From 068b8e1f9b3f754426e76e17cb926fc1cd5d9dad Mon Sep 17 00:00:00 2001 From: Melanie Date: Sun, 15 Jan 2012 14:49:32 +0100 Subject: [PATCH] Disable using an agent ID to clone NPCs. The griefing potential is too great --- .../Shared/Api/Implementation/OSSL_Api.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 78c3fa0fba..c343e93c2d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -2116,13 +2116,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { AvatarAppearance appearance = null; - UUID id; - if (UUID.TryParse(notecard, out id)) - { - ScenePresence clonePresence = World.GetScenePresence(id); - if (clonePresence != null) - appearance = clonePresence.Appearance; - } +// UUID id; +// if (UUID.TryParse(notecard, out id)) +// { +// ScenePresence clonePresence = World.GetScenePresence(id); +// if (clonePresence != null) +// appearance = clonePresence.Appearance; +// } if (appearance == null) {