Renamed splitID in Scene and added comments on usage
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e3d4814971
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068127bf57
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@ -56,7 +56,14 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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public delegate void SynchronizeSceneHandler(Scene scene);
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public delegate void SynchronizeSceneHandler(Scene scene);
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public SynchronizeSceneHandler SynchronizeScene = null;
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public SynchronizeSceneHandler SynchronizeScene = null;
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public int splitID = 0;
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/* Used by the loadbalancer plugin on GForge */
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protected int m_splitRegionID = 0;
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public int SplitRegionID
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{
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get { return m_splitRegionID; }
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set { m_splitRegionID = value; }
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}
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private const long DEFAULT_MIN_TIME_FOR_PERSISTENCE = 60L;
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private const long DEFAULT_MIN_TIME_FOR_PERSISTENCE = 60L;
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private const long DEFAULT_MAX_TIME_FOR_PERSISTENCE = 600L;
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private const long DEFAULT_MAX_TIME_FOR_PERSISTENCE = 600L;
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