Fix misaligned sit animation on scripted sit caused by the default sit
animation being run after the scripted one.avinationmerge
parent
a1426739a2
commit
063920e0a2
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@ -2019,8 +2019,6 @@ namespace OpenSim.Region.Framework.Scenes
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sitOrientation = avSitOrientation;
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sitOrientation = avSitOrientation;
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autopilot = false;
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autopilot = false;
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}
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}
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part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
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pos = part.AbsolutePosition + offset;
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pos = part.AbsolutePosition + offset;
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//if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1)
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//if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1)
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//{
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//{
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@ -2066,6 +2064,12 @@ namespace OpenSim.Region.Framework.Scenes
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m_sitAtAutoTarget = autopilot;
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m_sitAtAutoTarget = autopilot;
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if (!autopilot)
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if (!autopilot)
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HandleAgentSit(remoteClient, UUID);
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HandleAgentSit(remoteClient, UUID);
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// Moved here to avoid a race with default sit anim
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// The script event needs to be raised after the default sit anim is set.
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if (part != null)
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part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
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}
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}
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// public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset, string sitAnimation)
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// public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset, string sitAnimation)
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