Thank you kindly, Melanie, for:

Nothing huge, but the new button code for producing 
a new script does well, but the script will not allow 
for name change once created. It reverts back to new script.
0.6.0-stable
Charles Krinke 2008-05-23 02:45:52 +00:00
parent 7dcaa409b3
commit 066b350d20
6 changed files with 73 additions and 35 deletions

View File

@ -566,7 +566,7 @@ namespace OpenSim.Framework
public delegate void RezScript(IClientAPI remoteClient, InventoryItemBase item, LLUUID transactionID, uint localID);
public delegate void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID, uint localID);
public delegate void UpdateTaskInventory(IClientAPI remoteClient, LLUUID transactionID, TaskInventoryItem item, uint localID);
public delegate void MoveTaskInventory(IClientAPI remoteClient, LLUUID folderID, uint localID, LLUUID itemID);

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@ -5075,8 +5075,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
handlerUpdateTaskInventory = OnUpdateTaskInventory;
if (handlerUpdateTaskInventory != null)
{
handlerUpdateTaskInventory(this, updatetask.InventoryData.ItemID,
updatetask.InventoryData.FolderID, updatetask.UpdateData.LocalID);
TaskInventoryItem newTaskItem=new TaskInventoryItem();
newTaskItem.ItemID=updatetask.InventoryData.ItemID;
newTaskItem.ParentID=updatetask.InventoryData.FolderID;
newTaskItem.CreatorID=updatetask.InventoryData.CreatorID;
newTaskItem.OwnerID=updatetask.InventoryData.OwnerID;
newTaskItem.GroupID=updatetask.InventoryData.GroupID;
newTaskItem.BaseMask=updatetask.InventoryData.BaseMask;
newTaskItem.OwnerMask=updatetask.InventoryData.OwnerMask;
newTaskItem.GroupMask=updatetask.InventoryData.GroupMask;
newTaskItem.EveryoneMask=updatetask.InventoryData.EveryoneMask;
newTaskItem.NextOwnerMask=updatetask.InventoryData.NextOwnerMask;
//newTaskItem.GroupOwned=updatetask.InventoryData.GroupOwned;
newTaskItem.Type=updatetask.InventoryData.Type;
newTaskItem.InvType=updatetask.InventoryData.InvType;
newTaskItem.Flags=updatetask.InventoryData.Flags;
//newTaskItem.SaleType=updatetask.InventoryData.SaleType;
//newTaskItem.SalePrice=updatetask.InventoryData.SalePrice;;
newTaskItem.Name=Util.FieldToString(updatetask.InventoryData.Name);
newTaskItem.Description=Util.FieldToString(updatetask.InventoryData.Description);
newTaskItem.CreationDate=(uint)updatetask.InventoryData.CreationDate;
handlerUpdateTaskInventory(this, updatetask.InventoryData.TransactionID,
newTaskItem, updatetask.UpdateData.LocalID);
}
}
}

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@ -301,13 +301,14 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
LLObject.ObjectFlags.ObjectMove | // tells client that you can move the object (only, no mod)
LLObject.ObjectFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it
LLObject.ObjectFlags.ObjectYouOwner | // Tells client that you're the owner of the object
LLObject.ObjectFlags.ObjectOwnerModify | // Tells client that you're the owner of the object
LLObject.ObjectFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set
);
// Creating the three ObjectFlags options for this method to choose from.
// Customize the OwnerMask
uint objectOwnerMask = ApplyObjectModifyMasks(task.OwnerMask, objflags);
objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner;
objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner | (uint)LLObject.ObjectFlags.ObjectOwnerModify;
// Customize the GroupMask
uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags);

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@ -897,53 +897,66 @@ namespace OpenSim.Region.Environment.Scenes
/// This method does not handle scripts, <see>RezScript(IClientAPI, LLUUID, unit)</see>
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="folderID"></param>
/// <param name="transactionID"></param>
/// <param name="itemInfo"></param>
/// <param name="primLocalID"></param>
public void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID,
public void UpdateTaskInventory(IClientAPI remoteClient, LLUUID transactionID, TaskInventoryItem itemInfo,
uint primLocalID)
{
LLUUID itemID=itemInfo.ItemID;
LLUUID folderID=itemInfo.ParentID;
// Find the prim we're dealing with
SceneObjectPart part = GetSceneObjectPart(primLocalID);
if (part != null)
{
LLUUID copyID = LLUUID.Random();
if (itemID != LLUUID.Zero)
TaskInventoryItem currentItem=part.GetInventoryItem(itemID);
if(currentItem == null)
{
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo != null && userInfo.RootFolder != null)
LLUUID copyID = LLUUID.Random();
if (itemID != LLUUID.Zero)
{
InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
// Try library
// XXX clumsy, possibly should be one call
if (null == item)
if (userInfo != null && userInfo.RootFolder != null)
{
item = CommsManager.UserProfileCacheService.libraryRoot.FindItem(itemID);
}
InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
if (item != null)
{
part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID);
m_log.InfoFormat(
"[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
item.Name, primLocalID, remoteClient.Name);
part.GetProperties(remoteClient);
if (!ExternalChecks.ExternalChecksBypassPermissions())
// Try library
// XXX clumsy, possibly should be one call
if (null == item)
{
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
RemoveInventoryItem(remoteClient, itemID);
item = CommsManager.UserProfileCacheService.libraryRoot.FindItem(itemID);
}
if (item != null)
{
part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID);
m_log.InfoFormat(
"[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
item.Name, primLocalID, remoteClient.Name);
part.GetProperties(remoteClient);
if (!ExternalChecks.ExternalChecksBypassPermissions())
{
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
RemoveInventoryItem(remoteClient, itemID);
}
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: Could not find inventory item {0} to update for {1}!",
itemID, remoteClient.Name);
}
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: Could not find inventory item {0} to update for {1}!",
itemID, remoteClient.Name);
}
}
}
else // Updating existing item with new perms etc
{
if(part.UpdateInventoryItem(itemInfo))
part.GetProperties(remoteClient);
}
}
else
{

View File

@ -69,6 +69,7 @@ namespace OpenSim.Region.Environment.Scenes
(uint)LLObject.ObjectFlags.ObjectMove |
(uint)LLObject.ObjectFlags.ObjectTransfer |
(uint)LLObject.ObjectFlags.ObjectYouOwner |
(uint)LLObject.ObjectFlags.ObjectOwnerModify |
(uint)LLObject.ObjectFlags.ObjectYouOfficer;
foreach (GenerateClientFlags check in GenerateClientFlagsCheckFunctions)

View File

@ -286,7 +286,6 @@ namespace OpenSim.Region.Environment.Scenes
public void AddInventoryItem(TaskInventoryItem item)
{
item.ParentID = UUID;
item.CreationDate = 1000;
item.ParentPartID = UUID;
string name=FindAvailableInventoryName(item.Name);
@ -369,6 +368,10 @@ namespace OpenSim.Region.Environment.Scenes
{
if (m_taskInventory.ContainsKey(item.ItemID))
{
item.ParentID = UUID;
item.ParentPartID = UUID;
item.Flags=m_taskInventory[item.ItemID].Flags;
m_taskInventory[item.ItemID] = item;
m_inventorySerial++;
TriggerScriptChangedEvent(Changed.INVENTORY);