Imported Gareth's Sim Config changes.
parent
087965ba1b
commit
065b15f593
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@ -46,16 +46,22 @@ namespace Db40SimConfig
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private IObjectContainer db;
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public void LoadDefaults() {
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this.RegionName = "OpenSim test\0";
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this.RegionLocX = 997;
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this.RegionLocY = 996;
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ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadDefaults() - Please press enter to retain default or enter new settings");
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this.RegionName=ServerConsole.MainConsole.Instance.CmdPrompt("Name [OpenSim test]: ","OpenSim test");
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this.RegionLocX=(uint)Convert.ToInt32(ServerConsole.MainConsole.Instance.CmdPrompt("Grid Location X [997]: ","997"));
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this.RegionLocY=(uint)Convert.ToInt32(ServerConsole.MainConsole.Instance.CmdPrompt("Grid Location Y [996]: ","996"));
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this.IPListenPort=Convert.ToInt32(ServerConsole.MainConsole.Instance.CmdPrompt("UDP port for client connections [9000]: ","9000"));
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this.IPListenAddr=ServerConsole.MainConsole.Instance.CmdPrompt("IP Address to listen on for client connections [127.0.0.1]: ","127.0.0.1");
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if(!OpenSim_Main.sim.sandbox)
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{
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this.AssetURL=ServerConsole.MainConsole.Instance.CmdPrompt("Asset server URL: ");
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this.AssetSendKey=ServerConsole.MainConsole.Instance.CmdPrompt("Asset server key: ");
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this.GridURL=ServerConsole.MainConsole.Instance.CmdPrompt("Grid server URL: ");
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this.GridSendKey=ServerConsole.MainConsole.Instance.CmdPrompt("Grid server key: ");
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}
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this.RegionHandle = Util.UIntsToLong((RegionLocX*256), (RegionLocY*256));
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this.IPListenPort = 9000;
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this.IPListenAddr = "127.0.0.1";
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this.AssetURL = "http://www.osgrid.org/ogs/assetserver/";
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this.AssetSendKey = "1234";
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this.GridURL = "http://www.osgrid.org/ogs/gridserver/";
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this.GridSendKey = "1234";
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}
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public override void InitConfig() {
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@ -89,19 +95,25 @@ namespace Db40SimConfig
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}
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}
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public override World LoadWorld() {
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IObjectSet world_result = db.Get(typeof(OpenSim.world.World));
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if(world_result.Count==1) {
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ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Found an OpenSim.world.World object in local database, loading");
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return (World)world_result.Next();
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public override World LoadWorld()
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{
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ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Loading world....");
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World blank = new World();
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ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Looking for a heightmap in local DB");
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IObjectSet world_result = db.Get(new float[65536]);
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if(world_result.Count>0) {
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ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Found a heightmap in local database, loading");
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blank.LandMap=(float[])world_result.Next();
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} else {
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ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Could not find the world or too many worlds! Constructing blank one");
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World blank = new World();
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ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Saving initial world state to disk");
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db.Set(blank);
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ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - No heightmap found, generating new one");
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for(int i =0; i < 65536; i++) {
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blank.LandMap[i] = 21.4989f; //redundant code as the landmap is already set to this in the world constructor
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}
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ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Saving heightmap to local database");
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db.Set(blank.LandMap);
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db.Commit();
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return blank;
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}
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return blank;
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}
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public override void LoadFromGrid() {
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21
src/Main.cs
21
src/Main.cs
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@ -56,9 +56,7 @@ namespace OpenSim
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public static SimConfig cfg;
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public static World local_world;
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public static Grid gridServers;
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public static AssetCache assetCache;
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//private static Thread MainListener;
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//private static Thread PingRespponder;
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public static Socket Server;
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private static IPEndPoint ServerIncoming;
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private static byte[] RecvBuffer = new byte[4096];
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@ -67,10 +65,14 @@ namespace OpenSim
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private static EndPoint epSender;
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private static AsyncCallback ReceivedData;
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public AssetCache assetCache;
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public DateTime startuptime;
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public Dictionary<EndPoint, OpenSimClient> ClientThreads = new Dictionary<EndPoint, OpenSimClient>();
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private PhysicsManager physManager;
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private System.Timers.Timer timer1 = new System.Timers.Timer();
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private string ConfigDll = "SimConfig.dll";
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public bool sandbox = false;
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public bool loginserver = false;
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[STAThread]
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public static void Main( string[] args )
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@ -81,22 +83,20 @@ namespace OpenSim
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sim = new OpenSim_Main();
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bool sandbox = false;
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bool loginserver = false;
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for (int i = 0; i < args.Length; i++)
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{
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if(args[i] == "-sandbox")
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{
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sandbox = true;
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sim.sandbox = true;
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}
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if(args[i] == "-loginserver")
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{
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loginserver = true;
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sim.loginserver = true;
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}
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}
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OpenSim_Main.gridServers = new Grid();
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if(sandbox)
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if(sim.sandbox)
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{
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OpenSim_Main.gridServers.AssetDll = "LocalGridServers.dll";
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OpenSim_Main.gridServers.GridDll = "LocalGridServers.dll";
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@ -111,12 +111,12 @@ namespace OpenSim
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ServerConsole.MainConsole.Instance.WriteLine("Starting in Grid mode");
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}
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if(loginserver && sandbox)
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if(sim.loginserver && sim.sandbox)
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{
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LoginServer loginServer = new LoginServer(OpenSim_Main.gridServers.GridServer);
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loginServer.Startup();
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}
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assetCache = new AssetCache(OpenSim_Main.gridServers.AssetServer);
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sim.assetCache = new AssetCache(OpenSim_Main.gridServers.AssetServer);
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sim.Startup();
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@ -129,6 +129,7 @@ namespace OpenSim
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}
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private void Startup() {
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startuptime=DateTime.Now;
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timer1.Enabled = true;
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timer1.Interval = 100;
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timer1.Elapsed +=new ElapsedEventHandler( this.Timer1Tick );
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@ -50,7 +50,7 @@ namespace OpenSim
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public world.Avatar ClientAvatar;
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private UseCircuitCodePacket cirpack;
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private Thread ClientThread;
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private EndPoint userEP;
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public EndPoint userEP;
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private BlockingQueue<QueItem> PacketQueue;
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private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
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private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
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@ -94,7 +94,7 @@ namespace OpenSim
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case PacketType.TransferRequest:
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//Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
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TransferRequestPacket transfer = (TransferRequestPacket)Pack;
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OpenSim_Main.assetCache.AddAssetRequest(this, transfer);
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OpenSim_Main.sim.assetCache.AddAssetRequest(this, transfer);
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break;
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case PacketType.AgentUpdate:
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ClientAvatar.HandleUpdate((AgentUpdatePacket)Pack);
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@ -162,15 +162,15 @@ namespace OpenSim
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public override void ShowCommands(string ShowWhat) {
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switch(ShowWhat) {
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case "uptime":
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//this.WriteLine("OpenSim has been running since " + OpenSim_Main.startuptime.ToString());
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// this.WriteLine("That is " + (DateTime.Now-OpenSim_Main.startuptime).ToString());
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this.WriteLine("OpenSim has been running since " + OpenSim_Main.sim.startuptime.ToString());
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this.WriteLine("That is " + (DateTime.Now-OpenSim_Main.sim.startuptime).ToString());
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break;
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case "users":
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OpenSim.world.Avatar TempAv;
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this.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}","Firstname", "Lastname","Agent ID", "Session ID", "Circuit", "IP"));
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foreach (libsecondlife.LLUUID UUID in OpenSim_Main.local_world.Entities.Keys) {
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TempAv=(OpenSim.world.Avatar)OpenSim_Main.local_world.Entities[UUID];
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//this.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}",TempAv.firstname, TempAv.lastname,UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
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this.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}",TempAv.firstname, TempAv.lastname,UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
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}
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break;
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}
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