diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 0a7d9239cc..58fd2e7f9c 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -3461,11 +3461,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP new CoarseLocationUpdatePacket.IndexBlock(); loc.Location = new CoarseLocationUpdatePacket.LocationBlock[total]; loc.AgentData = new CoarseLocationUpdatePacket.AgentDataBlock[total]; - + int selfindex = -1; for (int i = 0; i < total; i++) { CoarseLocationUpdatePacket.LocationBlock lb = new CoarseLocationUpdatePacket.LocationBlock(); + lb.X = (byte)CoarseLocations[i].X; lb.Y = (byte)CoarseLocations[i].Y; @@ -3473,8 +3474,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP loc.Location[i] = lb; loc.AgentData[i] = new CoarseLocationUpdatePacket.AgentDataBlock(); loc.AgentData[i].AgentID = users[i]; + if (users[i] == AgentId) + selfindex = i; } - ib.You = -1; + ib.You = (short)selfindex; ib.Prey = -1; loc.Index = ib; loc.Header.Reliable = false; @@ -10122,11 +10125,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP Utils.BytesToString(avatarNotesUpdate.Data.Notes)); break; -// case PacketType.AvatarInterestsUpdate: -// AvatarInterestsUpdatePacket avatarInterestUpdate = -// (AvatarInterestsUpdatePacket)Pack; -// -// break; + case PacketType.AvatarInterestsUpdate: + AvatarInterestsUpdatePacket avatarInterestUpdate = + (AvatarInterestsUpdatePacket)Pack; + + #region Packet Session and User Check + if (m_checkPackets) + { + if (avatarInterestUpdate.AgentData.SessionID != SessionId || + avatarInterestUpdate.AgentData.AgentID != AgentId) + break; + } + #endregion + + AvatarInterestUpdate handlerAvatarInterestUpdate = OnAvatarInterestUpdate; + if (handlerAvatarInterestUpdate != null) + handlerAvatarInterestUpdate(this, + avatarInterestUpdate.PropertiesData.WantToMask, + Utils.BytesToString(avatarInterestUpdate.PropertiesData.WantToText), + avatarInterestUpdate.PropertiesData.SkillsMask, + Utils.BytesToString(avatarInterestUpdate.PropertiesData.SkillsText), + Utils.BytesToString(avatarInterestUpdate.PropertiesData.LanguagesText)); + break; case PacketType.PlacesQuery: PlacesQueryPacket placesQueryPacket = diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a5b88c6af1..973537ea5b 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -902,6 +902,7 @@ namespace OpenSim.Region.Framework.Scenes if (PhysicsActor != null) { m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; + m_physicsActor.OnOutOfBounds -= OutOfBoundsCall; m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); m_physicsActor.UnSubscribeEvents(); m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; @@ -2500,8 +2501,9 @@ namespace OpenSim.Region.Framework.Scenes List avatars = m_scene.GetAvatars(); for (int i = 0; i < avatars.Count; i++) { - if (avatars[i] != this) - { + // Requested by LibOMV. Send Course Location on self. + //if (avatars[i] != this) + //{ if (avatars[i].ParentID != 0) { // sitting avatar @@ -2523,7 +2525,7 @@ namespace OpenSim.Region.Framework.Scenes CoarseLocations.Add(avatars[i].m_pos); AvatarUUIDs.Add(avatars[i].UUID); } - } + //} } m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations); @@ -3402,11 +3404,20 @@ namespace OpenSim.Region.Framework.Scenes scene.AddPhysicsActorTaint(m_physicsActor); //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; + m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong m_physicsActor.SubscribeEvents(500); m_physicsActor.LocalID = LocalId; } + private void OutOfBoundsCall(PhysicsVector pos) + { + bool flying = m_physicsActor.Flying; + RemoveFromPhysicalScene(); + + AddToPhysicalScene(flying); + } + // Event called by the physics plugin to tell the avatar about a collision. private void PhysicsCollisionUpdate(EventArgs e) { diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index bd81d50f39..e5458d4156 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs @@ -1105,7 +1105,19 @@ namespace OpenSim.Region.Physics.OdePlugin public void UpdatePositionAndVelocity() { // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit! - d.Vector3 vec = d.BodyGetPosition(Body); + d.Vector3 vec; + try + { + vec = d.BodyGetPosition(Body); + + } + catch (NullReferenceException) + { + vec = new d.Vector3(_position.X, _position.Y, _position.Z); + base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem! + m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar: {0}", m_name); + } + // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!) if (vec.X < 0.0f) vec.X = 0.0f; @@ -1137,7 +1149,16 @@ namespace OpenSim.Region.Physics.OdePlugin else { m_lastUpdateSent = false; - vec = d.BodyGetLinearVel(Body); + try + { + vec = d.BodyGetLinearVel(Body); + } + catch (NullReferenceException) + { + vec.X = _velocity.X; + vec.Y = _velocity.Y; + vec.Z = _velocity.Z; + } _velocity.X = (vec.X); _velocity.Y = (vec.Y); diff --git a/bin/OpenSim.Server.ini.example b/bin/OpenSim.Server.ini.example index 635ba1ebec..f3d222f446 100644 --- a/bin/OpenSim.Server.ini.example +++ b/bin/OpenSim.Server.ini.example @@ -58,7 +58,7 @@ LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" StorageProvider = "OpenSim.Data.MySQL.dll" ConnectionString = "Data Source=localhost;Database=grid;User ID=grid;Password=grid;" -; Realm = "auth" +; Realm = "users" ; * This is the new style user service. ; * "Realm" is the table that is used for user lookup. @@ -75,7 +75,7 @@ ConnectionString = "Data Source=localhost;Database=grid;User ID=grid;Password=gr ; * It defaults to "regions", which uses the legacy tables ; * [GridService] - LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" - StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData" - ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=grid;" - Realm = "regions" +LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" +StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData" +ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=grid;" +Realm = "regions"