InventoryFolderBase();
folder.parentID = rootFolder;
folder.agentID = user;
folder.folderID = LLUUID.Random();
folder.name = "Clothing";
- folder.type = 5;
+ folder.type = (short)AssetType.Clothing;
folder.version = 1;
Folders.Add(folder.folderID, folder);
@@ -302,7 +302,7 @@ namespace OpenSim.Framework.Communications
folder.agentID = user;
folder.folderID = LLUUID.Random();
folder.name = "Gestures";
- folder.type = 21;
+ folder.type = (short)AssetType.Gesture;
folder.version = 1;
Folders.Add(folder.folderID, folder);
@@ -311,7 +311,7 @@ namespace OpenSim.Framework.Communications
folder.agentID = user;
folder.folderID = LLUUID.Random();
folder.name = "Landmarks";
- folder.type = 3;
+ folder.type = (short)AssetType.Landmark;
folder.version = 1;
Folders.Add(folder.folderID, folder);
@@ -320,7 +320,7 @@ namespace OpenSim.Framework.Communications
folder.agentID = user;
folder.folderID = LLUUID.Random();
folder.name = "Lost And Found";
- folder.type = 3;
+ folder.type = (short)AssetType.LostAndFoundFolder;
folder.version = 1;
Folders.Add(folder.folderID, folder);
@@ -329,7 +329,7 @@ namespace OpenSim.Framework.Communications
folder.agentID = user;
folder.folderID = LLUUID.Random();
folder.name = "Notecards";
- folder.type = 7;
+ folder.type = (short)AssetType.Notecard;
folder.version = 1;
Folders.Add(folder.folderID, folder);
@@ -338,7 +338,7 @@ namespace OpenSim.Framework.Communications
folder.agentID = user;
folder.folderID = LLUUID.Random();
folder.name = "Objects";
- folder.type = 6;
+ folder.type = (short)AssetType.Primitive;
folder.version = 1;
Folders.Add(folder.folderID, folder);
@@ -347,7 +347,7 @@ namespace OpenSim.Framework.Communications
folder.agentID = user;
folder.folderID = LLUUID.Random();
folder.name = "Photo Album";
- folder.type = 15;
+ folder.type = (short)AssetType.SnapshotFolder;
folder.version = 1;
Folders.Add(folder.folderID, folder);
@@ -356,7 +356,7 @@ namespace OpenSim.Framework.Communications
folder.agentID = user;
folder.folderID = LLUUID.Random();
folder.name = "Scripts";
- folder.type = 10;
+ folder.type = (short)AssetType.LSLText;
folder.version = 1;
Folders.Add(folder.folderID, folder);
@@ -365,7 +365,7 @@ namespace OpenSim.Framework.Communications
folder.agentID = user;
folder.folderID = LLUUID.Random();
folder.name = "Sounds";
- folder.type = 1;
+ folder.type = (short)AssetType.Sound;
folder.version = 1;
Folders.Add(folder.folderID, folder);
@@ -374,7 +374,7 @@ namespace OpenSim.Framework.Communications
folder.agentID = user;
folder.folderID = LLUUID.Random();
folder.name = "Textures";
- folder.type = 0;
+ folder.type = (short)AssetType.Texture;
folder.version = 1;
Folders.Add(folder.folderID, folder);
@@ -383,7 +383,7 @@ namespace OpenSim.Framework.Communications
folder.agentID = user;
folder.folderID = LLUUID.Random();
folder.name = "Trash";
- folder.type = 14;
+ folder.type = (short)AssetType.TrashFolder;
folder.version = 1;
Folders.Add(folder.folderID, folder);
}
diff --git a/OpenSim/Framework/Servers/RestObjectPoster.cs b/OpenSim/Framework/Servers/RestObjectPoster.cs
index 8cc11542be..c77cb26c5d 100644
--- a/OpenSim/Framework/Servers/RestObjectPoster.cs
+++ b/OpenSim/Framework/Servers/RestObjectPoster.cs
@@ -34,6 +34,9 @@ using System.Xml.Serialization;
namespace OpenSim.Framework.Servers
{
+ ///
+ /// Makes an asynchronous REST request which doesn't require us to do anything with the response.
+ ///
public class RestObjectPoster
{
public static void BeginPostObject(string requestUrl, TRequest obj)
diff --git a/OpenSim/Framework/Servers/RestObjectPosterResponse.cs b/OpenSim/Framework/Servers/RestObjectPosterResponse.cs
index e2479dde16..1d99a801be 100644
--- a/OpenSim/Framework/Servers/RestObjectPosterResponse.cs
+++ b/OpenSim/Framework/Servers/RestObjectPosterResponse.cs
@@ -36,6 +36,9 @@ namespace OpenSim.Framework.Servers
{
public delegate void ReturnResponse(T reponse);
+ ///
+ /// Makes an asynchronous REST request with a callback to invoke with the response.
+ ///
public class RestObjectPosterResponse
{
public ReturnResponse ResponseCallback;