* Bugfix mantis 4441, "Use of Autopilot isn't playing any animations."

* Turns out the new animator used a different movement bitflag then the one used in the code to autopilot the avatar
mysql-performance
Teravus Ovares (Dan Olivares) 2009-12-12 02:41:59 -05:00
parent 35961caec6
commit 0639e90f56
2 changed files with 15 additions and 5 deletions

View File

@ -128,7 +128,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
if (!m_scenePresence.IsChildAgent)
{
if (m_animations.TrySetDefaultAnimation(
anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero))
anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID))
{
// 16384 is CHANGED_ANIMATION
m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 });

View File

@ -1263,10 +1263,12 @@ namespace OpenSim.Region.Framework.Scenes
return;
}
bool update_movementflag = false;
if (m_allowMovement)
{
int i = 0;
bool update_movementflag = false;
bool update_rotation = false;
bool DCFlagKeyPressed = false;
Vector3 agent_control_v3 = Vector3.Zero;
@ -1400,27 +1402,33 @@ namespace OpenSim.Region.Framework.Scenes
if (LocalVectorToTarget2D.Y > 0)//MoveLeft
{
m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT;
//AgentControlFlags
AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT;
update_movementflag = true;
}
else if (LocalVectorToTarget2D.Y < 0) //MoveRight
{
m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT;
AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT;
update_movementflag = true;
}
if (LocalVectorToTarget2D.X < 0) //MoveBack
{
m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK;
AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK;
update_movementflag = true;
}
else if (LocalVectorToTarget2D.X > 0) //Move Forward
{
m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD;
AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD;
update_movementflag = true;
}
}
catch (Exception)
catch (Exception e)
{
//Avoid system crash, can be slower but...
m_log.DebugFormat("Crash! {0}", e.ToString());
}
}
}
@ -1458,10 +1466,12 @@ namespace OpenSim.Region.Framework.Scenes
AddNewMovement(agent_control_v3, q);
}
}
if (update_movementflag)
Animator.UpdateMovementAnimations();
}
}
m_scene.EventManager.TriggerOnClientMovement(this);