Add TestSetPhysics() to SOP status tests

0.7.4.1
Justin Clark-Casey (justincc) 2012-04-21 00:54:48 +01:00
parent 566327a948
commit 06552f217e
3 changed files with 27 additions and 4 deletions

View File

@ -1706,6 +1706,9 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="isNew"></param>
public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
{
if (ParentGroup.Scene == null)
return;
if (!ParentGroup.Scene.PhysicalPrims && UsePhysics)
return;
@ -4161,7 +4164,7 @@ namespace OpenSim.Region.Framework.Scenes
// For now, we use the NINJA naming scheme for identifying joints.
// In the future, we can support other joint specification schemes such as a
// custom checkbox in the viewer GUI.
if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
{
string hingeString = "hingejoint";
return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString);
@ -4177,7 +4180,7 @@ namespace OpenSim.Region.Framework.Scenes
// For now, we use the NINJA naming scheme for identifying joints.
// In the future, we can support other joint specification schemes such as a
// custom checkbox in the viewer GUI.
if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
{
string ballString = "balljoint";
return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString);
@ -4193,7 +4196,7 @@ namespace OpenSim.Region.Framework.Scenes
// For now, we use the NINJA naming scheme for identifying joints.
// In the future, we can support other joint specification schemes such as a
// custom checkbox in the viewer GUI.
if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
{
return IsHingeJoint() || IsBallJoint();
}

View File

@ -62,5 +62,25 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
}
[Test]
public void TestSetPhysics()
{
TestHelpers.InMethod();
// Scene scene = SceneSetupHelpers.SetupScene();
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, UUID.Zero);
SceneObjectPart rootPart = so.RootPart;
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
so.ScriptSetPhysicsStatus(true);
// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics));
so.ScriptSetPhysicsStatus(false);
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
}
}
}